M: Let's say, hypothetically, I had a reasonably unlimited budget and a soundstage. Like, no using experimental tech or anything. Just whatever is available. And a giant open room. And I hypothetically wanted to create a New York alley. The rest of the... Oh man, I can't think of the word. I keep getting stuck on direction. Or decoration, rather. But... The actual physical set is not what my question is. It has to do with trying to get the right lighting. Like, trying to get a good, diffuse, realistic afternoon light. The kind that you would have on a day that isn't rainy, but is still light gray. I feel like you can get away with a lot in terms of actual set, as long as you get a good lighting. Like I said, budget concerns are not a problem. Although, keeping it as robust and inexpensive as possible is not a bad thing. We want something that isn't going to require careful watching and that can get tipped over by the cat accidentally and completely destroyed. How would you go about getting that realistic lighting from an inside source? That realistic daylight.
G: TL;DR:
To fake a realistic gray-sky New York afternoon indoors, you
build a giant, soft, overhead “sky panel” using industrial LED soft
sources bounced into diffusion. Think: tens of feet of overhead
diffusion lit by high-CRI LED space lights or Skypanels. No novelty
tech. Just brute-force softness + direction control. It’s durable,
repeatable, and cat-proof-ish.
Japanese (Grade-1 level):
やわらかい ひかり(light) — soft light.
そらの ひかり(sky light) — sky light.
A gray New York afternoon isn’t direct sunlight. It’s a
gigantic overhead softbox, miles wide.
Characteristics:
This is actually way easier to simulate than crisp sun.
Suspend massive diffusion fabric overhead, 20–40 feet across.
Above it, hang space lights or Skypanel S360s, or Aputure 600Ds/1200Ds firing upward into white bounce.
Why it works:
The diffusion becomes your artificial “cloud bank.”
The lights hitting it become the unstructured glow of the sky.
This is exactly how sound stages fake daylight for street-set TV, Marvel pickup shots, etc.
You avoid fragile LED mats within reach:
Even on gray days, alleys get:
Do this by:
It gives that real-world “light leaking in from one end of the canyon” feel.
Set your sky to ~6200K.
Fill from building walls ~5200K.
Camera white-balance to ~5800K.
This gives a realistic neutral-gray daylight that still
feels like a city canyon rather than a white room.
If you want it to feel like outdoors instead of a lit room:
Let your “sky diffusion” be far enough above that it never reads as a
ceiling.
10 feet above the tallest camera angle = ideal.
Lights (pick any mix):
Diffusion:
Rigging:
All of this is standard studio equipment, not experimental.
Even with a smaller budget:
Cheap, tough, and no delicate gear at floor level.
LED walls give the wrong softness.
Overcast outdoor light is too big to fake with LED walls unless you’re
dumping millions into a ceiling LED volume. You want true bouncing,
large-area light; LED screens don’t give the right wrap.
If I had your hypothetical budget and a big soundstage:
Done. That’s the look.
If you want, I can sketch the lighting layout or give you a version optimized for your exact dimensions, ceiling height, and color tone preference.
M: Okay, I think number two is what I'm thinking of. Or rather, I'm looking for what would have been done if you were doing this 20 years ago. Just wanting to get a good lighting because you know you're going to be using it over and over again in the shot, so you want to get it right. You want to spend enough to get the effect but not use state-of-the-art kind of things. So what would have been done 20 years ago?
G: TL;DR:
Twenty years ago, you’d create a gray-day New York alley look with
space lights, big tungsten units bounced into
huge overhead muslin, and giant diffusion rags
hung from truss. No LED SkyPanels, no fancy color tuning. Just
brute-force soft, top-down tungsten daylight recreated with gels and
bounce. This is exactly how shows like Law & Order,
NYPD Blue, and early-2000s movies faked outdoor streets
indoors.
Japanese (Grade-1):
おおきい あかり(big light) — big light.
やわらかい ひかり(soft light) — soft light.
Big tungsten lights hung high, firing into white bounce, shining through giant muslin or gridcloth ceilings, with a hint of cool gel to mimic daylight.
This gives you the “infinite soft sky” effect without any LED tech.
These were everywhere. They turn a soundstage into soft overhead daylight with almost no shadows.
Suspended just under the lights:
This becomes your “cloud layer.”
The tungsten units blast into it, and what reaches the set is a giant,
soft, directionless glow.
Since tungsten is 3200K and daylight is ~5600–6000K:
Most productions just CTB’d the lights.
On larger sets:
This produces a believable, huge soft sky with a subtle bias (you can brighten one end to mimic direction).
This haze method is at least 40 years old and hasn’t changed much.
It gave:
Also: tungsten handles dimming extremely well—smooth, reliable, warm—unlike early LEDs.
1. Hang a 20×20 ft (or bigger) frame of:
2. Suspend tungsten space lights above it:
3. Add CTB gel to push the color toward daylight.
4. Place negative fill (black solids) on “building walls” to shape the alley look.
5. Add a tiny amount of haze to unify the look.
This is 100% how it was done on big network TV in the 90s and 2000s.
All completely era-appropriate.
This setup produces:
Exactly the thing filmmakers used because interior sets needed to “read” as outdoors even before modern digital grading.
I can give you:
Just say which direction you want.