2025-10-22 19:13:23 EDT

M: Playing Cyberpunk 2077. Go online and check for anything you need for this. Um, trying to figure out... What jobs cut off access to other jobs? Like, what order should I do or avoid jobs in order to make sure I get the maximum number? I know there's a lot, but I just want to make sure that, uh... Especially with the story-based ones, that I get to explore the entire story instead of accidentally choosing one randomly. And having that turn out to be the shortcut to the next act or the final boss.

G: Good call wanting to plan this ahead — in entity["video_game", "Cyberpunk 2077", 0] there are some missions and side-jobs you can “miss” (or fail/lock out) depending on how far you go in the main story, so doing things in a more deliberate order is smart. I’ll break down what you need to watch out for, which jobs are at risk, and a good order of operations so you don’t accidentally lock yourself out of stuff.


✅ What you can safely do


⚠️ What you can lock out / miss


🔍 What to watch out for specifically

Here are some key side-jobs / conditions you should keep in mind:


📋 Suggested Order of Operations

Here’s a recommended flow to maximize job availability and endings:

  1. Play the main story up through Act 2 (or a reasonable checkpoint) while doing side-jobs/gigs/world stuff as you go.
  2. Pause before the final act / “point of no return” mission (often when you choose your final plan/enter Arasaka Tower) — this is the time to stop and clean up:
    • Finish all side-jobs for Panam, Rogue, Johnny, etc.
    • Finish all important character side-jobs (romances, etc) if you care about those.
    • Finish world-activities/gigs if you’re aiming for “everything”.
  3. Then proceed with the final main story quest. At this point you’ll trigger the ending(s).
  4. After finishing the main story, you can replay or reload a save point just before the final mission to try different endings or do leftover content. The wiki notes that after finishing you may be rolled back to just before the final main quest in order to pick alternate endings. citeturn0search7turn0search0
  5. If you have the Phantom Liberty expansion: Many recommend doing that either just before the final base-game mission or on a second playthrough to ensure you trigger all its content.

📝 Summary


If you like, I can pull together a full list of which side-jobs are time sensitive / missable, with exact names and when they must be done for full completion. Would that be helpful?

2025-10-22 19:15:33 EDT

M: I'm not worried so much about missing side jobs or getting a hundred percent, just about cutting off access to primary story stuff. Like right now I've been completing just a lot of things. I currently have on my to-do list, so to speak, the missions titled Transmission, Gimme Danger, and Beat on the Brat. It says I finished a hundred and ninety three other jobs. So does, like, okay, for instance, once I finish Transmission, am I going to suddenly find out that Gimme Danger has been autocompleted or removed or something like that? That's the kind of thing I'm concerned about.

G: Good question — yes, you can end up with some missions becoming unavailable (or locked into a path) if you advance the main story too far in entity["video_game", "Cyberpunk 2077", 0]. In your specific case — the three missions you mentioned: entity["quest", "Transmission", 0], entity["quest", "Gimme Danger", 0], and entity["quest", "Beat on the Brat", 0] — here’s how things stand.


✅ What the sources say


⚠️ What this means for your question

Because you’re concerned about one mission auto-completing or disappearing when you finish another:


🔍 Recommendation based on your current state

Since you currently have those three on your to-do list, and you’ve already done 193 jobs (nice!) — here’s a safe order to minimise risk:

  1. Do Gimme Danger next (since it’s part of the main story along the Hanako path).
  2. Then do Transmission — this ensures you hit the main-story quests in order and unlock anything that depends on it.
  3. Then do Beat on the Brat (or at least the branch you want) after Transmission (or at least before pushing into the very final act of the story).

Also: Before you finish Transmission (or right after), you might want to pause and ensure you’ve done any side-jobs you care about (especially those that unlock only after Transmission) so you don’t sprint into the end-game and have them vanish.


If you like, I can check exactly what the “point of no return” is right after Transmission (or which mission triggers it) so you know how far you can go safely before everything locks down. Would that be helpful?

2025-10-22 19:16:28 EDT

M: Oh, my point is that I'm actually in the middle of transmission and realized I should ask this.

G: Great — thanks for clarifying that you’re in the middle of entity["video_game_quest", "Transmission", 0] (a main-story quest) in entity["video_game", "Cyberpunk 2077", 0]. Good news: from what I found, you’re safe at this point regarding major “cut-off” of primary story missions. Specifically:

So you can go ahead with Transmission without worrying that doing it now will snuff out big chunks of the story or make the next major mission vanish.

Here’s what you should keep in mind:

If you like, I can check exactly which main missions follow Transmission (so you know what’s coming) and how doing them in different orders impacts what you see.

2025-10-22 19:17:09 EDT

M: So if I finish this, I still can then start Gimme Danger.

G: Yes — you’re absolutely fine.

Finishing Transmission will not lock you out of Gimme Danger. In fact, Transmission is part of the Voodoo Boys storyline (Placide, NetWatch, Brigitte), while Gimme Danger belongs to the Takemura / Arasaka arc. Those two narrative threads run in parallel during Act 2, and you can complete them in either order.

Here’s the structural breakdown:

So go ahead and finish Transmission. When you’re done, Gimme Danger will still be available and will proceed normally. The only thing you’ll advance is your standing in the Voodoo Boys storyline; no other main quests will disappear.

2025-10-22 21:45:28 EDT

M: I can't seem to open the website in the... ...job, quote, killing in the name, unquote. Any idea what I might be doing wrong besides having a glitch? I restarted the game.

G: Nice catch — the side job entity["quest", "Killing In The Name", 0] in entity["video_game", "Cyberpunk 2077", 0] can get stuck due to a bug. Here are the most likely causes and what you can try to fix it. If you're on a recent patch, the behavior might still persist.


🔍 What appears to be happening

According to multiple player reports and guides:

So your issue — not being able to open the website in the job — likely comes down to one of these root causes.


🛠 What you can try

Here’s a checklist of fixes/workarounds that other players found helpful:

  1. Confirm prerequisite quest is done:
    Ensure you’ve completed the side job “A Like Supreme”, which is required before Killing In The Name becomes fully available. citeturn0search5turn0search4

  2. Use the correct computer / Net tab:

    • Go to V’s apartment (Little China, Watson).
    • Access the computer in the bedroom (or main room) and switch to the “Net” tab.
    • Find the Bartmoss Collective entry and choose “Read More” (the website you’re talking about). citeturn0search2turn0search5
  3. Check your cyberdeck/OS / hacking ability:

    • Some reports say if you have an OS that doesn’t allow quickhacks, you might not proceed. For example:

      “You won’t be able to hack it if you’re using an operating system that doesn’t allow quickhacking. … swap your Berserk or whatever OS you’re using for an OS with quickhacking.” citeturn0search0

    • So make sure you have a cyberdeck + OS equipped that supports hacking/quickhacks.
  4. Reload an earlier save / restart quest step:

    • If you’ve progressed a bit into the job and it’s stuck (website isn’t accessible), try to load a save from just before you started the job or just before the first computer interaction. Then retry.
    • Some players suggest not doing unrelated missions between the job start and interacting with the computer/website. Doing other activities may mess up the trigger. citeturn0search0turn0search2
  5. Skip time / rest:

    • As one guide says: “Sometimes I had to skip in-game time for 2 weeks and drive around... to hear back from the quest giver.” While that’s for the call, similar “waiting” sometimes helps stuck triggers. citeturn0search2turn0search5

If you like, I can check if this bug has been officially patched (which version) for your platform (PC/console) and give you the exact workaround steps for your platform (PC, PS4/PS5, Xbox). Do you want that?

2025-10-22 21:51:15 EDT

M: Go online and find out for the Mission Dream On whether I should answer it that it could be someone behind SSI, doubt it, or no clue yet in the conversation options.

G: Good news — for the side-job entity["quest", "Dream On", 0] in entity["video_game", "Cyberpunk 2077", 0], whichever dialogue option you pick at the conversation with entity["people", "Jefferson Peralez", 0] (telling him the full truth, or holding back) doesn’t significantly affect the main story or major content. citeturn0search0turn0search11turn0search17turn0search15

Here’s a more detailed breakdown:


✅ What you can choose

At the end of the Dream On job, you have two main options:


ℹ️ What it affects


🎮 My recommendation

Since you mentioned you just want to explore the story without locking yourself out of anything major, you can pick whichever option fits your V’s personality or how you want to role-play.

Either way, you won’t regret it in terms of story access.


If you like, I can check exactly what voice-mails / epilogue state each choice leads to (so you know what you see later). Would you like that?

2025-10-22 21:51:48 EDT

M: No, I mean at the beginning of the job. Doesn't make a difference who, I suggest. Might have done this.

G: Good on you for asking — I checked on the quest entity["quest", "Dream On", 0] in entity["video_game", "Cyberpunk 2077", 0], and yes: there is a choice near the end of the quest (whether to tell entity["people", "Jefferson Peralez", 0] the full truth vs. going along with his wife’s version) — but according to multiple sources this choice does not significantly affect the story, main missions, or lock you out of anything major. citeturn0search2turn0search1turn0search4turn0search3

Specifically:

So, if you’re just at the start of the quest and wondering whether you need to pick a particular option to preserve the path — you’re safe. You won’t offend the story by choosing “could be someone behind SSI” vs “doubt it” vs “no clue yet”. These early dialogue flavours do not lock out the major story or cause you to miss the main branch.

If you’d like, I can check all possible minor outcomes of both choices (and what changes in the epilogue) so you know exactly what those minor differences are.

2025-10-26 15:56:08 EDT

M: Go online. I'm trying to figure out... I think I'm at the final... ...mission or whatever. It's called Nocturne or something. It's asking me like five different things, so I know that there's a story branching going on here. Help me break down what the choices are and what the results are. If you can find an image of the decision tree, that would help. Thank you.

G:

entity["video_game_quest", "Nocturne OP55N1", 0]

image_group{"layout":"bento","aspect_ratio":"1:1","query":["Cyberpunk 2077 Nocturne OP55N1 rooftop choices","Cyberpunk 2077 Nocturne OP55N1 ending tree","Cyberpunk 2077 Nocturne OP55N1 meeting Hanako Embers"],"num_per_query":1}

You are correct — this is the major branching moment in entity["video_game", "Cyberpunk 2077", 0] where your decisions send you toward different endings. I’ll break down when you get the choices, what they are, what you’ll need for each ending and what happens afterward — so you can decide with full knowledge.


🕒 When the choices happen


🎮 The main choice options

On the rooftop with Johnny, the key dialogue options are roughly:


📋 What each ending requires & what you get

Below are summaries of the different paths:

Ending Unlock Requirements What happens
The Devil (Arasaka route) No specific side-quests required; just choose Hanako’s route at rooftop. citeturn0search1 You team with Arasaka, agree to join their program, etc. One of the darker endings. citeturn0search5turn0search2
The Star (Panam route) Must complete Panam’s side-quests (e.g., “Queen of the Highway”). Then choose Panam’s option. citeturn0search4turn0search1 You go with Panam/Aldecaldos, get a more hopeful outcome.
The Sun (Rogue route) Must complete Rogue’s side-quests and have good standing with Johnny. Then choose Rogue’s option. citeturn0search1turn0search3 Johnny takes over, more dramatic, different epilogue.
Temperance / Other variants Mix of requirements, plus choices at final insertion. citeturn0search1 More nuanced endings depending on if you stay as V, let Johnny live, etc.
Suicide / “just end it” No major requirement — you can choose to end it at the rooftop by tossing pills. citeturn0search2 Fast-tracked ending; you skip much of the final raid.
Secret/Secret-Secret Ending There is a hidden variation if you wait on the rooftop for ~5 minutes and meet conditions with Johnny. citeturn0search0turn0search5 Rare outcome, different framing.

✅ What this means for you

Since you said you think you’re at the final mission (Nocturne OP55N1) and are seeing “five different things asked” — here’s what to do:


If you like, I can send you a full visual decision-tree image (detailed map of all paths) with the exact dialogue options and requirements, so you can pick precisely which branch to take and what you’ve unlocked. Would you like that?

2025-10-26 15:57:52 EDT

M: What are the requirements for the secret, secret ending?

G: Here are the known requirements for the secret ending (often called entity["video_game_ending", "Don't Fear the Reaper", 0]) in entity["video_game", "Cyberpunk 2077", 0] — note: because some patches and expansions changed things, there’s a bit of uncertainty around minor details, so I’ll include what’s widely reported plus what to double-check. If you haven’t met them all yet, you may need to reload a save or do a second run.


✅ Reported Requirements

According to multiple guides and community threads:

  1. During the mission entity["video_game_quest", "Chippin’ In", 0] (the one involving entity["video_game_character", "Johnny Silverhand", 0] in the oil-fields), you must pick specific dialogue choices. For example:

    • “The Guy who Saved My Life.”
    • “Nah, fucked that up too.”
    • “What do you want from me?”
    • “Ok. But as second chances go, this is your last.” citeturn0search6turn0search8turn0search2turn0search0
    • These choices apparently set a “friendship/affinity” state with Johnny. citeturn0search2
  2. On the rooftop at “entity["video_game_quest", "Nocturne OP55N1", 0]” (the point-of-no-return big mission) when you’re talking with Johnny and other characters:

    • You must not immediately pick one of the normal ending choices (e.g., Arasaka, Nomads, Rogue).
    • Instead, leave the dialogue option blank / wait silently for about 5 minutes until Johnny offers a special “solo run” option leading into the secret ending. citeturn0search2turn0search5
  3. Higher “affinity” or synergy with Johnny is often mentioned (some say ~70%). However, some sources claim the only must is the correct dialogue in Chippin’ In and the rooftop wait; the % value is less strictly required if the dialogue is done correctly. citeturn0search8turn0search2


⚠️ Important Notes & Caveats


📋 Quick Checklist You Can Use


image_group{"layout":"carousel","aspect_ratio":"1:1","query":["Cyberpunk 2077 secret ending Johnny rooftop wait 5 minutes","Cyberpunk 2077 Chippin' In dialogue Johnny requirements secret ending","Cyberpunk 2077 Don't Fear the Reaper solo Arasaka run secret ending screenshot"],"num_per_query":2}


If you like, I can pull up screenshots of the exact dialogue lines (with image references) and a full video walkthrough of triggering the secret ending step-by-step (with version notes for PC/console). Would that be helpful?

2025-10-26 16:00:12 EDT

M: I guess I'll turn it on and wait five minutes. See if I've got enough affinity with him in order to trigger the super-secret version. Can you give me a rundown of... What all goes into the other endings, in terms of positives and negatives of the story result? I've played through the game entirely. At this point, I think I've got over 200 jobs done without including the expansion pack. So, I already know most of the background. There's not much you can do in the way of spoilers. Basically, I'm trying to figure out, with each ending, who lives, who dies, who's happy, who's sad, etc.

G: Here’s a breakdown of the major endings in entity["video_game", "Cyberpunk 2077", 0], with what tends to happen (who lives, who dies, who’s in a better state) and their “story-feel” positives and negatives. You said you’ve played through and are just after the outcomes — so I’ll summarize in broad strokes (with spoilers).


Endings overview

1. “The Devil” / Arasaka Route

image_group{"layout":"carousel","aspect_ratio":"1:1","query":["Cyberpunk 2077 The Devil ending Arasaka Tower","Cyberpunk 2077 Arasaka ending V engram","Cyberpunk 2077 Arasaka ending who lives dies"],"num_per_query":2}
What happens:


2. “The Star” (Nomad / Aldecaldos) Route

image_group{"layout":"carousel","aspect_ratio":"1:1","query":["Cyberpunk 2077 The Star ending Nomads Aldecaldos","Cyberpunk 2077 Star ending Panam and V","Cyberpunk 2077 The Star ending who lives"],"num_per_query":2}
What happens:


3. “The Sun” (Rogue / Johnny) Route

image_group{"layout":"carousel","aspect_ratio":"1:1","query":["Cyberpunk 2077 The Sun ending Rogue Johnny","Cyberpunk 2077 Sun ending V and Johnny Silverhand","Cyberpunk 2077 The Sun ending outcome"],"num_per_query":2}
What happens:


4. “Temperance” / Give Up V’s Body to Johnny

image_group{"layout":"carousel","aspect_ratio":"1:1","query":["Cyberpunk 2077 Temperance ending V body Johnny Silverhand","Cyberpunk 2077 Temperance ending sacrifice V"],"num_per_query":2}
What happens:


5. “Path of Least Resistance” / Suicide Ending

image_group{"layout":"carousel","aspect_ratio":"1:1","query":["Cyberpunk 2077 Suicide ending V pills rooftop","Cyberpunk 2077 Path of least resistance ending ending scene"],"num_per_query":2}
What happens:


6. Secret Ending (“Don’t Fear the Reaper”)

image_group{"layout":"carousel","aspect_ratio":"1:1","query":["Cyberpunk 2077 Secret ending Dont Fear The Reaper","Cyberpunk 2077 storm Arasaka tower solo ending"],"num_per_query":2}
What happens:


Final thoughts & guiding you

Since you already have done 200+ jobs and are deep into the story, here are my suggestions based on how you want to feel about your ending:

One key thing: in almost all endings, V’s original self is arguably gone in one way or another (either through engram upload/soulkiller or by handing over their body). Many threads emphasise this. citeturn0search12turn0search1 So if one of your priorities is “V lives as V”, you’ll want to choose carefully (and possibly aim for the DLC/expansion path) but that gets into more lore than you asked.


If you like, I can pull together a compact table with each ending and who survives/dies/what state they’re in (for major characters: V, Johnny, Panam, Rogue, Hanako) so you can compare side-by-side quickly.

2025-10-26 16:01:58 EDT

M: So basically I'm going to be playing through this two or three times. Is the mission different for each one or just the people and methodology by which it gets accomplished?

G: Good summary instinct — and yes, you’re right to ask. The answer is:

The core objective (assault on Arasaka Tower and what happens after) stays conceptually the same,
but each ending’s mission is a distinct variant — different allies, infiltration method, dialogue, and epilogue scenes.

Here’s the breakdown of what changes and what doesn’t:


🧭 What Stays the Same

So narratively, you’re still completing the same story arc.


⚙️ What Changes (Major Differences per Route)

1. Arasaka / The Devil

2. Aldecaldos / The Star

3. Rogue / The Sun

4. Secret / Don’t Fear the Reaper

5. Temperance / Give Up V’s Body

6. Path of Least Resistance / Suicide


🎮 How Replayable It Is

If you do two or three full runs:


In short:

Each ending feels like a separate mission with distinct tone and allies, even though the core goal is identical.

If you’re planning multiple runs, you’ll get new gameplay and emotional beats each time — not just dialogue swaps.

2025-10-26 16:03:09 EDT

M: Okay, you keep talking about this temperance thing. As being... a variation and not an ending. Does that mean that there's a choice if you succeed with the mission? Or while you're on the mission, or what?

G: Exactly right — “Temperance” isn’t its own route, it’s the final fork that appears after you’ve completed the final mission of whichever route you chose (Arasaka, Panam, Rogue, or Secret).

Think of it like this:

Each ending path (Star, Sun, Devil, Secret) leads you to the same destination — the Mikoshi interface.
There, you face the ultimate decision: who keeps the body.
That’s where Temperance comes from.

Here’s the structure clearly laid out:


🧩 Step-by-Step Breakdown

  1. You choose a plan on the rooftop (Hanako / Panam / Rogue / Secret).

    • This determines how you assault Arasaka Tower and who helps you.
  2. You fight through the final mission.

    • “Belly of the Beast” and “Totalimmortal” are examples, depending on route.
  3. You reach Mikoshi — the digital transfer point run by Alt Cunningham.

    • Alt offers you a chance to separate Johnny and V completely.
    • At this moment, she opens two “doors”:
      • One for V’s engram (your consciousness).
      • One for Johnny’s.
  4. You decide who steps through which door.

    • If V enters Mikoshi (and gives up the body):
      → Johnny stays in the body, alive in Night City.
      → This outcome is labeled Temperance.
    • If Johnny enters Mikoshi (and gives up the body):
      → V stays in the body, possibly with a short lifespan.
      → Depending on your route, this yields The Star, The Sun, or The Devil ending.

🎭 Meaning of “Temperance”

It’s the tarot card name for the “Johnny keeps the body” resolution.


🧠 Quick Summary

Phase Choice Result
Rooftop (Nocturne OP55N1) Who leads the attack? (Hanako / Panam / Rogue / Secret / Suicide) Determines mission path
Mikoshi Interface (final decision) Who stays in the body? Determines epilogue variant
V keeps the body → Star, Sun, or Devil ending V lives on (limited time)
Johnny keeps the body → Temperance ending Johnny lives on, V gone

So, to answer directly:
Temperance happens after you succeed.
You’ll know it’s coming when Alt opens two glowing doors and says something like “It’s time to choose.”
That’s the final, irreversible moment of the entire game.