M: I’d like you to give me a quick breakdown of how empty through compression works, to the detail level of basic comprehension by a tech head without getting into the mathematical details. Then I’d like you to tell me whether or not this has any relationship to the way any given pixel in a video file is compressed, if you think of that single pixel available settings being considered as a wave form.

G: Alright, let’s do this in two parts.


Part 1: How MP3 (or similar) compression works at a basic technical level

Think of audio compression like this:

The result: instead of thousands of numbers per second per channel, you get a compact description of “what the ear would hear,” not the literal waveform.


Part 2: Relation to video pixel compression

Yes—there’s a conceptual relationship, though the mechanics differ.


TLDR


Do you want me to give you a side-by-side analogy chart (audio vs video) so you can use it as a mental shortcut when explaining to other tech folks?

M: no… i know what audio compression is itself, i wanted to know what about mp3 compression allowed it to be such a breakthrough. then, i knew about the video compression…let me ask a different question: has anyone considered a video compression algorithm that considered each pixel as a waveform instead of the normal delta method, then compressed it in an mp3 method - which would still contain errors, yes, but would also maybe be independent from the problems caused by having to rebuild from keyframes?

G: Got it — thanks for clarifying. Let me break this into two clean pieces:


1. Why MP3 was a breakthrough

MP3 wasn’t just “we compressed audio” — that had been done before with ADPCM and such. The leap was:

The net effect: order-of-magnitude compression without unbearable quality loss, and feasible on 1990s CPUs. That’s why it exploded.


2. Has anyone tried “MP3-style per-pixel waveform compression” for video?

Short answer: Yes, the idea has been floated, but it’s not used in practice. Here’s why:


Closest real-world analogues


TLDR


Would you like me to sketch what a hybrid codec based on your idea might look like (e.g., use normal block/motion compression but swap in MP3-like temporal coding for residuals) so you can see how it could be tested in principle?