M: In the game Bullets Per Minute, I don't seem to be making any progress. Now, you can say that part of it is luck and part of it is that you need to get good at it to make progress, but it feels like I've been at the same entry-level plateau for way too long in terms of how games usually progress. What I mean is that I think I unlocked the second character maybe two hours into my playtime. Since then, I've managed to regularly get past the second, I don't know what to call it, the second segment, the place where the arena changes its surroundings and stuff, and the music changes. I've been able to do that regularly, but whatever actions I have taken never seem to indicate any kind of approach towards progress. Like, I see no indication that I'm just, you know, two rounds away from unlocking the third guy or that if I just stretch myself a little further in the third arena area that it will unlock some sort of auto-load that makes things get better. Now, I know that hard games can be hard, that not everything has to be designed for people who are dilettantes in games, but I don't think I've unlocked more than one trophy in the entire thing. I'm playing on the PS5, by the way. Which, to me, just feels weird, and I just would like to know, am I approaching this game wrong and there's only like five trophies, so I shouldn't be surprised by that or the lack of progress? Is it Dead Souls-level hardware? If you've played for ten hours, you just are getting to the point where you might be able to start saying you can make progress or what? Because this is... I enjoy the concept, I enjoy the execution, but one of the reasons why I end up playing games is also those meaningless but definable goals. They don't even have to be easy goals, but I don't even see any defined goals that are impossible. And if I'm remembering wrongly, and there are some, they are so remote to where I am right now that I'm at least surprised that there isn't some sort of indicative ledge to let you know that you are getting towards that. Most games at least would have some sort of measurement, even if it's a worthless thing, of how long, how much, whatever you've been doing. And like I said, I'm enjoying the game mechanic itself, but I don't want to waste the storage space and time if it turns out that I need to put in 20 more hours, maybe get to the third level, and that I should have been grinding for coins the entire time because it turns out that if you get 100 you can unlock the Uzi or something like that.
G: I did some digging into how BPM: Bullets Per Minute is structured, and I think I can reassure you a bit: your experience (feeling stuck, not seeing obvious progress) is fairly normal given how the game is designed. But there is a method to what looks like stagnation. Below is a breakdown of how progression really works in that game, what “progress” you should expect early on, and tips to push past the plateau.
First, one of the biggest “gotchas” is that you reset almost everything each run. The game is a roguelike/roguelite, so most of your upgrades, weapons, and power-ups are ephemeral (they last only for that run). citeturn0search16turn0search0turn0search10
That means that even if you feel like you did “well” in one run, when you die you go back to square one (with some exceptions). So it can be demotivating if you don’t see persistent gains.
However — there is some form of persistent (meta) progression. For example:
So while any given run resets most stuff, your cumulative play does unlock things slowly, especially new characters and new abilities.
In fact, from the trophy list:
So yes — there are “end-goals” and meta-unlocks. But they are relatively far ahead from the starting runs. So when you’re in your first 5–10 hours, most of what you do is learning, experimenting, gradually unlocking bits and pieces, and removing your ignorance of the systems.
Given that structure, here are some reasons you might feel like you’re not progressing:
Invisible Progress
Because much of progression is hidden (you unlock new weapons or
variants behind conditions you haven’t hit yet), you may not
see the progress until you pass some threshold (finish the game
once, or unlock a new Valkyrie).
Steep Learning Curve + RNG Variance
BPM leans heavily on randomness: weapon drops, item drops, the layout of
rooms, shops appearing or not, etc. Many players remark that even
skilled runs can fail due to bad luck.
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So your success is partly limited by “getting a good run.” That means
some runs will feel under-powered or like “you can’t do anything right,”
even if your skill is improving.
High Hurdles for Permanent Unlocks
Unlocking new characters or powers often require you to complete the
entire game (i.e. defeat all bosses) on certain difficulties.
That’s a big leap from “completing a few arenas.”
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So until you get one full run under your belt, many of the “trophy /
unlock” goals are too far ahead to serve as short-term
milestones.
Lack of Intermediate Milestones in the UI
The game does not always clearly show “you are 70% of the way to
unlocking X.” A lot of the leitmotif is “you just have to win overall,
do multiple runs.” Many systems are hidden or not tracked explicitly.
Reviews have pointed out that the game “tells you absolutely nothing
about your adventure.” citeturn0search10
If you put in more time, I do think you'll eventually break past your plateau. Here’s a rough sketch of what your experience might look like:
In short: the real “progress” is slow, and the early part is about learning and experimentation more than “leveling up” in a linear sense.
Here are some strategies to help you feel more productive and break through:
Pick one Valkyrie and try to “complete” them
gradually
By focusing on one, you’ll learn synergies, and eventually you’ll get
the required trophies/unlocks for that one, which gives you a sense of
progress.
Learn item/weapon synergies
In many runs, choosing “good enough” items that work together is more
important than going for super rare items. As you understand how weapons
and gear combine, your runs will improve.
Play on easier difficulties to learn
If there’s an “Easy / Practice” mode (some players mention a practice
mode that reduces the world count or makes bosses easier) that can help
you reliably finish runs and unlock content.
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Watch guides / build suggestions
The community has put together item guides, recommended builds, etc.
Following those can make your runs more efficient.
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Don’t get discouraged by bad RNG runs
Some runs will fail badly due to bad drops or layout. That’s part of the
game. Use them to learn — “I died because I never got healing / got bad
weapons” — and try not to treat them as a waste.
Look at the trophy list as a roadmap
Seeing how many trophies require full-game completion (on Hard, multiple
characters) gives you a long-term goal. But also aim for the more
reachable ones early (like “Ascend on Easy” for early characters, or
reaching a score threshold).
Keep a mental (or written) log
Track which Valkyries you’ve unlocked, which ones have their
secondaries/ultimates unlocked, which trophies you’ve gotten. This gives
you tangible markers of progress even when the game UI does
not.
If you like, I can pull up a progression roadmap for the PS5 version (which Valkyries unlock when, what “milestones” the trophies require) so you can see “your next goal.” Do you want me to do that?