M: I'm thinking about trying to use Plex
to run streaming onto my PS5 from my collection. I have concerns
about... the interference of legality. Like I just ripped a copy of
Spaceballs on my drive from a Blu-ray I own. Am I going to have to,
like, provide UPCs and proof in order to keep the PlayStation and Plex
people from dropping down on me, or what? I know this isn't one of those
legal gray areas, so I'm not trying to pin you down, but if you can't
answer directly, can you at least point me towards some good
conversations about it?
G: You're asking a smart question,
and it’s totally valid to make sure you're on solid ground when using
Plex and a PS5 to stream copies of movies you own. Here's how things
look from both a legal and practical standpoint:
Legal Landscape
1. Ripping Your
Own Blu-Ray — Is It Legal?
- The Digital Millennium Copyright Act (DMCA) in the U.S.
prohibits bypassing DRM (Digital Rights Management), even for discs
you’ve legally purchased. That means the act of circumventing
encryption to rip your Blu-Ray is technically illegal under
federal law. citeturn0search7turn0search14turn0search9
- There's no requirement to provide UPCs or proof of ownership to Plex
or Sony. The infringement—if any—is in the ripping process itself, not
in using Plex to stream it.
2. Streaming Through
Plex
- Streaming content you’ve legally obtained and now have digital
copies of is generally considered fine—if the copying
didn’t involve breaking encryption.
citeturn0search4turn0search7
- Using Plex solely at home for personal viewing is pretty common and
accepted. As one user put it:
“I use Plex mainly as a way to rip movies I’ve legally purchased on
disc so I can stream it, to watch them more easily.”
citeturn0search3
- Plex, by design, does not monitor where your files come from
or whether you ripped them legally or not.
citeturn0search3
3. Plex’s Policy &
Enforcement
- Plex itself is legal software, and streaming your
own library is part of how it's designed to be used. However, Plex
doesn’t endorse ripping discs. citeturn0search13turn0search4
- In 2023, media outlets noted that Plex is trying hard to
distance itself from piracy, even though many users do
use it that way. citeturn0search5
4. Key Takeaway
- No, you don't need to provide proof of ownership to
anyone.
- But ripping Blu-Rays—because it involves bypassing DRM—is
technically a violation of the law (the DMCA).
- Streaming those rips personally is widely practiced and not
targeted in enforcement—but the underlying act of ripping remains
legally risky.
What Real Users Say
On Reddit, several users had useful takeaways:
These community perspectives underscore that while the risks are
real, enforcement against home users hasn't been prominent—yet the legal
foundation remains uncertain.
Summary Table
| Ripping your legally owned disc |
Technically violates DMCA (anti-circumvention) |
| Streaming for personal/home use |
Common practice; typically not enforced |
| Plex or PS5 requiring proof |
Not required and unlikely to happen |
| Plex tracking your media sources |
Plex doesn’t check or care how you obtained them |
If You’d Like to Go Deeper
- Reddit communities like r/HomeServer and r/PleX
have many firsthand user discussions and insights.
citeturn0search0turn0search1turn0search3
- Law StackExchange offers clear legal explanations
of how DMCA anti-circumvention conflicts with personal use.
citeturn0search7
- Articles from sites like RapidSeedbox or Plexopedia
analyze Plex’s policy and stance. citeturn0search4turn0search13
Final Thoughts
- You're not alone in treading this ground—many Plex users have
similar concerns and questions.
- As of today, the law is clear that ripping is technically a
violation—but enforcement is focused elsewhere, so many users proceed
with caution, not confrontation.
- You don’t need to share any ownership info—so long as it's for
personal use, you're not in the spotlight.
- If staying fully compliant is your priority, consider alternatives:
digital purchases (iTunes, Vudu), ripping only DRM-free media, or
checking for legal exemptions.
Happy to point you toward more threads or resources if you’d
like!
M: Delving a little deeper, can you
please look and see if you can get anything about Sony using Plex in any
way that could be considered a pain in the ass? That's my primary
concern. Particularly even large program groups that make software that
isn't... I'm not worried about Plex, is what I'm saying. They're in that
group of people like, I don't know, what was it back in the day,
Napster, in that they are aware of how things can be used, but distance
themselves legally without trying to get involved on anyone's behalf.
Sony, on the other hand, is very protective of their shit. So can you do
a sweep and tell me if there's any indication that using it through the
PS5 would cause a problem that any other item of streaming capacity
wouldn't? Sorry I lost the train of that, but I think you understand
what I'm asking.
G: [Non-text content: thoughts;
content_type=thoughts]
G: [Non-text content: thoughts;
content_type=thoughts]
G: [Non-text content:
reasoning_recap; content_type=reasoning_recap]
G: TL;DR: There’s no sign that
Sony/PS5 polices or punishes normal Plex use, and you won’t be asked to
prove disc ownership. The “gotchas” with PS5 are about the
client experience (HDR handling, power draw, flaky
playback), not legal enforcement. Remote streaming has new
Plex-side requirements (Plex Pass/Remote Watch Pass), but
that’s Plex policy, not Sony.
citeturn0search2turn0search9turn0search13turn0news50
What Sony does (and doesn’t)
do
- No proof-of-ownership checks. Sony’s PSN Terms
govern store purchases, conduct, and “user-generated content,” but they
don’t require you to verify the origin of your local files played in
third-party apps like Plex. There’s no language about auditing your
library. citeturn0search2turn0search9
- Plex on PlayStation is officially supported. Plex
has long shipped an official PlayStation app (PS4/PS5); availability has
shifted for very old consoles (e.g., PS3), but PS5 support is normal.
citeturn0search4
- Sony does remove or change its own video services
and store entitlements (e.g., ending movie/TV purchases and
later pulling some licensed titles), but that’s unrelated to Plex and
doesn’t imply scanning your Plex library. citeturn0search10
Real-world
PS5 + Plex pain points (technical, not legal)
- Client rough edges. Many users report inconsistent
playback and a generally weaker client on PS5 vs. dedicated streamers/TV
apps. citeturn0search8turn0search0
- HDR handling quirks and audio options. Community
complaints focus on HDR being “on” more than it should be and fewer
bitstream options vs. other boxes. citeturn0search15
- Power draw. PS5 uses notably more power for simple
streaming than small media boxes, which is annoying but not
policy-related. citeturn0search0
Plex
policy changes you will feel (but they aren’t Sony)
- Remote streaming now gated. As of Apr 29, 2025,
remote playback of personal media requires Plex Pass
(or viewers need a Remote Watch Pass). Local-network
playback is free in the updated apps.
citeturn0search13turn0news50
Safety + sanity
checklist (practical steps)
- Use local-network playback on PS5 for best
stability and to avoid remote-stream gates. citeturn0search13
- Keep your Plex server private (don’t share
libraries widely; avoid public server listings). Plex documents and
processes DMCA notices directed at Plex-hosted services, not
your private bits. citeturn0search18
- If the PS5 client annoys you, consider a dedicated streamer with
stronger Plex apps (e.g., Apple TV 4K / Shield-class Android box) to
dodge PS5 HDR and playback quirks. Community reports consistently rate
these higher than PS5 for Plex. citeturn0search0turn0search15
Bottom line
Sony isn’t out here demanding UPCs or proof for Plex on PS5, and
there’s no credible pattern of enforcement against ordinary personal
streaming through Plex. Your friction on PS5 is UX/performance, not
legal scrutiny, and Plex’s newer remote-stream rules are the only
meaningful recent change you’ll notice.
citeturn0search2turn0search9turn0search13turn0news50
Third option (if
you want zero PS5 headaches)
Skip the PS5 client entirely for Plex and run a small, quiet streamer
on your TV’s HDMI; keep PS5 for games only. It dodges the PS5 media
quirks and lowers power consumption during movie nights.
citeturn0search0
M: I was coming to that last conclusion
as well, but I am wondering if you can come up with any way of quickly
and reliably using the web on a PS5 that doesn't involve things like
going into the YouTube Google search or other workarounds that I've
seen. And if it doesn't exist, why did they take that off? Because I'm
pretty sure that... well, I don't think I ever saw a PS4, but the PS3
was all hyped up about web capacity, I think.
G: You're absolutely right to be
curious about this—there’s no straightforward, full-featured web browser
on the PS5 like there was on the PS3 or PS4. Let's break down the
current state, the workarounds, and why Sony chose to hide web
access.
Current State: Is
There a PS5 Web Browser?
The Browser Is Hidden, Not
Gone
Sony did not include a visible web browser app on the PS5
home screen. However, that doesn’t mean the system is technically
incapable—it still has a rudimentary browser accessible via
workarounds.
How You Can Access It Right
Now:
Method 1: Through
YouTube / Google Sign-In
- Go to Settings → Users and Accounts → Linked Services →
YouTube.
- Choose Link Account and then select Use
Browser when prompted.
- On the Google sign-in page, select the Terms of
Service, scroll to the bottom, and click the
Google link. That will open a basic browser window via
Google Search.citeturn0search12turn0search20
Method 2: Via Chat Links
- Send yourself (or a friend) a message containing a URL in
PS5's Game Base or messaging system.
- Click the link in the chat to open the hidden
browser.citeturn0search0turn0search21
These are more like “hidden exploits” than designed features—and
you’ll need to repeat the steps every time you want to
browse.citeturn0search12turn0search20
Why Did Sony Hide It?
Security and Anti-Piracy
Sony removed the full-fledged browser likely because it's been a
major vector for exploits in previous consoles (PS3 & PS4). Consoles
with open web browsers have historically been easier to jailbreak or
modify.citeturn0search16turn0search0
A comment from the community neatly explains the logic:
"The web browser was the biggest vector for … exploits to crack the
PS3 and PS4, so it's fully understandable that Sony removed the browser
in the PS5 to … prevent that."citeturn0search16
Minimal Demand
Modern setups—smart TVs, smartphones—handle browsing better than
clunky console interfaces. Sony likely figured browser use on consoles
is rare enough to not justify the
risks.citeturn0search16turn0search18turn0search3
In essence: risk vs. payoff didn’t favor keeping a browser front and
center.
Summary—Is There
Any Reliable Browser Access?
- No official, dedicated web browser app exists on
PS5.
- Hidden methods do work, but are clunky and
inconsistent.
- Sony removed it primarily for security reasons and
because usage was minimal.
- PS3/4 had fully functional browsers, but now the
PS5 treats browsing as an afterthought.
What This Means for You
If you're looking for a quick, reliable way to browse the web
on PS5, unfortunately there isn’t one—beyond the hidden hacks,
which are far from user-friendly.
If browsing is a regular need—especially for hotel logins, researching
while gaming, or easily accessing websites—you’re better served by:
- Using your phone, tablet, or computer as a companion device.
- Opting for a smart TV with a built-in browser
- Waiting (unlikely) on Sony to release a true browser—no signs so far
indicate they will.citeturn0search18turn0search20
TL;DR
| Does the PS5 have a web browser? |
No official app, but a hidden one can be accessed via
workarounds. |
| Why was it removed? |
Sony removed it for security (exploit risks) and low user
demand. |
| Are the workarounds practical? |
They exist, but they're clunky and unreliable as permanent
solutions. |
Let me know if you'd like video walkthroughs on how to access this
hidden browser—or help finding a more practical alternative!
M: Without getting into too much detail,
how is the web browser such a vulnerability, and was it a necessary
vulnerability, or was it just people being idiots in programming?
Because I don't know what they were thinking then, but from now I would
definitely isolate anything web-based in any kind of hardware I was
designing simply because of the capacity of various, I don't know,
programming engines and things like that. Basically, it doesn't seem
like it was unavoidable, but I could be wrong. If I am wrong, I'd like
to know how.
G: That’s a sharp way to look at
it. You’re right that, in hindsight, it feels obvious that “just don’t
bolt a full web engine into a locked-down box” would avoid a lot of
headaches. But the reason browsers were such a ripe attack vector on the
PS3/PS4 (and other consoles/phones of that era) is a mix of both
inevitable complexity and design choices of the
time.
Why browsers were (and
are) juicy targets
- Huge attack surface: A modern web browser isn’t one
program, it’s basically a bundle of engines—HTML parser, CSS renderer,
JavaScript VM, image codecs, video decoders, font engines, network
stack. Every one of those layers is a possible bug entry point.
- Guaranteed input: A browser’s job is to take
untrusted data from strangers on the internet and try
to render it gracefully. That means hackers can craft malicious pages
and know the console will dutifully chew through them.
- Sandbox escape routes: Even if the browser is
sandboxed, the goal of attackers is to get code execution outside that
sandbox—using bugs in how the browser talks to the OS, GPU, or file
system. Historically, things like bad font rendering or image parsing
were golden tickets.
Why consoles got burned
- PS3 era optimism: Sony marketed the PS3 as an
“all-in-one” living room computer. They hyped Linux support and web
browsing as lifestyle features. That meant shipping a relatively heavy,
PC-style browser stack inside a security-sensitive console.
- Patch cadence: Unlike Chrome or Firefox, which
update constantly, console browsers updated much less often. That made
it easier for public CVEs to be recycled into jailbreaks.
- Programming vs. inevitability: It wasn’t just “bad
coding.” Even if Sony’s teams wrote carefully, the sheer size of browser
engines (millions of lines of code, often borrowed from open-source like
WebKit) meant exploitable bugs were unavoidable at some point.
Was it a necessary
vulnerability?
- No, not in concept. You’re right: you can
absolutely design hardware with isolated, tightly controlled network
apps (Netflix, YouTube) and no general browser. That’s essentially what
the PS5 does now.
- Yes, in practice at the time. If you wanted to
advertise “surf the web on your console” in the 2006–2013 landscape, you
pretty much had to ship a real browser. And a real browser will always
have holes, because the web is a chaos of formats and scripts.
Why Sony changed course
By the time of the PS5, the calculation flipped:
- Low demand: People already had
phones/laptops/tablets for browsing.
- High risk: Every browser update meant potential new
exploits.
- Better alternatives: Apps for streaming services
cover 95% of what casual users wanted a browser for anyway.
So instead of building a hardened browser, Sony just hid a minimal
one for login screens and account linking, cutting the attack surface
dramatically.
👉 So you weren’t wrong—Sony could have avoided the issue by never
offering a general browser in the first place. But once they
did promise that feature in the PS3/PS4 days, it was basically
unavoidable that it would become a playground for hackers.
Would you like me to walk through one concrete example of a real
exploit (like the font engine one on PS4) so you can see how attackers
chained a browser bug into a jailbreak?
M: Please go online and try to get me a
canonical list, in bullet form if you can, of the games on the PS5 that
are able to use a USB mouse and keyboard combination, please.
G: Here’s a refined, consolidated
bullet list of PS5 games that natively support a USB (or
Bluetooth) mouse and keyboard, compiled from multiple trusted
sources—ideal for quick reference.
Consolidated
List of PS5 Games with Native Mouse & Keyboard Support
- Age of Empires II: Definitive Edition (PS5)
citeturn0search0
- ARK: Survival Evolved (PS4/PS5)
citeturn0search0turn0search2
- Assassin’s Creed Valhalla (PS4/PS5)
citeturn0search0turn0search2
- Astroneer (PS4/PS5)
citeturn0search0turn0search2
- Atomic Heart (PS4/PS5) citeturn0search0
- AVICII: Invector (PS4) citeturn0search0
- Black Desert (PS4) citeturn0search0
- Black Myth: Wukong (PS5) citeturn0search0
- Blade Runner: Enhanced Edition (PS4)
citeturn0search0
- Brawlhalla (PS4) citeturn0search0
- Call of Duty (free support across these
installments):
- Black Ops Cold War
citeturn0search0turn0search2
- Modern Warfare (including MW II & MW III)
citeturn0search0turn0search2turn0search4
- Chess Ultra (PS4) citeturn0search0
- Cities: Skylines (PS4 + Remastered PS5)
citeturn0search0turn0search2
- DayZ (PS4) citeturn0search0turn0search2
- DC Universe Online (PS4/PS5)
citeturn0search0turn0search2
- Death Stranding (PS4) & Director’s Cut
(PS5) citeturn0search0turn0search2
- Deep Rock Galactic (PS4/PS5)
citeturn0search0turn0search2
- Destiny 2 (PS4/PS5) citeturn0search0
- Diablo 4 (PS4) citeturn0search0
- Doki Doki Literature Club Plus (PS4/PS5)
citeturn0search0
- DOOM series (PS4/PS5) – includes DOOM, DOOM 2, DOOM
64 citeturn0search0
- Farworld Pioneers (PS4/PS5)
citeturn0search0
- Final Fantasy XIV Online (PS4/PS5)
citeturn0search0turn0search2
- Five Nights at Freddy’s (1 & 2 – PS4) &
Security Breach (PS4/PS5)
citeturn0search0turn0search2
- Fortnite (PS4/PS5)
citeturn0search0turn0search2turn0search7
- Genshin Impact (PS4/PS5) citeturn0search0
- Ghostrunner (PS4/PS5) citeturn0search0
- Hello Neighbor 2 (PS4/PS5) citeturn0search0
- Hollow Knight: Voidheart Edition (PS4)
citeturn0search0
- Hot Wheels Unleashed (PS4/PS5)
citeturn0search0
- House Flipper (PS4) & House Flipper 2
(PS5) citeturn0search0
- Immortals Fenyx Rising (PS4/PS5)
citeturn0search0turn0search2
- In Rays of the Light (PS4/PS5)
citeturn0search0
- Journey to the Savage Planet (PS4) &
Employee of the Month Edition (PS5)
citeturn0search0
- Jurassic World Evolution 2 (PS4/PS5)
citeturn0search0
- LittleBigPlanet 3 (PS4) citeturn0search0
- Minecraft (PS4/PS5)
citeturn0search0turn0search2turn0search7
- Mount & Blade II: Bannerlord (PS4/PS5) &
Warband (PS4) citeturn0search0turn0search2
- Neverwinter (PS4) citeturn0search0
- Paladins (PS4) citeturn0search0
- Paradise Killer (PS4/PS5) citeturn0search0
- Paragon (PS4) citeturn0search0
- Phantasy Star Online 2: New Genesis (PS4)
citeturn0search0
- Planet Coaster 2 (PS5) & Console
Edition (PS4/PS5) citeturn0search0turn0search2
- Project CARS (PS4) citeturn0search0
- Quake & Quake II (PS4/PS5)
citeturn0search0turn0search2
- Roblox (PS4) citeturn0search0
- Slime Rancher (PS4) & Slime Rancher 2
(PS5) citeturn0search0
- Smile for Me (PS4/PS5) citeturn0search0
- SMITE (PS4) & Smite 2 (PS5)
citeturn0search0
- Soulstice (PS4/PS5) citeturn0search0
- Space Engineers (PS4/PS5) citeturn0search0
- Arorly (typo)
- Splitgate (PS5) citeturn0search2
- Terraria (PS5) citeturn0search2
- The Sims 4 (PS5)
citeturn0search2turn0search6
- The House of the Dead: Remake
citeturn0search2
- They Are Billions (PS5) citeturn0search2
- Untitled Goose Game citeturn0search2
- War Thunder citeturn0search2turn0search6
- Warframe citeturn0search2turn0search6
- Zombie Army 4: Dead War citeturn0search2
- Company of Heroes 3 (from Fandom)
citeturn0search4
- Off The Grid citeturn0search4
- Sniper Elite 5 citeturn0search4
Notes & Caveats
- Support may vary: Some games may only allow partial
input (like keyboard only), or still require the controller for
navigating menus. citeturn0search2turn0search0
- Multiple sources overlap, helping confirm support
across widely-used titles.
citeturn0search6turn0search10turn0search4
- Fandom pages may include more niche or newly added
titles like Company of Heroes 3. citeturn0search4
Summary
These are the games confirmed—via reputable guides and
community/edit-vetted sources—to support keyboard and mouse on PS5. If
you're exploring a particular title not listed here, checking its
official documentation, patch notes, or community forums may help
verify.