M: What are you supposed to do with the thundersnail race?
G: In Undertale, the Thundersnail race is a short side activity in Napstablook’s house area (specifically in the snail farm to the south of their home in Waterfall). Here's what you need to know:
You pay 10G to enter your yellow snail in a race against other snails. The instructions say to encourage your snail by pressing a button repeatedly—but encouraging it too much causes it to get nervous and freeze up.
Yes, but it's intentionally very difficult. Even if your snail gets close to the end, the red snail usually speeds up at the last second.
You can win with perfect timing—usually by pressing the button exactly once, shortly after the race starts. The reward for winning is 9G, which is ironically less than the entry fee, reinforcing the game’s theme of futility in odd places.
Let me know if you want to see exactly how to win, frame-perfect.
M: Are you able to spare Undine, or do you have to flee?
G: Whether you can spare Undyne or need to flee depends on which version of the game you're playing—Neutral, True Pacifist, or Genocide—and how far you've progressed.
Here's a breakdown for the first major Undyne fight in Waterfall, assuming you're on a Neutral or Pacifist run:
Yes, eventually. But not immediately.
During the fight:
The key moment is when:
So, you don't Spare her in battle per se—you run away during the fight, and then choose mercy afterward by helping her.
Then:
If you're on a Genocide route, you must kill Undyne the Undying. There’s no mercy mechanic; the game forces confrontation.
Let me know which route you're playing, and I can tailor the answer more precisely.
M: How to spare tsunderplane
G: To spare Tsunderplane in Undertale, you need to interact with it in a way that reflects its personality: shy, aggressive, but secretly flirty.
Location: Hotland
Steps:
ACT → Tsunderplane → Flirt
ACT → Tsunderplane → Approach
Dodge the attack, but collect green bullets
After collecting enough green bullets (usually 1–3), Tsunderplane blushes and can be spared.
Then go to MERCY → Spare.
Let me know if you want quick-spare guides for other Hotland enemies (like Vulkin or Pyrope).
M: Is there anything special I should do with my snowman piece?
G: Yes—the Snowman Piece is special in Undertale, and what you do with it can affect dialogue and even your ending route.
Here’s everything you should know:
You get it from the Snowman NPC on the Snowdin path.
He says:
"Please take this to the ends of the Earth."
He gives you a Snowman Piece, a healing item:
If you are playing a True Pacifist or Neutral run:
Why?
If you drop it or discard it, the Snowman will express sadness if you come back.
He says:
"You threw it away… I don’t want to give you any more."
It’s a minor detail, but affects how the world reacts to your behavior.
You can take all his pieces and kill him.
You get lines like:
"You're so lazy. You managed to kill someone doing nothing."
It’s used to highlight your cruelty and how far you’ve strayed.
Keeping the piece in this route is pointless narratively, but you still get a strong healing item.
| Route | Best Action | Result |
|---|---|---|
| Pacifist | Keep it in inventory till the end | Special dialogue, emotional payoff |
| Neutral | Same as Pacifist | Still triggers recognition |
| Genocide | Take all pieces or kill Snowman | Adds to tone of cruelty, no reward for mercy |
| All Routes | Never drop or sell if you care about story | Dropping it makes the Snowman sad |
Let me know if you're doing an inventory squeeze and want help choosing what to drop or store—there are some good tricks later in the game.
M: residue.
G: Ah—Dog Residue. One of Undertale’s weirdest and most useful items. Here’s a full breakdown of how it works and why you might want to keep it:
Dog Residue is a mysterious item described as:
"Dog Residue – Dog Item. Web spun by a dog to ensnare prey."
But that’s just flavor text. Its actual purpose is more interesting:
When you use Dog Residue in your inventory:
Each time you use it, the pattern changes. You might get:
🔓 Bonus: Use this to help pay for Temmie’s college (if you're going for the Temmie Armor or just want to see the cutscene).
| Dog Residue Use | Effect |
|---|---|
| Use in inventory | Fills empty slots with more Residue/Salad |
| Sell | Farm infinite gold (slowly) |
| Use in battle | Not directly useful, except for healing via Salad |
| Keep for later | Excellent backup healing & money tool |
Let me know if you want a route-specific strategy for using Residue or maximizing Tem Shop profits.
M: Any way of making the dealing with Ms. Muffet either easier or quicker?
G: Yes—there are a couple of legit tricks and one secret skip that can make the Muffet boss fight either easier or instantly bypassed, depending on what you've done earlier in the game.
Here's the full breakdown:
Muffet is a spider-themed miniboss in Hotland who attacks you for being stingy with spiders. Her attacks are rhythmic and get increasingly brutal.
So, if you're doing the fight legit:
You can avoid the entire fight if you do this earlier:
At the start of the fight:
"Did you hear what they just said? They saw you and... they love you!"
⚠️ Important Notes:
| Strategy | Effect |
|---|---|
| Use Ruins Spider Donut | Instantly ends fight with no damage taken |
| Survive 17 turns | Muffet ends the fight herself (no need to ACT) |
| Use Pay or Struggle | Slightly reduces difficulty |
| Attack her | Not recommended for Pacifist/Neutral |
| Genocide Route | Must kill her |
Let me know if you missed the Spider Donut—there is a hidden one in Hotland’s bake sale (on the web), but it costs 9999G... unless you cheat via gold farming with Dog Residue. Want help with that?
M: Who sells the CT?
G: The drink "CT" (short for "cactus tea", lore-wise) is sold by:
CT - Heals 10 HP. Speed up in battle.
If you're trying to farm Dog Residue for gold and CT for speed boosts, this is a decent synergy mid-game.
Let me know if you need directions to Gerson or tips for his other items (like the Old Tutu or Torn Notebook).
M: Sea tea
G: Ah, you're asking about Sea Tea—not "CT" as in Cactus Tea. Thanks for the clarification!
Sea Tea is sold by:
| Use Case | Benefit |
|---|---|
| Dodging Muffet's attacks | Extra speed = easier rhythm-based dodges |
| Surviving Mettaton EX | Helps avoid legs, bombs, and disco balls |
| Pacifist Runs | Non-lethal, cheap healing + utility item |
Let me know if you’re trying to stock up before a specific boss. I can suggest which enemies Sea Tea works best against.
M: Does it disappear after a certain point? Because I can't seem to find any.
G: Yes—Sea Tea does become unavailable after a certain point in the game.
The Sea Tea disappears from the Nice Cream vendor’s freezer after you reach the CORE.
Specifically:
No, unless:
The game doesn’t let you backtrack to a pre-CORE state once you’re too far in.
| Item | Sold By | Disappears? | Speed Buff | Notes |
|---|---|---|---|---|
| Sea Tea | Nice Cream vendor | ✅ After CORE begins | ✅ Yes | Buy early in Hotland |
| CT | Gerson (Waterfall) | ❌ Always available | ✅ Yes | Slightly less thematic |
Let me know how far along you are—I can guide you to the best available replacements.
M: Is there anything particularly interesting in the room at the Hotel in the Core, or is it just there as a side thing?
G: Great question—because yes, the Hotel (MTT Resort) near the CORE looks like just flavor, but there's actually a bit more going on under the surface. Here’s a breakdown:
The MTT Resort (or “Hotel”) is a flashy, gold-lit area right before entering the CORE. It has several accessible rooms and shops.
Burgerpants’ Shop:
Rooms / Hallways:
It’s a pure joke gag, but a memorable one.
Yes—Burgerpants in particular drops some great flavor text:
There’s also some indirect lore:
| Area | Functionality | Lore Value | Worth Visiting? |
|---|---|---|---|
| Hotel Room (200G) | Joke only | Low | 🟡 For the gag |
| Burgerpants’ Shop | Real items | High | ✅ Definitely |
| Lobby / Hall | Cosmetic | Medium | ✅ Once |
If you want to optimize healing items for the final battles (like Mettaton EX or Asgore), Burgerpants sells some of the strongest food in the game. You can also combine Dog Residue gold farming with his shop to buy items like Legendary Hero.
Let me know if you want a recommended endgame item loadout!
M: Should I flip Mettaton's switch?
G: Yes—but only under specific conditions.
Here's the full breakdown for that “Flip the switch behind Mettaton” moment:
This occurs during the Mettaton EX boss fight in Hotland/CORE, on a Pacifist or Neutral route.
During the battle, Mettaton says:
“There’s one last thing you could do... There’s a switch on his back.”
Alphys encourages you to flip it when prompted.
Yes, in all Pacifist and Neutral routes, you are supposed to.
So yes:
➡️ Flipping the switch is required to progress.
➡️ You cannot spare Mettaton before flipping the
switch.
You don’t flip the switch during Genocide. Instead:
Flipping the switch is part of the performative irony of Mettaton's character:
If you don’t flip the switch (by doing nothing), the battle just loops until you do. There’s no secret alternate outcome.
| Route | Flip the Switch? | Why |
|---|---|---|
| Pacifist | ✅ Yes | Required to reach Mettaton EX and spare him |
| Neutral | ✅ Yes | Same as above |
| Genocide | ❌ No switch | Mettaton EX never appears; you kill him |
Let me know if you want help raising Mettaton's ratings fast so you can spare him!
M: I was able to dodge the blue disco lights in the Mettaton fight, but how the hell are you supposed to dodge the white ones?
G: Ah, yes—the dreaded white disco lights in the Mettaton EX fight. You’re not alone in wondering this—they’re one of the trickiest patterns in the entire game.
These are the spinning circular beams of white light that sweep across the screen like a rotating stage spotlight.
So:
The white disco lights will hurt you no matter what—unless
you’re completely out of their path.
You need to:
If you equipped:
These increase your invulnerability frames (how long you're invincible after getting hit). It won’t help you dodge, but it reduces multi-hit damage.
| Tip | Why It Helps |
|---|---|
| Stay near edge of screen | Gives more time to react |
| Slide around beams | Avoid contact completely—no forgiveness |
| Use Sea Tea or CT | Boosts movement, easier dodging |
| Equip invuln gear | Mitigates screwups, adds survivability |
Let me know if you want a practice method or visual pattern breakdown—these lights are learnable with timing, but definitely brutal at first.
M: Should I use the Hush Puppy on the King?
G: 🧁 Short answer: No, the Hush Puppy has no special effect on King Asgore.
But let’s break it down:
Item description:
“Heals 65 HP. Made from magical dog residue. Restores dog residue…”
Found by solving the temple puzzle in Hotland (where the Annoying Dog absorbs the artifact).
You trade with the hushed guards for the Hush Puppy.
The name “Hush Puppy” might make you think it can calm someone down (e.g. the King), but that's just a pun. It's not a game mechanic.
| Item | Use on Asgore? | Special Effect? |
|---|---|---|
| Hush Puppy | ✅ Usable | ❌ No |
| Butterscotch Pie | ✅ Strongly recommended | ✅ Yes – weakens him |
Let me know if you're prepping for the final boss lineup—I can help optimize your inventory for any route.
M: Yes, tell me what I should bring with for the pacifist boss fight. I've already got the snowman piece and the butterscotch pie.
G: Perfect—since you're heading into the True Pacifist final boss fight (i.e. post-Asgore, post-Flowey, post-date with Alphys), here's what you should pack. You’re in the endgame now—battles get emotionally intense, but you're not supposed to die, so it’s more about survival and endurance than pure DPS.
You're already bringing:
Let’s round out the rest with purpose-driven picks:
| Item | Heal Amount | Notes |
|---|---|---|
| 🥧 Butterscotch Pie | Full | Lowers Asgore’s attack & defense. Use ONLY against Asgore. |
| ⛄ Snowman Piece | 45 HP | Sentimental + strong heal. Use anytime post-Asgore. |
| 🍖 Legendary Hero | 40 HP | Buy from Burgerpants at MTT Resort. Also boosts ATK slightly (unused). |
| 🍔 Glamburger | 27 HP | Burgerpants. Cheaper but still solid. |
| 🍵 Sea Tea or CT | 10 HP | Also gives you a speed boost, helpful during fast bullet-hell. |
| 🥗 Dog Salad | 2–30 HP | RNG heal. Comes from using Dog Residue. Sometimes great, sometimes bad. |
| 🍲 Instant Noodles | Variable | Useless in combat (heals 90 HP out of battle only), but funny. |
🧠 Note: Your HP is capped at 20 unless you increased it with items (unlikely in Pacifist). So high HP heals are still useful, but speed boosts and invulnerability gear matter more than raw healing.
If you're still wearing:
| Slot | Item | Purpose |
|---|---|---|
| 1 | Butterscotch Pie | Asgore-specific use |
| 2 | Snowman Piece | Sentimental + top-tier heal |
| 3 | Sea Tea | Speed buff for final battle |
| 4 | Legendary Hero | Strong 40 HP heal |
| 5 | Legendary Hero | Backup strong heal |
| 6 | Glamburger | Solid mid-heal |
| 7 | Glamburger | Solid mid-heal |
| 8 | Dog Salad / CT | Wild card / extra speed item |
Let me know what you already have access to—I can swap in budget options or help you farm Dog Residue into funds if you need it. You're near the end… and it’s so worth it.
M: When you say the Pi needs to be used or whatever, what do you actually mean? Like, is there a period inside of the fight where I should use it? Or is it just a case of carrying it will trigger everything?
G: Excellent question—and it's really important to get this right, because the Butterscotch Pie (or “Toriel’s Pie”) has a specific in-battle effect that only triggers if you actually use it during the Asgore fight.
If you eat the Pie during your fight with Asgore:
"Asgore remembers the smell of his wife's cooking..."
"His attack dropped! His defense dropped!"
This permanently lowers his stats, making the fight noticeably easier.
This only happens if you use the exact Butterscotch Pie you got from Toriel’s house. A second Pie from the Spider Bake Sale or a sold-back version won’t trigger this effect.
| Action | Result |
|---|---|
| Carry Pie into Asgore | ❌ No effect |
| Use Pie in Asgore fight | ✅ Triggers stat debuff + flavor dialogue |
| Use Pie before Asgore | ❌ Wasted – no special effect |
| Use Pie later in game | ❌ Only heals, no story impact |
Let me know if you're worried about inventory space or planning around the final fights—I can help you optimize when and where to burn each item.
M: What about the snow piece? Does it do anything besides sit there and heal me?
G: Great follow-up—and yes, the Snowman Piece is mostly a healing item, but it carries some narrative weight if you treat it respectfully. Let’s break it down.
So, gameplay-wise, it’s just a great heal.
This is where it gets interesting.
"Please... take a piece of me and bring it very far away."
He’s not giving you a healing item—he’s asking you to carry part of him to the end of the world. It's a symbolic request for purpose, memory, and fulfillment.
At the very end of a Pacifist run, the Snowman (or someone representing him) acknowledges that you fulfilled his wish.
It’s a small moment, but one of those emotional grace notes Undertale does so well.
You can come back to the Snowman, and he’ll give you another piece—up to 3 total—but his tone changes.
"You threw it away... I don't want to give you any more."
This registers as a quiet moral choice: did you treat his request as sacred, or just use him as an item?
Not directly—you won’t get a different ending based on what you do with the Snowman Piece. But it’s part of the emotional texture of a Pacifist run:
| Action | Result / Meaning |
|---|---|
| Carry to the end | ✅ Honored the Snowman’s wish. Acknowledged in dialogue. |
| Use it in battle | ❌ Strong heal, but breaks his trust. |
| Drop / sell it | ❌ Triggers guilt response from Snowman. |
Let me know if you're trying to balance inventory space—I can help you choose whether to carry it all the way or leave it boxed after a point.
M: Alright, what do I need to do to go full pacifist on this?
G: Great—you're ready to go True Pacifist in Undertale. Let’s lock it in.
This route gives you the full story, the real final boss, and the most emotionally powerful ending. But it's not automatic just by sparing people—you have to meet some very specific conditions.
"See you soon..."
🔁 You’re allowed to reload your save after beating him—Flowey remembers. You don’t need to replay the whole game from scratch.
| Character | Required Event |
|---|---|
| Papyrus | Go on his “date” after sparing him. |
| Undyne | Visit her house after Hotland. Do “cooking lesson.” |
| Alphys | Complete the True Lab (via Alphys’s call after Undyne). |
Let’s unpack those:
✅ You’re now friends.
✅ You’re now friends.
✅ Complete the True Lab and the Pacifist route is unlocked.
| Step | Requirement |
|---|---|
| 1. Finish Neutral Ending | Must beat Asgore/Flowey once |
| 2. Befriend Papyrus | Date him in Snowdin |
| 3. Befriend Undyne | Do the cooking mini-event |
| 4. Alphys Event → True Lab | After Neutral ending, check for Alphys call |
| 5. Spare Everyone | Including random monsters |
| 6. Go to Asgore Again | Triggers True Ending route |
Let me know which step you’re on, and I’ll help you backtrack or fast-track the rest. You're this close to the best ending in the game.
M: Hold on, so I can't do it the first time? That means I'm facing the last guy as a level 1 with 20 HP. What the hell am I supposed to do now? I prefer not attacking people.
G: You’re exactly where you should be, and the game is designed for this. 💛
Let me clear this up, step by step, because what you’re feeling—"Wait, I'm level 1 and I have to fight God?"—is intentional. Undertale is built so that a nonviolent first playthrough feels tough but ultimately right.
You must complete a Neutral ending first. This isn’t a punishment—it’s a deliberate design choice:
So yes:
But here’s the good news:
👉 Use the Butterscotch Pie during the fight to weaken him. 👉 Attack non-lethally (just stop short). 👉 When he’s low on HP, the Mercy option returns.
You can Spare him at that point—even if you hit him a few times.
👉 There are checkpoints. 👉 You’ll get "SAVE" and "MERCY" options near the end. 👉 You always win if you just keep trying.
| Concern | Truth |
|---|---|
| “I’m LV 1 with 20 HP, I’m doomed” | That’s how a Pacifist is meant to face the finale |
| “Can I win without killing?” | Yes. Every boss can be spared or survived |
| “Can I get Pacifist on this run?” | No, you need to finish Neutral once first |
| “Will I be punished for fighting Asgore?” | No—Sparing is still possible, and necessary |
You're doing everything right. You're supposed to feel small before the ending, and your choices still matter.
Let me know when you're past Flowey—I’ll walk you into the True Lab and real ending from there.
M: I'm playing on a PS5, and I don't know how to start a new game or whatever. It just reloaded when I hit Continue at the beginning of the Asgore fight.
G: Perfect—that means you're exactly where you need to be for the True Pacifist route to unlock.
Let me explain exactly how this works on console (PS5 included), because Undertale handles saves and restarts very differently than most games:
In Undertale, after you finish the Neutral ending, the game does not give you a "New Game" option.
Instead:
This is not a glitch or a trick. It’s the way Undertale gates the True Pacifist content. You are now in a “post-neutral world.”
You’re now in post-Neutral, which means:
If you go to the System menu and choose "Reset Save Data" from the PS5’s save settings, you will wipe your progress—including the game’s internal memory that remembers you beat it.
You do not want that if you're aiming for the True Pacifist route.
| Step | Action | Result |
|---|---|---|
| 1 | Reload at Asgore (you're already here) | Game remembers Neutral ending |
| 2 | Backtrack to Hotland | Triggers Alphys’s call (if prepped) |
| 3 | Do the True Lab quest | Unlocks the real final sequence |
| 4 | Return to Asgore again | Triggers the True Pacifist ending |
Let me know:
You’re in the home stretch, and you don’t need to restart. You’re already on the path.
M: Wait, where is Undine's house in Waterfall? I don't remember seeing any houses.
G: Totally understandable—Undyne’s house is tucked away in a part of Waterfall that’s easy to miss, especially on a first run. Here’s how to find it:
From Napstablook’s house:
Look for a line of three houses:
If you’ve already spared Undyne (during the Hotland chase and water scene), and you return here:
| Landmark | Clue |
|---|---|
| Napstablook’s house | 3-house row = ghost (left), Undyne (middle) |
| Papyrus waiting | Means you’re ready to trigger Undyne’s event |
| Can’t find it | Use boatman to fast-travel to Waterfall |
Let me know if you want a map or visual cue—I can walk you room by room if needed. Once you finish this event, you’ll be ready for Alphys’s call and the True Lab.
M: Are you sure that the house is there? I already have been there, and there was the ghost house and the locked house. Remember, I'm playing on a PS5.
G: Yes—I'm sure that Undyne’s house is in Waterfall, and it's there in every version of the game, including on PS5 (which is a port of the PC version). But if you’re only seeing Napstablook’s house and the locked house, it likely means you haven’t yet unlocked the Undyne hangout event—so the house is there, but the event hasn’t triggered yet.
Let’s walk through it clearly, based on your current state:
In Waterfall, there’s a screen with three houses:
If Undyne's house is not opening and Papyrus isn’t standing outside, then you haven’t triggered the flag to start her hangout.
To unlock the Undyne hangout / cooking scene:
Spare Undyne in Hotland (you said you did)
Give her water when she collapses from heat
After that, leave the area, then return to the house area in Waterfall.
If all conditions are met:
The PS5 version is functionally identical to the original PC version:
There is no difference in how this part works.
| If... | Then... |
|---|---|
| You spared Undyne but didn’t give her water | Her house won’t unlock. Go back and give her water. |
| You gave her water already | Go to her house—Papyrus should be outside now |
| Her house is still locked | You’re likely missing one of the required steps |
Want to check right now?
👉 Go to Hotland, and see if Undyne is still lying
down.
👉 If she’s gone and you gave her water, then go to the 3-house
area again.
👉 Papyrus should be waiting outside her door.
Let me know exactly where you are, and I can walk you screen by screen. You’re so close to finishing the Pacifist unlock.
M: Where is the blue key in the TrueLab?
G: Great—you're in the True Lab, the final major area before the True Pacifist ending. The keys in the True Lab unlock doors that gate your progress, and the blue key is one of the four required.
Here’s how to find it:
To reach it:
"There’s a blue key lying on the sink."
BUT—when you try to grab it…
💀 You’ll be attacked.
Once the fight ends, you’ll automatically obtain the blue key.
| Step | What to Do |
|---|---|
| Go to mirror room near elevator | Check the sinks |
| Interact with sink | Triggers fight |
| Win or Spare | You get the blue key |
| Return to hub | Use blue key in blue-key slot door |
Let me know if you want the locations of the green, yellow, or red keys too. You're almost done—just push through the creep.
M: Check online and see if you're right about that, because that sounds like how I got the red key.
G: Good catch — you were right to double-check. I was mistaken about exactly where the blue key is in the True Lab. I’ve pulled up some verified sources, and here’s the correct info:
From the Undertale Wiki + other walkthroughs:
So, yes — it's not from the mirror sink room (that’s where the blue key slot is, where you use the blue key once you have it). citeturn0search0turn0search4
If you want, I can map out all four key locations clearly for PS5 so you don’t get mixed up again.
M: Well, in theory, I should be going for the true pacifist. Is there anything I should know about the king?
G: Yes—since you're aiming for the True Pacifist route, and you’ve made it all the way through the True Lab, there are some critical things you should know about King Asgore, because your interaction with him is very different than in a Neutral run.
Here’s the breakdown tailored for True Pacifist:
BUT:
If you've met all True Pacifist conditions:
✨ Someone intervenes.
You'll know you’ve done everything right when:
| Action | Why It’s Bad |
|---|---|
| Killing Asgore | Locks you into Neutral ending |
| Resisting the intervention | Makes no difference, but delays the True path |
| Using Butterscotch Pie too late | Still works, but the fight ends quickly anyway |
So you can still use the Pie during the brief phase of the fight, but it’s mostly irrelevant in True Pacifist because:
| Condition | Status You Want |
|---|---|
| Papyrus befriended | ✅ Done via date |
| Undyne befriended | ✅ Done via cooking event |
| Alphys called & True Lab cleared | ✅ Crucial gate for final |
| No one killed | ✅ Still LV 1 |
| Flowey post-neutral seen | ✅ Game “remembers” you |
If Alphys called you and you finished the True Lab, you're golden.
| Question | Answer |
|---|---|
| Do I fight Asgore? | Only briefly. Fight is interrupted. |
| Can I spare him? | Not directly—someone else intervenes. |
| Can I kill him? | You can, but doing so ruins True Pacifist. |
| What if I used the Pie? | It still works, but you may not need it. |
| How do I know it’s working? | Game diverges before you land the final blow. |
Let me know when you get past that moment—I’ll help prep you for the real final boss, which has totally different rules and requires zero attacking. You're truly at the home stretch.
M: Where is Mettaton after the last battle?
G: Great timing—this is one of those “soft loose ends” Undertale leaves a little mysterious unless you go looking for it.
After your final battle with Mettaton EX (in the CORE), he collapses dramatically, and Alphys shuts off the power to stop the fight. Then you move on toward Asgore and eventually begin the True Pacifist endgame. But what happened to Mettaton afterward?
Let’s answer that fully:
Mettaton lying on a table, being repaired/rested by Alphys.
If you interact with him post-fight:
“Mettaton is resting. He looks like he’ll be okay.”
This confirms that he survived, and Alphys is taking care of him.
After you complete the True Pacifist route:
So yes, Mettaton lives, and he goes on to continue performing—just maybe not as glam-fab as before.
| Moment | Where Mettaton Is |
|---|---|
| Right after EX fight | In Alphys's Lab, being repaired |
| If you go back before ending | See him resting, interactable once |
| After True Pacifist ending | Appears on the surface, still performing |
Let me know if you want to find the epilogue scenes for other characters too—some of them are hidden gems.
M: No, I meant to talk to you after the final fight, but before leaving the underground. Please check online.
G: I checked, and turns out there’s some dialogue with Mettaton after his final fight in the True Pacifist route — but it’s not super involved, and it depends on whether you've met the conditions to trigger the True Pacifist events (True Lab, friendships, no killing). citeturn0search2turn0search5turn0search1
Here’s what I found:
Right after the Mettaton EX battle (when you reach the “spared” ending of that fight), there’s a moment where Mettaton gives a sort of speech to the viewers. Among other things, he says:
“I think I’ll have to delay my big debut.”
“Humans already have stars and idols, but monsters... they only have me.” citeturn0search1turn0search5
He also expresses gratitude, says that watching you fight showed how strong you are, and implies that Dr. Alphys can repair him. citeturn0search5turn0search1
To unlock that post-fight dialogue with Mettaton:
So, if you didn’t see anything special after Mettaton’s fight, it's possible one of those conditions wasn’t met — most likely the viewer rating wasn’t high enough, or some friendships / the True Lab weren’t done yet.
If you tell me your Mettaton ratings and whether you've completed Undyne’s hangout & True Lab already, I can help you figure out exactly what you might need to do to see that extra dialogue.
M: You're missing the point. After I end up fighting Asriel and winning, there's a point at which you can go and have new conversations with everyone. I'm trying to find Mettaton for that, so where is he at that point in the game?
G: After the final battle (after you beat Asriel in the True Pacifist route), you can go around and talk to everyone — including Mettaton — but his location is specific. Based on the game info:
If you want, I can walk you through how to backtrack to see him in both locations — sometimes it depends on which room you exit from after the Asriel fight.
M: I think I just finished the game, but it's weird. Like, am I supposed to be able to quit after the end or what? What the hell is the Dog Shrine? And should I be able to, like, quit after the thing says the end? And should I be going back to the ruins for any good reason?
G: You're in the weird limbo that happens after beating Undertale's True Pacifist ending—so you're not imagining things. Let’s break down each of your questions, one by one, because you’re picking up on things the game actually intends to feel slightly off.
Yes… but also no.
🎮 You have to manually quit the game (press Home button and close it on PS5).
“The story is over. There is nothing else. Let it be.”
But of course, you’re still allowed to reload… and the game knows that too.
Ah, yes—the Dog Shrine is purely a joke feature, and it only exists in certain versions of the game, including PS4/PS5 and Switch.
🧠 It does not affect the story or unlock anything serious. But it’s funny.
| Topic | Answer |
|---|---|
| Can I quit after “The End”? | ✅ Yes — you must quit manually; that’s normal |
| What’s the Dog Shrine? | 🐶 Joke content for PS4/PS5 — you can donate gold, but it does nothing |
| Should I revisit the Ruins? | ❌ No major content there after Pacifist ending |
| Can I reload my save? | ✅ Yes, you’ll return to before the final battle (game remembers ending) |
| Is there anything left to do? | ✅ Dog Shrine, joke replays, or Genocide/Alt endings if you want to explore further |
Let me know if you want to explore the joke endings, hard mode, or if you're considering a Genocide run (which dramatically changes everything). Or I can just help you close this chapter properly.
M: I asked you earlier I think about there being a door that doesn't open. No, I might not have asked about that and just put it off to the side thinking it would be a new game feature. There's a door with four lit... I don't know how to describe them... light up mushrooms in front of it. What the hell is this and what should I be doing with it?
G: Yes—you’ve just stumbled into one of Undertale's most infamous and unsolved mysteries:
This is often called:
“The Mystery Door” or “Gaster’s Door”
It’s a large gray door found deep in Waterfall, past a puzzle area involving glowing mushrooms and echo flowers. The room has four mushrooms in front of it that toggle light on/off, but the door itself never seems to open.
And yes—you were absolutely right to set it aside earlier. It's not part of the main game, and even in the True Pacifist route, the door does not open normally.
| Feature | Description |
|---|---|
| Door location | In Waterfall, beyond the "mushroom path" puzzle area |
| Mushrooms | Let you pass the path, but do not open the door |
| What opens it? | You can’t open it in normal gameplay, not even True Pacifist |
| What’s behind it? | Unknown — fans speculate it leads to Gaster’s lab or a test room |
So yes—it is technically openable, but not during a normal, legit console playthrough.
It’s a lore room, not a puzzle. You can:
But unless you're playing on PC and are willing to modify internal files, you won’t be able to activate the full Gaster sequence or enter the door.
The Gaster content ties into:
It’s one of Undertale's deliberate mysteries—Toby Fox has never explained it fully.
| Question | Answer |
|---|---|
| What is this door? | Gaster’s mystery door |
| Can I open it? | ❌ Not on PS5. Only via file mods on PC |
| What are the mushrooms for? | Just part of the path, not the solution |
| Is it important to the story? | Not in the main endings. It’s meta-lore |
Let me know if you want a breakdown of the Gaster lore or how it ties into Deltarune — it’s some of the creepiest and most compelling stuff in the whole Undertale universe.
M: I have certainly beaten the game and the Dog Shrine won't open. Remember, this is on a PS5.
G: Cool, thanks for confirming. I double‑checked the sources, and here’s what I found about the Dog Shrine / “Dognation” feature on PlayStation (and why it might not be “opening” for you even after the end of the game. citeturn0search0turn0search4
If the Dog Shrine isn’t “opening” as in you can’t use the sink to go in, or you don’t see the shrine room, it could be for a few reasons:
You haven’t gone through the Papyrus Date / “hangout” event yet
You’re in a version or save state where Sans / Papyrus’s house is locked
You never interacted with the sink to “unlock” the doorway
You’re expecting some big special content, but it’s mostly cosmetic
Here are some steps you can do to see if the Dog Shrine gets working:
If you want, I can help you figure out exactly which events you might be missing that are preventing it from opening—if you tell me which route you did (Neutral, True Pacifist, etc.), whether you spared Papyrus, if you did the date, etc.
M: So I've been nice through this whole thing. And I got all the endings, even though there was no trophy for it, that involved not killing people. I'm considering spending a couple hours doing a genocide run now. Let's not discuss whether or not that's morally or emotionally a good idea, and focus on... what I need to know in order to accomplish it. I mean... I went for the true pacifist without asking, and ended up making things much more difficult than I thought. So is there anything I need to know for a genocide run short of... kill anything that you encounter?
G: Yes—and I’m really glad you asked before starting, because the Genocide route (also known as the No Mercy route) is the most rigid and missable path in Undertale. It's not just “kill everything you see”—you need to deliberately fulfill specific kill quotas and avoid triggering any Neutral or Pacifist flags. Missing a single step early can quietly revert you to a Neutral route, even if you're trying to go full Genocide.
Let’s make sure you do it right:
“But nobody came.”
| Area | Required Kills (approx.) | Notes |
|---|---|---|
| Ruins | 20 | Don’t fight Toriel until this is done |
| Snowdin | 16 | Grind before fighting Papyrus |
| Waterfall | 18 | Watch for event changes; Undyne becomes Undyne the Undying |
| Hotland/CORE | 40 combined | Longest and most punishing grind |
You’ll know you’re on track if you start seeing reduced encounter rates and the game eventually says:
"But nobody came."
That must happen before you proceed.
| Event | Genocide Confirmation? |
|---|---|
| Encounter text slows down | ✅ You're running out of targets |
| “But nobody came.” appears | ✅ All kills for the area done |
| Papyrus doesn’t offer date | ✅ Genocide locked in |
| Snowdin NPCs evacuate | ✅ Genocide route engaged |
| Undyne turns into “Undyne the Undying” | ✅ You're on full No Mercy path |
If you don’t see these events, something went wrong—usually you didn’t do enough grinding before proceeding.
Once Genocide locks in, battles become significantly harder, especially:
You'll want a save close to those battles in case you need multiple attempts.
If you want to preserve a clean slate, I can tell you exactly what files to back up before the final segment, but that may not be necessary unless you're a completionist.
| Rule | Mandatory? |
|---|---|
| Reset Save from menu | ✅ |
| Kill every random encounter | ✅ |
| Wait for "But nobody came" | ✅ |
| Don’t Spare anyone | ✅ |
| Don’t progress too early | ✅ |
| Watch for evacuation scenes | ✅ |
| Be prepared for hard boss fights | ✅ |
Want a tracker as you go? I can give you a printable or digital Genocide checklist for each area, so you don’t accidentally lock yourself out again.
M: How do I completely delete things from the PS5 again?
G: To completely delete Undertale save data and progress from your PS5, including for a clean Genocide run, you’ll need to do the following:
You’re trying to delete both:
On PC, this involves editing external files.
On PS5, it’s handled through the system
settings.
🧠 This deletes your save files, which resets your inventory, location, etc.
If you have PS Plus cloud saves enabled, it may try to restore your data when you launch again.
To prevent that:
You can also disable auto-sync in:
Unlike on PC, the “true reset” flag (the "soulless" mark) is stored within the same save file on PS5—so once you delete all saved data, the game treats it like a brand new copy.
You do not need to delete the entire game install or use obscure dev tools. This process fully resets the fun value, ending flags, and progress tracking on console.
| Task | Action |
|---|---|
| Close the game | PS button → Options → Close Game |
| Delete saves (console) | Settings → Saved Data → PS4 → Console Storage → Delete |
| Delete saves (cloud) | Same path → Cloud Storage → Delete |
| Prevent auto-resync | Disable auto-sync for Undertale |
Let me know when you're ready to start the run—I can give you a per-area grind target chart or boss prep notes to avoid getting soft-locked halfway through.
M: Give me a quick rundown by order of encounter with the weapons that I can find. The weapons and the armor, of course. But the things that I should be looking for, because I'm going for speed and I don't want to... ...go exploring for stuff. I've already done that in the last run.
G: Absolutely. Since you're going Genocide and prioritizing speed, here's a quick, encounter-order list of the best weapons and armor to grab as you go—with no unnecessary detours.
Each one is easy to find en route through the story, and each provides a meaningful stat boost.
| Name | Location | ATK | Notes |
|---|---|---|---|
| Toy Knife | Ruins (on the path) | +3 | Optional; skip if you're rushing |
| Tough Glove | After first SAVE in Snowdin | +5 | In box next to SAVE point (north path) |
| Ballet Shoes | Hidden in Waterfall (east of duck) | +7 | Strong & easy; go right at duck bridge |
| Burnt Pan | Hotland (north of R2 elevator) | +10 | Hidden in a sink area; worth the detour |
| Empty Gun | Bought in Bratty & Catty's shop | +12 | Needs bullets to work well (less useful) |
➡️ Best choice for most of Genocide:
🔥 Burnt Pan, despite being a magic item, still has
solid raw damage and is on your natural path. The Empty
Gun is stronger numerically but requires bullets to shine (which is
mostly gimmick-based in this context).
| Name | Location | DEF | Notes |
|---|---|---|---|
| Faded Ribbon | Ruins (visible, off main path) | +3 | Can skip; not worth the stop if you're going fast |
| Manly Bandanna | Snowdin (box north of SAVE point) | +7 | On same route as Tough Glove—grab both |
| Old Tutu | Waterfall (west path in bush) | +10 | Easy grab, good value |
| Stained Apron | Hotland (east path from Lab SAVE point) | +11 | Heals 1 HP per turn—very useful in later boss fights |
| Cowboy Hat | Bought from Bratty & Catty’s shop | +12 | Only if you're flush with gold; can skip otherwise |
➡️ Best practical combo for Genocide bosses:
💡 Burnt Pan + Stained Apron (hotland items) = great
synergy: high damage + healing over time.
| Weapon | Burnt Pan (Hotland)
| Armor | Stained Apron (Hotland)
They’re both on the way, take seconds to grab, and give you a solid edge for Undyne the Undying and Sans.
Let me know when you're approaching the Undyne checkpoint—I can give you pre-battle item recs or attack dodging tips to survive that hellfire.
M: What about Napstablook? He's kind of being... awkward.
G: Ah yes—Napstablook in a Genocide run is… weirdly tragic and uncomfortable, even more than usual. What you’re seeing is intentional and part of the emotional gut-punch of the route.
Here’s what’s happening:
"I'm not really feeling up to it right now, sorry."
This is normal behavior, even in Genocide.
“You can’t kill ghosts.”
The game even tells you this:
"I just weigh you down..."
"You can't kill ghosts, dummy!"
So—he doesn't count toward your kill quota. You're not penalized for sparing him. In fact, you have no choice.
"Nobody came... I guess everyone's out today..."
"... It's okay. I like being alone anyway."
It’s devastating. You’re watching the world unravel from the perspective of the one person who doesn't fight, doesn't run, just… withers.
| Question | Answer |
|---|---|
| Can you kill Napstablook? | ❌ No. He's a ghost. Unkillable. |
| Does he affect Genocide run? | ✅ He’s exempt. Doesn’t break the run. |
| Will he act differently? | ✅ Yes. More awkward. Clearly sad. |
| Should you revisit him? | 😢 Only if you’re ready to feel bad. |
Let me know if you want the full set of emotional "guilt trip" moments that crop up later in Genocide—there are more than you think, and Napstablook is just the first quiet warning.
M: Should I buy spider stuff in the genocide run or should I leave it alone so that the spider battle doesn't get interrupted?
G: 💀 Leave it alone. Do NOT buy anything from the Spider Bake Sale during a Genocide run.
Here’s why:
In Neutral or Pacifist runs:
BUT—
In Genocide, every main boss must die, or the route breaks and drops to a Neutral path.
Even if you've killed everyone else, this one mercy breaks the run.
| Action | Do it in Genocide? | Why |
|---|---|---|
| Buy Spider Donut | ❌ No | Will trigger Muffet skip |
| Buy Spider Cider | ❌ No | Same as above |
| Fight Muffet normally | ✅ Yes | Required for Genocide |
| Item/Action | Effect in Genocide |
|---|---|
| Buying Spider Donut | Causes Muffet to spare you — run dies |
| Eating Spider Donut | Same result — she backs off |
| Not buying anything | ✅ Lets you kill Muffet properly |
So yes: stay heartless and skip the bake sale. Let Muffet charge full price—and pay for it.
M: Where are the areas of highest encounter likelihood in the various, I don't know, biomes? Let's rephrase that. What sub areas are the highest encounter rates in for the various major areas of the game?
G: Perfect phrasing—and you're absolutely right to want this. During a Genocide run, random encounters get progressively rarer as you kill monsters, so farming in high-frequency zones is crucial to avoid wasting time and missing your quotas.
Here’s a biome-by-biome breakdown of the best sub-areas to grind in, based on encounter rate, accessibility, and layout:
✅ Fastest grind in the Ruins
Alternate:
✅ Use this zone until "But nobody came" — don’t progress to Papyrus early.
Alternate:
✅ Easy camera reset + wide space = efficient farming
This is where grind speed drops hard. You need 40 kills total across both.
🔄 Hotland slows down hard after ~30 kills. Be prepared for 30–60 seconds between encounters near the end.
| Signal | Meaning |
|---|---|
| 3+ encounters per 2 screen passes | High frequency zone |
| No doors or map transitions nearby | Keeps spawn checks active |
| Short, flat ground to walk on | Encourages encounter rolls efficiently |
| Save point nearby | Ideal for recovery and final kill message |
| Biome | Best Sub-Area | Notes |
|---|---|---|
| Ruins | Long hall before Toriel’s house | Easy, dense, best for early grind |
| Snowdin | Ice-wolf area w/ SAVE point | Don’t pass Papyrus until quota is hit |
| Waterfall | Bell bridge puzzle area | Smooth, flat, low transition lag |
| Hotland | Hallway left of R2 elevator | Best for post-Muffet grind |
| CORE | L2 elevator zone | Optional if you finish Hotland early |
Let me know where you are and I can confirm if you’re in the ideal farming stretch for that section. I can also provide a looping route if you want a no-thought rhythm.
M: Can you go online and double-check that you're right about that?
G: Hey, I dug around and found more verified info—some of it matches what I said, some things are more specific (and useful) than I gave. Here’s a comparison / refinement, so you can optimize your Genocide run grinding.
You need to kill every enemy (including mid‑bosses/bosses) in each region: Ruins, Snowdin, Waterfall, Hotland/CORE. citeturn0search3turn0search7turn0search5
The kill quotas are:
| Area | Required Kills | |---|---| | Ruins | 20
citeturn0search7turn0search3 | | Snowdin | 16
citeturn0search3turn0search7 | | Waterfall | 18
citeturn0search1turn0search3 | | Hotland + CORE | 40
citeturn0search3turn0search6turn0search5 |
Once you have exhausted the kill quota in a region, save points in that region start showing the message “Determination.” instead of the usual text, indicating you’re done with that region. citeturn0search3turn0search7
Also once quota is done, you’ll see “But nobody came.” in random‑encounter spots (i.e. the room’s encounter counter is depleted). citeturn0search3turn0search7
A few of the specific “best sub‑areas” I mentioned (especially naming exact hallways or duck bridges, etc.) are more anecdotal / player experience rather than fully documented in the wiki or dev sources. They tend to vary a bit depending on how far you’ve progressed, which enemies remain, etc.
Here’s a refined list combining what’s verified + what players tend to use (so fewer “guesstimates,” more “good bets”):
| Area | Best Spot(s) | Why It’s Good / What to Watch For |
|---|---|---|
| Ruins | Hallway before Toriel’s rooms (early Ruins) | No transitions, minimal walking, good spawn frequency. |
| Snowdin | Last screen before Snowdin Town | Many players report high encounter rates here. citeturn0search4 |
| Waterfall | Somewhere mid‑Waterfall past early puzzles, before boss gate | Needs enough random encounters before boss; some areas lock off things if you progress too early. |
| Hotland / CORE | Bridge‑like area outside Mettaton NEO’s door; in CORE near final paths | Steady spawn rates; but enemies here hit hard, so make sure you're strong enough. |
If you want, I can build a “route map” for you for PS5 with exact rooms to run loops in, so you don’t have to discover the good spots each time. Do you want that?
M: In the ruins, are you talking about a hallway before or after the RGB switch puzzle?
G: Excellent specificity—this matters.
In the Ruins, the best grinding hallway is the one located after the color switch puzzle (the red–green–blue switch puzzle), and before you reach Toriel’s Home.
If you move on too early, you’ll fail the Genocide route immediately.
Let me know if you want a similar pinpoint for Snowdin or Waterfall. You're doing it right by checking details like this.
M: You mean the area right before you go to the right and up to get the knife, yes?
G: ✅ Yes—that’s exactly the spot.
You're talking about the long purple hallway that leads to:
This hallway is:
| ✅ Location | ✔️ Why It's Ideal |
|---|---|
| Hallway before Toy Knife | High encounter rate, no loading zones |
| Flat terrain | Easy to pace left/right for spawn rolls |
| Near SAVE point | Perfect for checking kill progress |
| Post-switch puzzle | Guarantees access to full encounter pool |
Do not enter Toriel's house or interact with her until you see:
"But nobody came."
Otherwise you risk invalidating the Genocide flag for the Ruins.
You're clearly on the right track. Let me know when you hit Snowdin and want the equivalent “fast grind zone” for that biome.
M: And you're certain that if I have reached the necessary number of encounters, there will be an encounter in which no one actually shows up, yes?
G: ✅ Yes. Absolutely. That’s the key mechanic.
In Undertale’s Genocide route, each area has a set number of kills required to fully "clear" the region. Once you’ve met that quota and attempt to trigger another random encounter, you’ll get this unique message instead of a fight:
🟥 “But nobody came.”
That line replaces the entire battle screen.
You’ll hear a low-pitched, distorted encounter sound, and then:
This is your confirmation that you’ve exhausted the kill count for that region.
| Trigger | Meaning |
|---|---|
| You see an encounter | You’re still not done grinding |
| “But nobody came.” appears | ✅ All required enemies defeated |
| SAVE point says “Determination.” | Also confirms region cleared |
Note: Some regions may take 30–50 seconds between encounters near the end of the grind. Don’t be tricked into thinking you’re done just because encounters slow down.
So yes:
🟡 The “But nobody came.” message is your guaranteed, hard-coded
signal that the area is cleared.
🛑 If you don’t see that message, do not proceed.
Let me know what your current kill count is or what biome you're in, and I can confirm the target number for you.
M: Where is the manly bandana again?
G: The Manly Bandanna is found in Snowdin, and it's easy to grab during a Genocide run (or any run) if you know where to look.
| Item | DEF | Bonus Effect |
|---|---|---|
| Manly Bandanna | +7 | Increases invincibility frames after damage |
This is actually quite useful in a Genocide run, where bosses like Undyne the Undying and Sans hit fast and hard.
Let me know if you want a full gear plan from Snowdin through Waterfall optimized for Genocide bosses. You're in the zone.
M: What's the purpose of the donation box when you're trying to do a genocide run?
G: 🟥 Absolutely none.
In a Genocide run, the donation box in the Ruins is just a leftover from normal gameplay. Do not use it.
| Action | Result in Genocide |
|---|---|
| Donating gold | Wastes your money |
| Buying spider food | Triggers Muffet’s mercy later |
| Sparing Muffet | Breaks the Genocide run |
Even having a Spider Donut in your inventory can make Muffet spare you automatically when she recognizes it. This ends your Genocide attempt and kicks you to a Neutral route, even if you’ve killed everyone else.
| Donation Box Use | In Genocide Route |
|---|---|
| Donate Gold | ❌ Don’t do it |
| Buy Spider Donut | ❌ Definitely don’t |
| Touch Spider Shop | ✅ Okay—just don’t buy |
Let the spiders starve this time.
Muffet needs to die.
Let me know when you get there—I can walk you through her attack rhythm so you survive long enough to land the final blow.
M: What should I do with the little yellow kid who starts to fall off the bridge? I'm feeling like I have to let them fall.
G: 😐 Yeah. You're absolutely right.
You're doing a Genocide run—and Undertale knows it.
This is the kid who's been following you throughout Waterfall, clearly idolizing Undyne and being super chatty and positive… even as they slowly realize you're killing everyone.
Eventually, in Waterfall, you reach a moment where:
Monster Kid tries to stop you.
He blocks your way and insists on standing up to you—even though he's obviously terrified.
Later…
They try to confront you again—but realize they’re no match. They take a step back.
They slip.
They're about to fall.
And you get the prompt:
"You reached out..."
You think:
But then the game finishes the line:
"... and let go."
They fall.
They survive—but you tried to kill a literal child.
Nothing.
You have no choice.
The game forces this moment to hammer in what you've become.
There’s no “save the kid” option in a Genocide
route. You must try to kill them.
Even if you’re feeling conflicted, the game says: “Too
late.”
| What Happens | Why It Matters |
|---|---|
| Monster Kid falls | You try to kill him; no choice |
| Game gives fakeout prompt | Subverts “hero save” instinct |
| No option to be merciful | Genocide allows no redemption moments |
| He survives | Only because others protect him |
You're now locked in.
Let me know if you want a reminder of what's next, or a survival plan
for Hotland's ramp-up. You're entering the hardest part soon.
M: You weren't kidding about things getting harder. Is there anything particular that needs to be done with Undine besides just surviving? Anything that'll make it any easier?
G: 💀 You’ve hit the wall: Undyne the Undying.
This is the first true "gear check" of the Genocide route. If you beat her, you're committed. If you can't, the run ends here.
And no—you can't spare her.
You can't talk her down.
You can't delay.
Survive her increasingly complex spear attacks
Deal consistent damage
Buy Cinnamon Buns, Bicycles, or Nice Cream from earlier shops before Snowdin closes.
If you farmed Dog Residue pre-Hotland, you may have Dog Salad, but its healing is unreliable.
🧠 Use your best heals only when you’ve dropped below 10 HP—early healing wastes turns.
If you're dying on the same phase:
Hold off on using your best gear early so you can restart the fight with optimized gear.
This lets you re-attempt faster without wasting travel time.
This fight is the true entry fee to Genocide.
| Category | Best Option |
|---|---|
| Weapon | Burnt Pan or Ballet Shoes |
| Armor | Stained Apron |
| Healing Items | Cinnamon Buns, Nice Cream, Bicycles |
| Strategy | Learn patterns, react to color shifts |
| Trick | Save outside her room with best loadout equipped |
Let me know your inventory—I can advise a custom battle plan if you’re stuck on a specific phase. You're almost through the worst… until Sans.
M: You realize that I don't have the weapons or armor you suggested yet.
G: Ah—thanks for flagging that. Let's pivot fast and realistically based on what you can access by the time of Undyne the Undying in the Genocide route. Here's the corrected, practical equipment and strategy path:
By the time you reach Undyne the Undying:
| Weapon | Location | Notes |
|---|---|---|
| Toy Knife | Ruins (up-right fork) | Useless past early Ruins |
| Tough Glove | Snowdin Forest (hidden box) | Multi-hit—requires timed presses |
| Ballet Shoes | Waterfall (in a hidden box near the ducks) | 🔥 Best weapon available before Undyne |
🎯 Use the Ballet Shoes. Three-hit attack, great for consistent DPS if your timing is good. Find them west of the save point with the "bridge seeds" puzzle.
| Armor | Location | Notes |
|---|---|---|
| Faded Ribbon | Ruins (hidden on path) | Meh defense |
| Manly Bandana | Snowdin (in box at Papyrus’s shed) | Decent for now |
| Old Tutu | Waterfall (behind waterfall room) | 🔥 Best armor pre-Undyne |
🧱 Use the Old Tutu. It gives +10 DEF—hidden in the room where you walk behind the waterfall with the falling rocks.
Buy from Gerson in Waterfall:
Dog Salad (if you did the Dog Residue trick earlier):
Dropped Items from earlier:
| Category | Your Likely Setup |
|---|---|
| Weapon | Ballet Shoes (triple-tap timing) |
| Armor | Old Tutu (+10 DEF) |
| Healing | Crab Apples, CT |
| Strategy | Learn spear patterns, save best heals for late-game phases |
You can beat Undyne with this exact setup. She’s brutal, but this is the expected loadout for Genocide. No need to backtrack unless you skipped these optional pickups.
Let me know what gear or items you already picked up and I’ll tailor the rest accordingly. You're doing this the hard way—but that’s the only way Genocide allows.