M: This is a hypothetical question. I don't want you to do any of the math or anything like this. Just help me walk through how I would set up the problem. Assume there is a six-by-six grid and that a random number generator is being used. There's a binary choice for the tiles that drop down into the grid, so either black or white. As they fall and settle, once they have settled, if three or more, either horizontally or vertically, are the same color, they are removed. Everything shuffles down and new tiles replace the blank spots, and this continues until the board completely settles. There are no blank spots or matches of three or more. What I'm trying to figure out how to set up in terms of calculations is figuring out the probability of what's going on here. I haven't even got a good language for expressing what I'm trying to find, so I apologize, and I could use some help with that too. Okay, here's an exact element. If you follow those rules from a completely blank grid, replacing every blank with a tile and then removing them and reshuffling them in the order I described and using the rules I described, what would be the probability of getting a... Okay, calculate, if you can for me, the probability of not getting any matches on that first iteration. And then don't calculate, but either explain to me how you would go about finding the probability of getting x matches in a row as you followed those rules, or explain to me why the calculations become so complex that it's virtually uncalculable.
G: [Non-text content: thoughts; content_type=thoughts]
G: [Non-text content: reasoning_recap; content_type=reasoning_recap]
G: Got it—let’s set this up cleanly so you (or code) can compute what you want, and also see why later steps blow up in complexity.
You want ( \Pr(\text{first 6×6 fill is stable}) ).
This is a pure counting problem: [ \Pr(\text{stable}) ;=; \frac{#{\text{6×6 black/white boards with no ≥3 runs H or V}}}{2^{36}}. ]
An exact, efficient way to count the numerator is a transfer-matrix / dynamic-programming approach over columns.
Column validity (vertical constraint):
Enumerate all 6-bit columns (there are (2^6=64)). Keep only those with
no vertical run ≥ 3 (i.e., they don’t contain 000 or
111 as a length-3 substring anywhere). Call this set (C).
State you carry across columns (horizontal
constraint):
A horizontal run of 3 can only appear when you place a column given the
previous two columns.
The minimal information you must remember per row as
you sweep left→right is the row’s last two colors. For
one row there are 4 possible 2-bit memories: {00, 01, 10, 11}. For 6
rows, a naïve state would be (4^6 = 4096) possibilities.
However, we can compress the state by tracking, for each row, the current color and run length (1 or 2) along the row so far. That’s still 2×2 = 4 options per row, giving the same (4^6) upper bound—but in practice many states are unreachable and get pruned.
Transitions (no horizontal triples):
When you append a new column (col \in C):
DP sweep across 6 columns:
This runs quickly on a laptop and gives an exact count; divide by (2^{36}) for the probability of “no matches on the first iteration.”
Tiny sanity check (optional intuition builder):
In 1×6 (a single row), the probability there’s no run of 3 equals the number of binary length-6 strings avoiding 000 and 111, divided by (2^6). That 1-D count can be done with a small 2-state automaton tracking current run length. The 2-D plan above is the same idea, but applied across columns with vertical filters.
You asked for how to set up the calculation (not to do it). Here’s the conceptual plan and where it gets hard.
Monte Carlo simulation (recommended):
Implement the exact rules, run a large number of trials from the
blank-fill start, and record cascade lengths. Converges fast and is easy
to validate.
Structured DP with compression (researchy, still heavy):
Mean-field / branching approximations (quick but
approximate):
Treat the formation of new triples after a clear as a kind of
branching process driven by local overlaps, ignoring
long-range correlations. This gives decent intuition for tail behavior
of cascades but won’t be exact.
First-fill “no matches” probability:
Cascade length distribution from blank:
If you want, I can turn the “first-fill probability” plan into compact pseudocode or a tiny (readable) DP outline so you—or a friend—can implement it directly.