M: Just thought of a way to describe how I feel about interacting with people and wanted to get it down. If you're the kind of person who doesn't like to eat the things they enjoy unless they're in a good mood, that's the area that I'm trying to talk about. I avoid interacting with people when I'm in a bad mood because I want to enjoy interacting with them. Even if talking with them cheers me up, it also is an energy drain, so if I'm in a bad mood or even just a neutral mood that isn't sociable anyway, it's going to be a drain. It's going to be a drag, and I don't want to do it because I enjoy people. I want to enjoy enjoying them, but doing so is going to require that I be in a good place. If I screw it up because I'm in a bad mood, then it's internally, it's my fault. There's no situation in which I can tell myself otherwise. I didn't just spoil an opportunity. I may have tanked the possibility of getting to enjoy it again in the future.
G: TL;DR:
You’re treating social interaction like a limited, high-value
resource—something you only want to engage with when you can fully
appreciate it, because a “bad run” doesn’t just feel bad, it risks
damaging the future version of that connection.
You’re not avoiding people because you dislike them.
You’re avoiding them because you value the experience of liking
them.
That leads to a few internal rules:
Mood = prerequisite, not bonus
If you’re not in the right state, the interaction isn’t neutral—it’s
degraded.
Bad interactions feel permanent
It’s not “that conversation sucked,” it’s:
I may have reduced what this relationship can be going forward.
Responsibility is internalized
There’s no external blame buffer. If it goes poorly, it’s:
I chose to engage when I shouldn’t have.
Energy accounting is real
Even positive interactions cost energy, so starting from a deficit feels
like borrowing against something you can’t repay.
There are two layers interacting here:
Experience Preservation
Irreversibility Bias
That second one is where things tilt from rational preference into self-restrictive loop.
Because in practice:
This part is solid:
You’re not wrong about the mechanics.
You’re treating:
“Suboptimal interaction”
as
“Potential long-term damage event”
That’s the distortion.
What actually happens most of the time is:
You’re acting like you only get one clean take per person.
You don’t.
By protecting the quality of interactions, you’re quietly sacrificing:
And those three things are actually what make interactions feel good over time.
Ironically, your strategy can lead to:
Fewer interactions → higher pressure per interaction → greater risk of “ruining it”
Keep the principle, adjust the stakes:
“I prefer to interact when I can enjoy it”
not
“I must avoid interacting unless I can guarantee it goes well”
Or even tighter:
“A good interaction is a bonus; a neutral one is still maintenance, not damage.”
I avoid interacting with people when I’m in a bad mood—not because I don’t like them, but because I value enjoying them.
If I’m off, the interaction becomes a drain, and I risk associating that feeling with the person instead of my state.
It’s not just a missed opportunity—it feels like I might be degrading something I actually care about.
That captures your intent without the “one mistake ruins it” assumption baked in.