M: [Non-text content: image_asset_pointer; content_type=image_asset_pointer; size_bytes=64242]

let's try something... help me translate this screencap from an old japanese video game.

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G: Here’s the menu translation:

ぼうけんにしゅっぱつする。        Set out on an adventure.
じかんをすすめる。              Advance time.

パーティーをみる。              View party.
パーティーをへんせいする。      Form / organize party.
パーティーをかいさんする。      Disband party.
まちへゆく。                    Go to town.

キャラクターをみる。            View character.
キャラクターをつくる。          Create character.
キャラクターをけす。            Delete character.
しょくぎょうをかえる。          Change job / class.

きょうはもうやめる(セーブ)    Stop for today / quit for now. (Save)
つづきをする(ロード)          Continue. (Load)

サンプル・キャラクター          Sample character.

A few game-context notes:

しょくぎょう literally means “occupation/job,” but in RPG terms it usually means class.

パーティーをへんせいする is not just “edit party”; it means something closer to assemble/rearrange the party composition.

The green highlighted option is:

ぼうけんにしゅっぱつする。
Set out on an adventure.

M: okay, another translation, only this time -don't- try to make it english grammatically, please; just the direct word translation.

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G: Sure. Same screen, more literal / word-for-word:

ぼうけんにしゅっぱつする。
adventure to depart do.

じかんをすすめる。
time advance.

パーティーをみる。
party view.

パーティーをへんせいする。
party organize/form.

パーティーをかいさんする。
party dissolve/disband.

まちへゆく。
town to go.

キャラクターをみる。
character view.

キャラクターをつくる。
character make/create.

キャラクターをけす。
character erase/delete.

しょくぎょうをかえる。
occupation/job change.

きょうはもうやめる(セーブ)
today already stop. (save)

つづきをする(ロード)
continuation do. (load)

サンプル・キャラクター
sample character.

A slightly cleaner direct-gloss version:

ぼうけん = adventure
に = to / toward / for
しゅっぱつする = depart / set out

じかん = time
を = object marker
すすめる = advance

みる = see / view
へんせいする = organize / form
かいさんする = dissolve / disband
ゆく = go
つくる = make
けす = erase
かえる = change
やめる = stop / quit
つづき = continuation / the rest

For old RPG menu logic, する is basically “do,” so a lot of these are literally “party organizing do,” “character making do,” “continuation do,” etc.

M: okay, if i type in roomaji, in this silo i'm asking you to give me that same kind of direct translation... you can assume it's for the same video game until i say otherwise, to give you context. so, try: menyuunimodoru

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

menyuunimodoru
メニューにもどる

メニュー = menu
に = to / toward
もどる = return

direct:
menu to return

In natural menu English, it would be “Return to menu,” but direct-gloss is “menu to return.”

M: that shouldn't be a long-term memory entry; please take it out, whatever it was.

G: Removed.

M: soubi ga tarimasen

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

soubi ga tarimasen
そうびがたりません

そうび = equipment / gear
が = subject marker
たりません = is insufficient / is lacking / not enough

direct:
equipment is not enough

Game-context likely meaning:

not enough equipment
insufficient gear

M: daregaikimasuka? (unless the game makes it obvious, i'm not going to try to separate tokens)

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

daregaikimasuka?
だれがいきますか?

だれ = who
が = subject marker
いきます = goes / will go
か = question marker

direct:
who goes?
who will go?

Token split:

dare ga ikimasu ka
だれ が いきます か

Game-context likely menu meaning:

Who will go?

And yes, for romaji like this, I’ll try to infer token breaks from normal Japanese/game-menu phrasing unless the ambiguity matters.

M: dokoheikimasuka?

  • buktobougunomise
  • mahoutukainoie
  • kusuriya
  • jiin
  • chourounoie
  • shironoekkenshitu
  • doujou yappariyamemasu

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

dokoheikimasuka?
どこへいきますか?

どこ = where
へ = to / toward
いきます = go / will go
か = question marker

direct:
where to go?

Options:

buktobougunomise
ぶきとぼうぐのみせ
武器(ぶき)と 防具(ぼうぐ)の 店(みせ)

ぶき = weapon
と = and
ぼうぐ = armor / protective gear
の = of
みせ = shop

direct:
weapon and armor shop
mahoutukainoie
まほうつかいのいえ
魔法使(まほうつか)いの 家(いえ)

まほうつかい = magic-user / wizard
の = of
いえ = house

direct:
wizard’s house
magic-user of house
kusuriya
くすりや
薬屋(くすりや)

くすり = medicine
や = shop / seller

direct:
medicine shop
jiin
じいん
寺院(じいん)

direct:
temple
chourounoie
ちょうろうのいえ
長老(ちょうろう)の 家(いえ)

ちょうろう = elder
の = of
いえ = house

direct:
elder’s house
elder of house
shironoekkenshitu
しろのえっけんしつ
城(しろ)の 謁見室(えっけんしつ)

しろ = castle
の = of
えっけんしつ = audience room / audience chamber

direct:
castle’s audience chamber
castle of audience room
doujou
どうじょう
道場(どうじょう)

direct:
dojo / training hall
yappariyamemasu
やっぱりやめます

やっぱり = after all / as expected / on second thought
やめます = stop / quit / cancel

direct:
after all, stop
on second thought, cancel

So the menu is basically:

Where go?

weapon and armor shop
wizard house
medicine shop
temple
elder house
castle audience chamber
dojo
after all stop

M: shojikinha

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

shojikinha
しょじきんは
所持金(しょじきん)は

しょじきん = money in possession / held money / cash on hand
は = topic marker

direct:
as for money in possession
held money is

Game-context likely display label:

money held:
cash on hand:
party money:

Tiny correction: this is probably shojikin wa, but written with as the topic particle. In romaji input, typing ha for は is totally reasonable.

M: kogatanokenda. 9 gold dedouda?

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

kogatanokenda.
こがたのけんだ。
小型(こがた)の 剣(けん)だ。

こがた = small-sized / small type
の = of
けん = sword
だ = is

direct:
small-type of sword is
small sword is
9 gold dedouda?
9ゴールドでどうだ?

9ゴールド = 9 gold
で = for / at / by means of
どうだ = how is it? / how about it?

direct:
9 gold for, how is it?

Together:

small sword is.
9 gold for, how is it?

Game-context natural meaning: “It’s a small sword. How about 9 gold?”

M: daijini tukattekureyo.

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

daijini tukattekureyo.
だいじにつかってくれよ。
大事(だいじ)に 使(つか)ってくれよ。

だいじに = carefully / valuably / with care
つかって = use
くれ = do for me / please do
よ = emphasis / hey / okay?

direct:
carefully use, please.
use with care, okay?

Game-context likely shopkeeper meaning:

take good care of it.
use it carefully.

M: kawanoyoroida.

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

kawanoyoroida.
かわのよろいだ。
革(かわ)の 鎧(よろい)だ。

かわ = leather
の = of
よろい = armor
だ = is

direct:
leather of armor is
leather armor is

Game-context natural meaning:

It’s leather armor.

M: kogatanotateda.

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

kogatanotateda.
こがたのたてだ。
小型(こがた)の 盾(たて)だ。

こがた = small-sized / small type
の = of
たて = shield
だ = is

direct:
small-type of shield is
small shield is

Game-context natural meaning:

It’s a small shield.

M: kusuriwotukuttehosii kusuriwouttehosii

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

kusuriwotukuttehosii
くすりをつくってほしい
薬(くすり)を 作(つく)って ほしい

くすり = medicine
を = object marker
つくって = make / create
ほしい = want / want someone to do

direct:
medicine make want
want medicine made
kusuriwouttehosii
くすりをうってほしい
薬(くすり)を 売(う)って ほしい

くすり = medicine
を = object marker
うって = sell
ほしい = want / want someone to do

direct:
medicine sell want
want medicine sold

Important distinction:

つくって = make
うって = sell

So in game-menu terms:

make medicine
sell medicine

M: haabuwomotteoranumononi kusuriwochougoushiteyarukotohadekinu

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

haabuwomotteoranumononi kusuriwochougoushiteyarukotohadekinu

ハーブをもっておらぬものに
くすりをちょうごうしてやることはできぬ

ハーブ = herb
を = object marker
もって = having / holding / possessing
おらぬ = does not have / is not
もの = person / one
に = to / for

くすり = medicine
を = object marker
ちょうごうして = compound / mix / prepare by blending
やる = do for / give the action to
こと = thing / act
は = topic marker
できぬ = cannot

direct:
herb holding-not person for,
medicine compound do-for thing cannot

Cleaner direct-gloss:

for one who does not have herb,
medicine mixing-for-them cannot

Game-context meaning:

I cannot mix medicine for someone who has no herbs.

Notes:

おらぬ = old/formal/rougher form of いない / ない
できぬ = old/formal/rougher form of できない

So the speaker is using slightly old-fashioned NPC phrasing.

M: wagajiinhe ikayouna goyoukendesukana?

  • zangewositai
  • inoriwosasagetai
  • sininwoikikaerasetai
  • namaewokaetai sotonideru

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

wagajiinhe ikayouna goyoukendesukana?
わがじいんへ いかような ごようけんですかな?
我(わ)が 寺院(じいん)へ 如何様(いかよう)な 御用件(ごようけん)ですかな?

わが = our / my
じいん = temple
へ = to / toward
いかような = what kind of / what manner of
ごようけん = business / matter / purpose
ですかな = is it, I wonder? / polite old-man question ending

direct:
to our temple, what-kind-of business is-it?

Options:

zangewositai
ざんげをしたい
懺悔(ざんげ)を したい

ざんげ = confession / repentance
を = object marker
したい = want to do

direct:
confession want to do
inoriwosasagetai
いのりをささげたい
祈(いの)りを 捧(ささ)げたい

いのり = prayer
を = object marker
ささげたい = want to offer / dedicate

direct:
prayer want to offer
sininwoikikaerasetai
しにんをいきかえらせたい
死人(しにん)を 生(い)き返(かえ)らせたい

しにん = dead person
を = object marker
いきかえらせたい = want to revive / bring back to life

direct:
dead person want to revive
namaewokaetai
なまえをかえたい
名前(なまえ)を 変(か)えたい

なまえ = name
を = object marker
かえたい = want to change

direct:
name want to change
sotonideru
そとにでる
外(そと)に 出(で)る

そと = outside
に = to / into
でる = go out / exit

direct:
outside to exit

Compact menu version:

To our temple, what kind of business?

confession want to do
prayer want to offer
dead person want to revive
name want to change
outside to exit

M: how would you describe the translation method you're currently using? i'd like to ask you to not include some things, but i want to have the correct terminology to be accurate.

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G: I’d describe the current method as a literal interlinear gloss, with a small amount of contextual disambiguation.

More precisely:

1. Romaji normalization I convert your romaji into likely Japanese kana/kanji.

Example:
wagajiinheわがじいんへ我が寺院へ

2. Tokenization I split the phrase into likely word/particle chunks.

Example:
dokoheikimasukaどこ / へ / いきます / か

3. Morpheme-by-morpheme gloss I give each chunk a direct meaning, not a polished sentence.

Example:
どこ = where
へ = to / toward
いきます = go / will go
か = question marker

4. Literal/direct recombination I then give an awkward English version that preserves Japanese structure.

Example:
where to go?

5. Optional game-context paraphrase I sometimes add the likely natural menu meaning.

Example:
Where will you go?

So the label you probably want is:

“literal morpheme gloss” or “direct word-by-word gloss.”

If you want to tell me what to omit, useful terms would be:

“Skip the natural English paraphrase.”
“Skip the kanji reconstruction.”
“Skip grammar notes unless ambiguous.”
“Only give kana + token gloss + direct translation.”
“Don’t include game-context likely meaning unless I ask.”

簡単(かんたん)に 言(い)う と — simply said: literal gloss, not localization.

M: okay, thank you. all i currently want is the romaji normalization/tokenization and the morpheme-by-morpheme gloss.

G: Got it. For this run, I’ll use only:

romaji → normalized Japanese
token / token / token

token = direct gloss
token = direct gloss
token = direct gloss

No direct recombined sentence, no natural translation, no game-context paraphrase, and no grammar notes unless the token split is genuinely ambiguous.

M: washigakonomatinothourouagawasiin ittainannoyoukane? motimonowosirabetehosii

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

washigakonomatinothourouagawasiin ittainannoyoukane?
わしが この まちの ちょうろう じゃ。わしに いったい なんの よう かね?

わし = I / me, old-man speech
が = subject marker
この = this
まち = town
の = of
ちょうろう = elder
じゃ = is, old-man speech

わし = I / me
に = to / toward / for
いったい = exactly / in the world
なんの = what kind of / what
よう = business / matter / purpose
かね = question ending, older/soft masculine
motimonowosirabetehosii
もちものを しらべて ほしい
持(も)ち物(もの)を 調(しら)べて ほしい

もちもの = belongings / possessions / carried items
を = object marker
しらべて = examine / check / investigate
ほしい = want someone to do

M: yaa irasshai. konodoujouni nanikayoukane? shugyouwosasetehosii

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

yaa irasshai. konodoujouni nanikayoukane?
やあ いらっしゃい。この どうじょうに なにか よう かね?
やあ いらっしゃい。この 道場(どうじょう)に 何(なに)か 用(よう)かね?

やあ = hey / well / ah
いらっしゃい = welcome / come in
この = this
どうじょう = dojo / training hall
に = to / in / at
なにか = something / anything
よう = business / matter / purpose
かね = question ending
shugyouwosasetehosii
しゅぎょうを させて ほしい
修行(しゅぎょう)を させて ほしい

しゅぎょう = training / discipline / practice
を = object marker
させて = let do / allow to do / make do
ほしい = want

M: okay, JUST give me the tokenization and the morpheme breakdown, please.

G: Understood. Format from here:

token / token / token

token = gloss
token = gloss
token = gloss

M: donnashugyouwoshitainokane? bukiwotukaikonasitai mahouwotukaikonasitai tekinokougekiwokawashitai tekinomahouwokawashitai

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

donna / shugyou / wo / shitai / no / ka / ne

donna = what kind of
shugyou = training / discipline
wo = object marker
shitai = want to do
no = explanatory / nominalizing particle
ka = question marker
ne = soft question ending
buki / wo / tsukaikonashitai

buki = weapon
wo = object marker
tsukaikonashitai = want to master-use / want to use skillfully
mahou / wo / tsukaikonashitai

mahou = magic
wo = object marker
tsukaikonashitai = want to master-use / want to use skillfully
teki / no / kougeki / wo / kawashitai

teki = enemy
no = of
kougeki = attack
wo = object marker
kawashitai = want to dodge / evade
teki / no / mahou / wo / kawashitai

teki = enemy
no = of
mahou = magic
wo = object marker
kawashitai = want to dodge / evade

M: wanryokuwotuketai wanawoumakuhozushitai hitotoumakuhanashitai AITEMUwoshiritai wanawoshiritai MONSUTAAwoshiritai HAABUwochougoushitai

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

wanryoku / wo / tsuketai

wanryoku = physical strength / arm strength
wo = object marker
tsuketai = want to attach / acquire / build up
wana / wo / umaku / hazushitai

wana = trap
wo = object marker
umaku = skillfully / well
hazushitai = want to remove / disarm
hito / to / umaku / hanashitai

hito = person / people
to = with
umaku = skillfully / well
hanashitai = want to talk
aitemu / wo / shiritai

aitemu = item
wo = object marker
shiritai = want to know
wana / wo / shiritai

wana = trap
wo = object marker
shiritai = want to know
monsutaa / wo / shiritai

monsutaa = monster
wo = object marker
shiritai = want to know
haabu / wo / chougou / shitai

haabu = herb
wo = object marker
chougou = compounding / mixing / blending
shitai = want to do

M: shugyoukikanha 2nende kakaruhiyouha 19 gold ni naruga soredemoiikane?

G: [Non-text content: thoughts; content_type=thoughts]

G: [Non-text content: reasoning_recap; content_type=reasoning_recap]

G:

shugyou / kikan / ha / 2 / nen / de / kakaru / hiyou / ha / 19 / gold / ni / naru / ga / sore / demo / ii / ka / ne

shugyou = training / discipline
kikan = period / duration
ha = topic marker
2 = two
nen = year(s)
de = at / by / in
kakaru = take / cost / require
hiyou = expense / cost
ha = topic marker
19 gold = 19 gold
ni = to / into
naru = become
ga = but / though
sore = that
demo = even / even so
ii = good / okay
ka = question marker
ne = soft question ending