M: i have old images - they were illustrator format, but all i can find are the png versions - of the movie 'clue', how each person was arranged in the house at any given point of the movie. (we used it for a rocky horror performance.) i'd like to make them into... at the time, i was using adobe premiere to animate the elements of the thing, making it move from place to place. i'd like to do the same thing on linux fedora. ideas?

G: You can absolutely recreate your Clue character arrangement animations on Linux Fedora. Here’s a breakdown of how to approach it, given you’re starting with PNGs instead of the original Illustrator files and you want Premiere-style movement/animation:


🧩 Core Tools You’ll Need

2. Krita (optional, for prep work)

3. Inkscape (optional, if SVGs still matter)


🎬 How to Animate Movement in Kdenlive

  1. Create Your Background:

    • Drop in a static background of the house layout.
  2. Import PNG Characters:

    • Make sure transparency is preserved.
    • Import each PNG as a separate clip and stack them on the timeline.
  3. Use Keyframes:

    • Select a PNG on the timeline.
    • In the Effects panel, use Transform or Position and Zoom effect.
    • Keyframe the starting and ending position for the character in the timeline.
  4. Adjust Timing:

    • Slide or stretch the clips to align movements with scenes from Clue.
    • Optional: Add markers or reference text for each time index.

💡 Tips for Workflow


Would you like a starting template with the house layout as background and placeholder PNGs for characters arranged in tracks? I can make you one with open assets.

M: with kden, can i use dummy nodes or something, animate from what i have without having to make a decision immediately about how to represent the things?

G: Yes — you can absolutely work in a “rough layout first, details later” style in Kdenlive. It doesn’t use “nodes” like Blender, but you can treat tracks and effects as placeholders/dummies until you’re ready to swap things in.


How to Do Placeholder / Dummy Animation in Kdenlive

1. Use Colored PNGs or Text Blocks as Dummies

2. Keyframe Now, Swap Later

3. Use “Guides” or “Markers”

4. Track Layer Placeholding


Comparison to “Nodes”


👉 So yes, you can rough everything in with placeholders in Kdenlive, animate movements, and only worry later about whether each “Scarlet” is a PNG, SVG, or something else.

Do you want me to sketch you a minimal workflow example — like: “import one dummy clip, animate it across the house background, then replace it later with the final PNG”? That’d give you a concrete starting point.

M: okay, here's the state of my current items: i have over 300 pngs, each of which has a file name which starts with 'mm-ss', which represents mm minutes and ss seconds into the movie. the pngs are each 844x826. there is also a 'blank' png, which each other png was built using, that will be the background for placement in the first draft of the new project, at least. there's also a 1920x1072 mp4 of the actual movie, which will need to be referenced but, at 1.5 GB, shouldn't be copied (in case that comes into play); it will not be included in any rendering, but should be able to be dropped in to its own video line to make sure everything gets appropriately synchronized. walk me through, step by step, creating a first draft of this project: i need to create a new, appropriate workspace in kden, in an appropriate 16:9 aspect; then i need to import all the files into the project; then, i need to place the old png files appropriately on the timeline, as reference for the animation that will happen in the second draft. this is building the scaffolding for the second draft.

G: Perfect — thanks for laying out what you have, that helps me be concrete. You’re basically building a scaffolding project where Draft 1 = alignment/sync of PNGs with the movie timeline, Draft 2 = actual animation with placeholders swapped out. Here’s the step-by-step in Kdenlive on Fedora:


1. Create a New Workspace

  1. Open KdenliveNew Project.
  2. In the dialog:
    • Project Folder: pick/create a dedicated directory (keeps autosaves and proxy files neat).
    • Video Profile: choose HD 1080p 30fps (or 24fps if the Clue MP4 is 24).
      • This gives you 1920x1080 (close to your movie’s 1920x1072).
    • Leave aspect ratio at 16:9.

2. Import Your Assets

  1. In the Project Bin, right-click → Add Clip or Folder.
  2. Navigate to your PNG directory, select them all, hit OK.
    • They’ll appear sorted alphabetically (so mm-ss order works, unless leading zeros are missing).
  3. Add your blank PNG too (for Draft 1 background).
  4. Add the movie MP4 (but you’ll mute and hide it later).

3. Set Up Tracks


4. Place the PNGs as Scaffolding

This is the slightly tricky bit with 300+ files, but you only need them dropped in order at the right timestamps.

  1. Drag your whole PNG batch into Track 2.

    • They’ll appear end-to-end by default — but you don’t want that.
  2. Right-click → Clip JobsExtract Audio / Stabilize etc. ignore — not needed. What you actually want is Align to Reference. Since Kdenlive doesn’t auto-place by filename timestamp, you’ll need to:

    • Use Project Bin Sort Order: confirm files sort as 00-05.png, 00-10.png….
    • Drag them manually to the correct timestamps (slow), or — better:
    • Write a tiny shell script to generate an EDL or XML timeline that Kdenlive can import, using filenames to assign clip start times. (This is very doable with your mm-ss pattern — I can draft it if you want automation).

For manual scaffolding (if you’re okay with slower setup):


5. Add the Movie for Sync Check


6. Save Draft 1


⚡ Notes / Optimizations


👉 So the decision point: do you want me to draft that auto-placement script for your 300 PNGs (parsing mm-ss into real timeline positions and spitting out a Kdenlive XML project), so you don’t spend hours dragging clips? That’d make Step 4 almost instant.

M: i'd like to know - is this the best area for animating in the style of old shockwave or flash items?

G: Ah — got it. If what you really want is Flash/Director-style animation (symbols, keyframes, sliding sprites around, swapping art in/out) instead of just “video-editor with transforms,” then Kdenlive isn’t the best fit. It’s excellent for timeline editing, compositing, and motion paths, but it’s still a video editor. You’ll find yourself fighting it if you want a true symbol-based, object-driven workflow.


🎞 Where Kdenlive Shines


⚡ But If You Want Shockwave/Flash-Style…

Think “sprites you can reuse, motion tweens, library of assets” — you’re closer to 2D animation software than video editing. On Fedora, you’ve got options:

1. Synfig Studio

2. Krita Animation Mode

3. Blender (Grease Pencil)

4. Godot Engine (quirky but interesting)


✨ Suggested Workflow


👉 If your end goal is “looks like old Flash shorts, but synced to the Clue movie,” then Synfig is probably the truest match.
👉 If your end goal is “reference the Clue movie, animate overlays on top of it,” then Kdenlive is still the easiest anchor.

Do you want me to map out how you’d actually pipe the Kdenlive scaffolding into Synfig (so you can do the Flash-style animation without losing your sync work)?

M: okay, uncommon question: how do i change the default color (the one that shows when things are transparent) in kden from black? there's a 'legend' png that i want to include that's black text on transparency, so it's not visible. i know i can make other work arounds, but i'm wondering how to accomplish this one.

G: That’s not uncommon at all — it’s just a little buried in Kdenlive. By default the Project Monitor shows black behind transparency, which makes black-on-transparent clips look invisible. You can change it to any color you want:


🛠 How to Change the Transparency Background Color in Kdenlive

  1. Go to the top menu: Project → Project Settings…
  2. In the dialog, find the Background Color setting (it’s under Project Settings → Project tab).
    • Default = black.
    • Click the color swatch to pick something else (e.g. white, grey, bright green).
  3. Hit OK.
  4. Now in the Project Monitor, any transparent regions will show that background color instead of black.

⚡ Notes


👉 That way you don’t have to do workarounds like adding solid-color backgrounds just to see black-on-transparent clips.

Want me to also tell you how to toggle the checkerboard transparency grid in Kdenlive? Some people find that better than solid colors when working with transparent PNG overlays.

M: in kden, i placed all the pngs. is there a shortcut that will extend the duration of each image to fill in the blanks to the right on the timeline, to extend the duration to the beginning of the next image, so there are no empty frames?

G: Yes — Kdenlive has a way to do this, but it isn’t a single one-key “extend to next clip” like some DAWs. You’ve got two approaches depending on how exact you want it:


1. Ripple Trim to Next Clip (fastest for one-offs)

⚡ Downside: you have to do it clip by clip unless you combine with a macro.


2. Change Default Behavior for Still Images


3. Batch Adjust Existing Images

Kdenlive doesn’t have an out-of-the-box “extend each still to next clip” command for the whole track. Options:


👉 For your current 300-PNG timeline, the most practical manual shortcut is:

  1. Turn on Snapping (shortcut S).
  2. Move playhead to the start of the next clip.
  3. Select the current PNG.
  4. Press Shift+R.
    Repeat down the line — it’s only two keystrokes per clip once you get the rhythm.

Do you want me to draft a helper script that would auto-generate a Kdenlive project file with all 300 PNGs placed back-to-back at their mm-ss timestamps, so you don’t need to hand-extend them at all? That’d completely remove this step.

M: i'm trying to add video to video track 4 - but it seems it won't let me because there isn't an audio track associated with it. how do i fix this?

G: Ah, I know what’s happening — in Kdenlive every video track normally comes paired with an audio track underneath it (so V1/A1, V2/A2, etc). If you only created video tracks without audio pairs, some operations (like dropping in a full video clip) will choke because Kdenlive expects space for both streams.


🛠 Fix Options

1. Add the Missing Audio Track


2. Add a Paired Track Directly


3. Drop Video-Only (if you don’t care about its audio)


⚡ Pro tip: you can rearrange track order too (drag the track header up/down) so that your “sync movie” sits logically apart from your PNG scaffolding.


👉 Do you want me to outline the quickest way to rebuild your track layout so it’s always Vn/An paired automatically, so you don’t run into this again while you’re stacking reference material?

M: no, i want you to use the right kden reference; it's like everything you've said to do has had the wrong details or label. like, there's no 'insert clip' when i right click on either the timeline or asset bin, so i CAN'T 'insert cip > video only'. maybe it's possible to do that - but i can't even reverse engineer it from whatever documentation you're referring to. i'm using kdenlive 1.9 i think, on fedora.

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G: You’re right to call that out—my labels were off. Here’s the exact way to handle this in Kdenlive, version-agnostic and matching what’s actually in the app.

TL;DR: Kdenlive won’t drop a linked A/V clip onto a video-only lane if there’s no audio lane available. Fix by either (1) adding the missing audio track under V4, or (2) dragging video-only from the little filmstrip icon so no audio is placed.


Option A — Add the missing audio track under V4

Now you can drop a normal A/V clip onto V4/A4 without errors.


Option B — Drop video-only so no audio track is required


If audio already landed and you want to remove it


Two small gotchas that bite

That will get your clip onto V4 cleanly without fighting the audio pairing behavior.

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