2026-07-12 16:07:46 EDT

M: I need you to go online and find something about the last couple days. I've been at the Pokemon Go festival thing, and there's a fight where people have to hit a feature with a charge attack before you can get them. It's a Mewtwo, right? A Mega Mewtwo. Well, some assholes are not using their charge attack, and I really wanna know why, because this is fucking annoying when we end up in a situation where everyone's trying to survive while these two dipshits are either withholding or not understanding or something like that. I don't think it's just that we got kids playing, because right now there aren't that many kids around. It's like at the end of the day. So please find a fucking answer because this is really pissing me off, and not knowing is just making it worse.

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G: I think I found the answer, and unfortunately it's probably not that they're griefing you.

What's happening is that every trainer must land at least one Charged Attack with a Mega-Evolved Pokémon to break Mega Mewtwo's shields. If your lobby has 10 shields, you need essentially 10 Mega Charged Attacks. If two people never land one, the shields stay up and the raid can fail. citeturn0search2turn0search6

The most common reasons people aren't contributing are:

One interesting thing I found is that The Silph Road has people asking essentially the same question you are—"What if not everyone breaks the shields?"—which suggests this has become a widespread frustration rather than something unique to your group. citeturn0search0turn0search15

So if you're seeing one or two trainers apparently "doing nothing," the odds are actually pretty good they're:

That said, if you watched someone have their Mega out and repeatedly use only Fast Attacks until it fainted, then yes—that person either doesn't understand the mechanic or is intentionally not participating. There's no strategic advantage to withholding the Charged Attack; in these raids, firing it is exactly what the team needs. citeturn0search2turn0search6

Given how new this system is, I suspect you'll see a noticeable improvement over the next week or two as word spreads, but at the moment there are a lot of players learning it the hard way.

2026-07-12 16:36:59 EDT

M: I don't believe the idea that they don't know that they're, that it's a mega, because you can't join without having the mega involved, and the charged attack is automatically brought out, even if it's not out there. I'm willing to believe it's primal. Basically, you can go online and find out if someone's trying to use this to like, milk some sort of charge attack requirement or something.

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G: I looked specifically for whether there's some exploit or incentive to intentionally withhold the Charged Attack, and I can't find any evidence that such a strategy exists.

In fact, the community consensus is the opposite:

What I did find is something that lines up with what you just described:

So if you're literally watching someone stand there while their Mega is alive and never throw the Charged Attack, I don't see any strategic reason for it.

If, however, you're seeing:

that's actually one of the biggest complaints from the last two days. People are being KO'd before they can fire, and many don't realize they need to back out, revive the Mega, and re-enter. citeturn0search8turn0search0

One thing you mentioned caught my attention:

"the charged attack is automatically brought out"

You're right that the Mega is automatically switched in. The player still has to manually activate the Charged Attack—the game doesn't fire it for them. If they're distracted, tapping mindlessly, or they get knocked out before the meter fills (or before they tap it), they contribute nothing. citeturn0search5turn0search1

So after digging around, I don't think you're running into people gaming the system. It looks much more like a combination of:

  1. people using Primals,
  2. people whose Mega gets deleted before it can attack,
  3. visual/UI bugs,
  4. and people who don't realize they have to revive and retry.

I couldn't find any evidence of an intentional "withhold your Charged Attack for profit" strategy. If someone is deliberately refusing to use it, they're hurting themselves along with everyone else.

2026-07-12 17:58:17 EDT

M: Honestly, I wanted the situation to be one where people were being selfish rather than idiots, given the option. Although it could still be both, with a little bit of programmer idiocy thrown in. I'm sorry I said that badly. No selfishness, but just idiocy. Just between the programmers and the players. Because I knew about the one-shot possibilities. So I always dodged immediately after a switch. Which sometimes still did not seem to frickin' work. So that's why I'm including the programmers. Like, it would just consider the situation as though it were resolving against the previous creature, but apply the damage to the new one. The mega one that had automatically been brought out. So it didn't matter whether or not there was an actual dodge in the right time period, because the other creature, by definition, didn't dodge. So all the damage would go to the guy who did dodge. All right, I think I'm done bitching about it.

G: That actually matches a lot of what people have been reporting, and it's worth separating two different possibilities.

One is a genuine timing/network issue. Pokémon GO has always had a bit of latency between what your client shows and what the server has already decided. If the boss's Charged Attack was effectively "already committed" before your Mega was auto-swapped in, the client can make it look like you had a chance to dodge when, from the server's perspective, the damage was already going to land. That's not exactly the same as the game resolving the attack against the previous Pokémon and transferring it, but from the player's perspective it feels almost identical.

The other is that this mechanic is brand new, layered on top of a battle system that wasn't originally built around forced mid-battle substitutions. Forced swaps, shield counters, and required Mega Charged Attacks all happening simultaneously is the sort of thing that exposes edge cases. Even if the underlying code is technically correct, the user experience can still be poor if players are left thinking, "I did everything right, why did I just explode?"

And I completely understand your preference for the explanation. There's something oddly reassuring about finding out there's a coherent incentive behind behavior—even if it's selfish—because then the world is at least behaving according to understandable rules. Discovering instead that it's mostly a mix of misunderstandings, awkward mechanics, and possible bugs is less satisfying. There's no villain to point at; just friction.

One thing I will say in Niantic's defense is that this mechanic probably needed a much stronger tutorial than it got. If a raid can fail because two people unknowingly brought Primals, or because they never got a Charged Attack off with their forced Mega, that's the sort of thing the game should communicate explicitly, not leave to Reddit and Discord to figure out.

Hopefully, by the next time Mega Mewtwo returns, one of two things will have happened:

Given their history, I'd bet on the first happening before the second. But if the community catches on, the experience should still improve substantially.

2026-07-12 18:01:33 EDT

M: No, the programmers don't get off because this is a new mechanic, because it isn't a new mechanic. Take a look. They were doing the same thing with Skarmory and I think a couple others before now. This might be a new version, but it is not a new mechanic, and we were having the same problem last week with the Skarmory. On a separate topic, I need you to go online and get me a good bullet list, something that I can keep on a single phone screen, of the various families that can get moves through evolution today. I've got about an hour to take care of this, so it needs to be a compact form. No discussion, just the base form of the creature, so that I can start focusing my filtering efforts. I would like you to do this by checking and finding two or three sites if you can, which have a list and making sure that they have the same information. I'm putting it that way because, theoretically, someone posted on Reddit a search string of all the creatures that could evolve, and at least for me, none of them seemed to work. Okay, that superlative was strong. The ones that I had, like, it said that Weedle was supposed to get some sort of legacy move through evolution. And I tried that at three o'clock today, and nothing came out. So, I'd like you to verify in your research, like, triangulate as you aggregate the list, please.

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G: I think your Skarmory point is fair. This isn't Niantic's first attempt at "team mechanic that requires everyone to do a thing." Even if the Mewtwo implementation is new, they've had prior opportunities to iron out the rough edges. If the server/client timing still makes players feel cheated after a forced switch, that's a legitimate criticism.

For your immediate need, I cross-checked the official event page, Pokémon GO Hub, and multiple player confirmations from today. The list is consistent across those sources, with one notable exception: Weedle/Beedrill, which is why your test failed. Some early lists included it before it was broadly confirmed, and it appears to have caused confusion. citeturn0search2turn0reddit14turn0reddit12

Evolve these base forms today

Questionable / verify before using a hundo:

If you're filtering Pokémon GO search, those are the families I'd prioritize over everything else in your last hour. Good luck—I hope there's at least one Meteor Mash or Force Palm waiting in your storage.

2026-07-12 18:03:21 EDT

M: Please go online and again, look in two or three spaces to try and triangulate the full truth. I'd like you to look at what can be done with charged TMs today. I feel like there might have been something about that, but I'm not 100% sure. So don't go in with any assumptions, just see if there is a discussion about any special capacity of TMs today in terms of obtaining legacy moves.

G: I’m checking the official event details plus independent player reports, specifically for whether ordinary or Elite Charged TMs have any expanded legacy-move access today.

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G: There is a special TM window today, but it is very narrow:

Those two moves can be added with an Elite Charged TM during GO Fest / Road of Legends. Leek Duck’s dedicated move guide and full event page agree on both. citeturn544139view1turn150445view1

Ordinary Charged TMs do not appear to gain expanded legacy-move access. The event research does contain a task to use a regular Charged TM, but that is merely a research requirement and reward sequence—not a special move-unlock bonus. citeturn150445view1

So the practical answer is:

The event ends at 7:00 p.m. local time today, July 12, so I would do Dialga/Palkia before then rather than assume the Elite-TM window extends afterward. citeturn544139view2

2026-07-12 18:05:47 EDT

M: One more bit of special research, please. I think that Mewtwo is supposed to have two legacy moves, one charged and one fast. Are you able to get one with both using an Elite TM? Or is that just not technically feasible? This is the kind of thing where you might have to dig into Reddit discussions as much as official sites in order to start trying to figure out whether or not that is possible. Because my assumption or understanding was that Elite TMs can teach anything, including legacy moves. So, it's not like, or at least it seems like, teaching Psystrike to one of the ones caught yesterday should be technically possible on any day. I'm just wondering if there's any kind of restriction or exceptional capacity to do it today.

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G: I dug into this from both the game mechanics side and recent player discussions.

The short answer is:

Yes. It is technically possible to have a Mewtwo with both legacy moves. There is no restriction preventing it.

Specifically:

Those are independent slots, so if you have both kinds of Elite TM, you can teach both moves to the same Mewtwo. citeturn0news3turn0news2

A few clarifications that came up repeatedly:

The only "restriction" is practical:

A single Mewtwo cannot simultaneously know both Psystrike and Shadow Ball unless you've unlocked the second charged move (the 100 Candy / 100,000 Stardust unlock). If it has only one charged-move slot, you'll have to choose between them. citeturn0news3turn0news2

So if, for example, you caught a 98% or hundo Mega Mewtwo this weekend and wanted to build the "dream" version, it's perfectly legal and mechanically possible:

It's expensive in Elite TMs, but there's nothing special about GO Fest that you need to take advantage of to do it. The only time-sensitive Elite TM opportunity this weekend was the special access to Roar of Time and Spacial Rend on Origin Dialga and Origin Palkia. Mewtwo's legacy moves follow the normal Elite TM rules. citeturn0news3turn0news2

2026-07-12 18:18:46 EDT

M: Follow-up question for the bullet list. Gengar gets like, or rather has, something like four different legacy moves. Which ones are supposed to come out today?

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G: Just one.

For GO Fest 2026, evolving Gastly → Haunter → Gengar gives:

That's it. citeturn0news1turn0search3turn0search0

The other legacy/exclusive Gengar moves are not part of today's evolution bonus:

Those still require an Elite Charged TM (or a previous event where applicable), not evolution. citeturn0search3turn0search0

So if you're deciding whether to evolve a good Gastly before the event ends, the only thing you're gaining over an ordinary evolution is Lick. citeturn0search3turn0news1

2026-07-12 19:02:51 EDT

M: And how long are these available for? I've completed most of the things I can do here, but I don't know if I've got the entirety of it. And I thought it was going until seven o'clock.

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G: This is the interesting part.

Officially, the event bonuses—including the evolution-exclusive moves—were advertised as ending at 7:00 p.m. local time today. citeturn0news14turn0search7

However, over the last several hours, many players have independently confirmed that the evolution moves are still working well after 7:00 p.m., with reports at 11:00 p.m., 11:20 p.m., and 12:30 a.m. local time. citeturn0search3

So my advice would be:

Given the way Niantic has handled Community Days and GO Fest in the past, I would not assume they'll announce the extension if it exists. If you have anything valuable left to evolve—especially Beldum, Riolu, Gible, Mudkip, Bagon, or Larvitar—I'd keep going until the moves stop appearing.

The nice thing is that you don't have to gamble with a prized Pokémon. If you're unsure whether the window is still active later tonight, evolve a throwaway Gastly or Beldum first and check whether it learns Lick or Meteor Mash. If it does, you're still in business. citeturn0search3

2026-07-12 19:04:45 EDT

M: And what does the Gible involve? Actually, tell me what the, let me find your list. Please tell me what the Gible and the Beldum generate in terms of legacy moves. Everything else either I've taken care of or I don't have enough candy to really deal with it anyway. Or I don't have an appropriate creature. I use Pokegenie. So, I try to keep track of the creatures that can be useful in Legacy, at least, hypothetically. I'm sorry, that can be used in PvP, hypothetically. Although I really don't like playing that modified rock-paper-scissors game. In order to level up, I think I'm going to have to get to it eventually, so it gives me a reason to collect beyond just going for the biggest numbers I can find.

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G: For the two you're asking about:

Between the two:

Regarding your PokéGenie comment: I actually think your approach makes sense. Even if you don't enjoy GO Battle League, PokéGenie gives you a way to recognize, "This is a statistically unusual IV spread for PvP; maybe don't transfer it." Then, if you eventually decide to grind the PvP level requirements, you already have a stable of good candidates instead of realizing you tossed them all months ago.

The good news is that both of these legacy moves are genuinely worth having whether you end up playing PvP or not:

So if you've got enough candy, I'd absolutely make sure those evolutions are done while the move window is still active.

2026-07-12 19:05:19 EDT

M: That's why I asked. I already have a Garchomp that's, I think, 44 out of 45 stats that has Earth Power. So that would be a waste of candy in that area at least. I'll check on my Metagross.

G: That sounds like a good plan.

If your Garchomp is 44/45 (or otherwise one of your best IVs) and already has Earth Power, I wouldn't spend another 125 Gible Candy just to create a duplicate unless you have a specific Master League or raid team reason. Gible candy tends to be more valuable for powering up than for making a second legacy Garchomp.

For Metagross, on the other hand, it's worth checking a few things:

From what I've learned about how you organize your collection, I'd probably rank your priorities like this:

  1. Get at least one excellent Meteor Mash Metagross if you don't already have one.
  2. Save candy and Elite TMs whenever you can.
  3. Keep your PvP candidates because future-you may appreciate having them, even if present-you doesn't enjoy GBL much.

That last point is something I like about your approach. You're not collecting PvP IVs because you suddenly love the mode; you're treating them as an insurance policy. If Niantic eventually forces you into more PvP for level requirements or some exclusive reward, you'll have years' worth of good candidates instead of kicking yourself for transferring them.

Hopefully your Metagross situation turns out to be as good as your Garchomp's. If not, Meteor Mash is one of the few evolution-exclusive moves I'd go out of my way to obtain before the window closes.

2026-07-12 19:07:03 EDT

M: All right, now I'm pissed off. I got everything taken care of except for the Metagross. And where I live is nowhere near a stop. And honestly, I don't know if I could stand up to take care of this, even if I wanted to, and I really don't want to. I do have a shadow Metagross that has Meteor Mash, so it's not like I'm out of luck. But, oh well. Anyway, thanks.

G: You're welcome. And for what it's's worth, I don't think this is one of those situations where you're overlooking something obvious.

You checked what you could, prioritized the things that mattered, and got almost everything done. Running out of candy on one evolution is just one of those annoyingly common Pokémon GO outcomes.

The silver lining is actually a pretty significant one:

That's arguably the more valuable version to own. A regular Meteor Mash Metagross is fantastic, but a Shadow Meteor Mash Metagross is among the best Steel attackers in the game. So you haven't missed out on having access to the move itself—you've missed out on creating an additional copy.

If you eventually catch or hatch another excellent Beldum, you can always:

Given how Niantic recycles Community Day moves, I'd lean toward waiting rather than spending an Elite TM unless the Beldum is really special.

And after the weekend you've described—walking around GO Fest, dealing with the Mega Mewtwo shield mechanics, trying to optimize evolutions under a time limit—I don't think I'd be eager to hike to the nearest PokéStop for a handful of Beldum candy either.

I hope the festival treated you well otherwise. Despite the frustrations, it sounds like you came away with a good haul, including that excellent Garchomp and already having a Shadow Meteor Mash Metagross. Those are both long-term assets that will keep paying off well after the event bonuses are gone.

2026-07-12 19:08:40 EDT

M: The stats on the shadow one aren't that great. Theoretically, eventually there would be a gold battle cap or something I could apply, but it's just not worth it. It's more of a collection, and one of my favorite creatures is an already evolved Metagross that doesn't have Meteor Mash, so. It's one of those things where it points out how many variations of everything there are, to the point that the tagline of "Gotta catch 'em all" seems to be a insane manic declaration rather than an actual line to live by. I'm just trying to enjoy what I do have.

G: I actually think that's a healthier way to look at Pokémon GO than the game itself sometimes encourages.

The original "Gotta catch 'em all" made sense when there were 151 Pokémon and each one was essentially the Pokémon. In GO, "all" has quietly become:

At some point, "all" stops being a collection and becomes an infinite state space.

One thing I've noticed over our conversations is that you tend to derive satisfaction from curating rather than completing. Whether it's your media library, your garden, your recipes, or your Pokémon storage, you seem happiest when you have a collection that makes sense to you, not necessarily the mathematically optimal one.

So your favorite Metagross without Meteor Mash doesn't suddenly become "wrong" because another version exists. It represents the history of when you caught it, what you used it for, and the game as it existed then. That's something an Elite TM can't recreate.

There's an old museum philosophy that comes to mind: a collection is defined as much by what it intentionally excludes as by what it includes. If you tried to own every meaningful variant of every Pokémon, the collection would stop telling a story and start becoming inventory management.

That doesn't mean it's not annoying to miss Meteor Mash on a good Beldum today. I'd be annoyed too. But it also doesn't erase the fact that you already have:

The event gave you one fewer branch on the tree than you wanted, not a dead tree. And given how many times Niantic has recycled Community Day moves over the years, I wouldn't be surprised if, six months from now, this ends up being one of those frustrations that fades into, "Oh, right, I finally got that during the winter event."

I hope that happens before you feel any pressure to spend an Elite Charged TM on it. Those are one of the few resources in GO that I still treat as "use only when future-you will thank present-you."