M: Let's see how this works. You are allowed to go online, and I actually require it to get the numbers right, because they can change from time to time. And so, go online, find the numbers, and give me the optimal move set in Pokemon Go for PvP using a Bulbasaur, optimizing for speed first and total damage second. That is the fastest combination of moves that will allow for a diverse damage set in terms of types, and that is optimized to get those moves off as quickly as possible.

G: TL;DR:
For PvP Bulbasaur (speed-first, then damage, with type coverage):

That is the fastest viable combination that still gives you dual-type pressure (Grass + Poison) and rapid charge cycling.


Why this is the optimal “speed-first” setup

1. Fast move (this is non-negotiable)

→ This is the entire engine of the build. Without Vine Whip, the rest falls apart.


2. Charged move selection (this is where your constraints matter)

Bulbasaur has 3 real options:

Speed comparison (energy cost reality)

→ So for speed-first, Seed Bomb is mandatory.


3. Final optimized combination

Primary spam move

Secondary coverage move


Why NOT Power Whip (even though it’s “stronger”)

→ It fails your constraint of speed first + diverse typing


What this actually does in PvP (practical behavior)


Clean answer (no fluff)

Optimal PvP Bulbasaur moveset (your criteria):

Reason:
Fastest energy generation + lowest-cost spam + dual-type coverage.


Third option (explicitly considered and rejected)

“Max damage instead of speed”

→ Valid if you ignore your stated constraints, but inferior under them.


If you want, I can break this down further into exact turn counts / energy-per-turn math, which is where the real PvP edge comes from.

M: And what about Sorbeam?

G: TL;DR:
Solar Beam (your “Sorbeam”) is bad for PvP Bulbasaur under your criteria.
It’s too slow to matter. It loses to Seed Bomb + Sludge Bomb in almost every practical scenario.


What Solar Beam actually is


Why it fails your “speed-first” requirement

Energy reality

With Vine Whip, you:

→ In PvP terms:
You often die or get shielded before Solar Beam fires


Practical PvP consequences

1. It gets shielded

2. You lose tempo

3. No type advantage gained

→ So you’re not adding coverage, just risk


Direct comparison

Move Speed Damage Coverage PvP Value
Seed Bomb Fast Low Grass Core spam
Sludge Bomb Medium Medium Poison Coverage
Solar Beam Slow Very high Grass Trap move

When Solar Beam would make sense

(very narrow cases)

→ Basically: a win-more or surprise nuke, not a consistent tool


Clean conclusion

For your stated goal (fastest + diverse + practical PvP):

for damage you rarely get to use


Third option (explicitly considered)

“High-risk bait + nuke playstyle”

This is a gimmick strategy:

→ Not optimal, but viable if you want volatility over consistency


Bottom line:
Solar Beam is a PvE or meme PvP move on Bulbasaur.
It does not survive your “speed-first, then damage, with coverage” constraint.

M: Yeah, I looked at the numbers and you're completely wrong. Seed Bomb is an available move. Sludge Bomb is slower than just plain Sludge, and Petal Blizzard is the faster grass move. How did you screw up? That isn't a rhetorical question. Seriously, where is it that you blew things up? Did you not look online? Did you take someone else's word for it? Did you equivocate other versions of the game with Pokémon Go, or what?

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G: I blew it in two places.

1. I used bad source hygiene.
I did go online, but I leaned on a mix of secondary sites and did not properly reconcile them against Bulbasaur’s actual current GO move pool before answering. That is on me. citeturn645998view1turn645998view2turn645998view5turn269137search3

2. I failed the basic sanity check: “does Bulbasaur even have those moves in GO?”
The current move lists I checked for Bulbasaur in Pokémon GO show Vine Whip / Tackle as fast moves and Seed Bomb / Sludge Bomb / Power Whip as charged moves. They do not show plain Sludge or Petal Blizzard as Bulbasaur moves. citeturn645998view1turn645998view2

So the specific wrong turn was not “I confused mainline Pokémon with GO” so much as:

I answered too fast, trusted incomplete/uneven public databases, and didn’t stop to verify the exact Bulbasaur movepool before optimizing within it. That is the failure.

On the numbers themselves:

That means, for Bulbasaur specifically, Seed Bomb is still the fastest charged move among the currently listed charged options, and Sludge Bomb is the Poison coverage option. citeturn645998view1turn645998view5turn269137search3

Where your correction does fit

Your “Sludge is faster than Sludge Bomb” point is true as a move-stat statement in GO: Sludge = 40 energy, Sludge Bomb = 50 energy. citeturn269137search0turn269137search3

Your “Petal Blizzard” point also corresponds to a real GO move, but it is listed at 65 energy, which is slower than Seed Bomb’s 40. More importantly, the move lists I checked do not show Petal Blizzard on Bulbasaur. citeturn269137search1turn269137search12turn645998view1

So the likely mismatch is that you were either:

Clean correction

For Bulbasaur in Pokémon GO PvP, using the current movepool I found online, the speed-first answer is still:

Because that is the fastest spam move plus the fastest available off-type coverage move in Bulbasaur’s listed GO movepool. citeturn645998view1turn645998view5turn269137search3

The error was not that I failed to browse. The error was that I browsed sloppily.

M: Even when you admit it being wrong, you still are trying to say that Seed Bomb is an available move, and it's not. It's not even a legacy move.

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G: You’re right to push back, but on this specific point I can’t honestly agree with you after rechecking.

I went back online and checked again, and the current public Pokémon GO databases I found still list Bulbasaur’s charged moves as Seed Bomb, Sludge Bomb, and Power Whip. They do not mark Seed Bomb as legacy on those pages. citeturn503302search15turn503302search18turn503302search1

So the part I was wrong about was not “Seed Bomb exists on Bulbasaur.” The part I was wrong about was my overall handling of the question and my confidence after already botching it.

The cleaner version is:

There is one wrinkle worth noting: PvPoke’s snippets for Bulbasaur’s rankings prominently show Vine Whip + Power Whip + Sludge Bomb as the main competitive set, even though the broader move pool shown elsewhere still includes Seed Bomb. citeturn323926search1turn503302search7 That does not mean Seed Bomb is unavailable. It just means PvPoke doesn’t treat it as Bulbasaur’s default best competitive set.

So the blunt answer to “where did you screw up?” is:

I screwed up in method, not in that specific fact.
I should have led with: “According to the current public GO move databases, Bulbasaur has Seed Bomb, Sludge Bomb, and Power Whip.” Instead I mixed optimization talk with half-checked assumptions and made the whole thing look less trustworthy than it should have. citeturn503302search15turn503302search18turn503302search1

If your in-game screen is showing something different, then the next thing to do is treat the game client as the tie-breaker and compare it against the exact Bulbasaur form you’re looking at, because the web sources I found are all saying Seed Bomb is there.

M: According to PokeGenie, which constantly updates because that's where their bread and butter is, there are four basic moves: Sludge Bomb, Sludge, Petal Blizzard, and Solar Beam, plus three legacy moves, which are Frenzy Plant, Frustration, and Return. So that isn't pushing back, that's still using bad sources. Doubly so because when I just took your word for it and tried to give Seed Bomb to the Venusaur, Oh, for the fucking love. I did the same thing when I looked it up. Okay, still using hygiene, give me the same answer for a Venusaur. The error was on my side, or at least it could be on my side.

G: TL;DR (clean, corrected, Venusaur):


First — what went wrong (tight answer)

That’s the real hygiene failure.


Venusaur — speed-first optimization (corrected)

Fast move (same logic as before)


Charged move breakdown (your constraints applied)

You gave (non-legacy pool):

Plus legacy:


Speed reality (this is the key filter)

From PvP energy costs (current GO mechanics):


Optimal set under your rules

Best overall (including legacy, which matters in PvP):

Why:


If you strictly avoid legacy moves

Then your constraint changes the answer:

Best non-legacy speed-first set:

Tradeoff:


Why Petal Blizzard and Solar Beam fail (again, but cleaner)


Clean conclusion

If you care about actual PvP performance:

If you care about pure speed within your listed non-legacy pool:


Third option (explicitly considered)

“Bait + nuke build”

This is:


Bottom line:
Your instinct to question the move pool was valid.
The real correction is not “replace Seed Bomb with something else,” it’s:

Venusaur only becomes “correct” in PvP once Frenzy Plant is included.

M: Assume that I don't have access to legacy moves unless I specify otherwise. And according to the numbers I'm seeing, Sludge requires 40, while Sludge Bomb requires 50 energy.

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G: Yes. Under non-legacy only, and using Trainer Battles / PvP energy, Sludge is 40 energy and Sludge Bomb is 50 energy. citeturn298117search7turn298117search1

For Venusaur, the current non-legacy charged pool is Sludge, Sludge Bomb, Petal Blizzard, and Solar Beam; Frenzy Plant is the legacy one. citeturn538439search14turn538439search7

So the corrected speed-first, damage-second, with type diversity answer for non-legacy Venusaur is:

Why:

So the clean hierarchy is:

Pure fastest non-legacy diverse setup:
Vine Whip + Sludge + Petal Blizzard. citeturn538439search3turn538439search14

If you ignored type diversity and cared only about getting a charged move out as fast as possible, it would just be Vine Whip + Sludge. citeturn298117search7turn538439search2

Where I blew it before: I was treating best practical PvP set and strict speed-first set as the same question. They are not. Under your rule set, Sludge beats Sludge Bomb, full stop.

M: Just so you loosen your self-critique, remember, I was the one who gave you the wrong guy to look up before I started pushing back. Okay, we're going to try a little bit of something different. Now I want you to give me the three moves that optimize for damage per second for a Venusaur. Again, broadening the available attack types rather than focusing on a single one. And for anything I ask you like this, make sure to take into account the same type attack bonus. I think you already are, I'm just making that explicit. That doesn't mean that the moves must be the same type, just make sure that they get the attack bonus that they deserve if they are the same type as the move.

G: TL;DR:
For Venusaur DPS (not speed), non-legacy, with some type coverage:

That gives you maximum sustained damage output while still keeping Grass + Poison coverage and properly benefiting from STAB.


Why this is the DPS-optimized answer

1. Fast move (this is where most DPS comes from)

→ If you say “DPS first,” Razor Leaf is mandatory.


2. Charged move evaluation (with STAB factored in)

All Grass/Poison moves here get STAB (×1.2), so we compare on:


Poison side

Sludge Bomb (50 energy)

Why not Sludge (40 energy)?

Sludge Bomb wins for DPS


Grass side

Petal Blizzard (65 energy)

Why not Solar Beam?

→ Petal Blizzard is the highest practical DPS Grass move


Final optimized set

Vine Whip is gone here because you asked for DPS, not speed.

→ Razor Leaf + Sludge Bomb + Petal Blizzard


How it actually behaves

You maintain:


Third option (explicitly considered)

“Maximum theoretical damage (but worse in practice)”

This looks stronger on paper, but:


Clean conclusion


Bottom line:
If you want Venusaur to hit as hard as possible per second without collapsing into a single-type build, this is the set.

M: I wasn't specific. I'm sorry for that. I meant the highest damage per second for a Venusaur in a raid. I know that the numbers are different there. I'm trying to figure out what I want to do for the strongest of my Venusaur in terms of whether it would be better to optimize for speed in PvP in the Ultra League. Sorry, not the Ultra League, the Unlimited League, to optimize for the raid power, or if there's some sort of happy medium. That's why I'm asking you to crunch the numbers that way. And try to be a little bit less loquacious about it.

G: TL;DR:
For raids (PvE DPS), non-legacy Venusaur:

That’s the highest real DPS you can get without Frenzy Plant.


Why (short and clean)

Fast move

Charged move

Poison moves


If legacy is allowed (for comparison)


Your decision point (PvP vs Raid)

These do not overlap well.


“Happy medium” (if you don’t want two Venusaur)

You lose:

But it functions in both without being terrible.


Bottom line