2025-04-22 10:41:38 EDTM: How did the people playing Pokémon go
using two screens… What exactly are they trying to do? Where is the
double screen advantage? I’m not talking about the people who are
playing for a friend as well.
G: TLDR: They're
probably multitasking accounts, not for a friend, but for
themselves—using two devices to control two different Pokémon GO
accounts at once for maximum in-game efficiency (e.g., raids, trading,
gym control, etc.).
Why Two Screens (or Devices)?
Most common reasons people individually play with two
screens:
Multiple Accounts for Advantage:
- Catch rare Pokémon twice.
- Use two accounts in raids, making it easier to win
without relying on strangers.
- Hold gyms longer by attacking with one account and
immediately reinforcing with another.
- Trade rare Pokémon or lucky trades between their
own accounts.
- Complete event research and tasks on two accounts
to double rewards.
Speed and Efficiency:
- Easier to do side-by-side interactions (like battling, trading,
gifting) than switching back and forth.
- Helps in community day farming—double spawns,
double shinies.
Avoid Limitations:
- Some events or features (like daily incense spawns, unique quest
rewards, etc.) are limited per account.
- Playing two lets them bypass that soft cap.
Why Not Just
Switch Between Accounts on One Phone?
- Pokémon GO doesn’t support quick account switching.
- Logging in/out takes too long.
- You can’t do real-time interactions (e.g., trading, battling) with
yourself on one device.
They're Not Playing for a
Friend If:
- Both screens are moving in sync with their own steps.
- They're actively managing both, not idling one.
- They keep both devices visible and equally interactive (rather than
tucked away or used passively).
Would you like to know the best legit way to run a second account or
device without it becoming a Niantic ban risk?
2025-04-22 10:44:45 EDTM: If you can do it quickly. On one
hand, I like the idea of the advantage. On the other hand, my personal
equipment is questionable and I already think I’m about as involved as I
want to get in the game. … Let’s assume I need to do it just for the
trading thing. I literally know no one around here that plays. And I’ll
be moving to an even more isolated spot. I don’t want to be excluded
from things. And later on it might help to have an account to do some of
the more difficult shadow raids by myself – again, because I don’t know
anyone who plays. My autism makes things difficult to organize, and I’m
just interested enough in the game to be sad I don’t have anyone to do
things like that with, but not so much that I feel like I need to find
someone.
G: That makes total sense. Here’s
the quick, low-effort guide for a backup Pokémon GO
account just for trading and light support, without
making your life harder or risking your main:
Minimal Setup for a
Backup Account
1. Use an Old/Spare Phone or Emulator
- Ideal: Any Android/iPhone with GPS and camera still
working.
- Acceptable: An Android emulator (like Bluestacks), but
do not spoof GPS—Niantic may detect that.
- If only one phone: you can still switch accounts, just slower.
2. Create a New Google or Facebook Account
- Keep it simple and separate from your real name.
- Don’t tie it to the same login as your main account.
3. Use It Passively:
- Let it walk with you in your pocket (Adventure Sync works in
background).
- Occasionally open it during events or raids.
- Use it to gift your main account, or trade for lucky Pokémon or dex
fillers.
4. Don't Multi-Box Aggressively
- Don’t take over gyms with both.
- Don’t do PvP or spoof.
- Niantic is lenient with alt accounts if they’re casual and
local.
Trade Use-Cases
- Special Trades: If you find a shiny or rare but
already caught it—your alt can receive it.
- Lucky Trades: Send gifts daily between your
accounts for potential lucky trades later.
- Evolve for Free: Some Pokémon evolve for free after
trading (like Machoke, Kadabra).
Shadow Raids
Use-Case
- Your main struggles with Tier 3+ Shadow Raids.
- Your alt can join locally and help weaken the boss—especially useful
for purified gem support.
Low-Effort Strategy
- Keep the second account on a low-data phone or low-power mode.
- Only log in when needed.
- Don’t burn out trying to level it fast. Even a level 20 account
helps.
If you later decide you're done with the alt, you can just let it go,
no harm. But having it can unlock those few features that
require a partner—without the social overhead.
2025-04-22 10:48:02 EDTM: I can’t remember, is it trade a
single time thing, or can we trade it back? I login with my Google
account. I can’t remember if I’m connected directly through the game to
my Facebook account. In each case, would I be able to use my existing
Facebook account instead of creating a new one? Currently, the only
non-primary phone screen I have available is a cheap Lenovo tablet with
no cellular potential that I believe can run it, however, badly. What is
the cheapest way to get a piece of equipment that I can carry with me
without signing up for a long-term cellular plan
G: Perfectly framed
questions—here’s the concise breakdown:
Can Pokémon Be Traded
Back?
- No. Once traded, Pokémon cannot be traded
back to the original account.
- This prevents abuse of IV rerolling or lucky trade cycling.
- Be very sure before trading anything valuable or
unique.
Can
I Use My Existing Facebook Account for the Alt?
- No. You can't use the same login (Google or
Facebook) for two accounts.
- Pokémon GO logs you in via a single platform
account.
- Your existing Facebook is likely tied to your main
account already (even if you don’t use it to log in).
- You’ll need to create a new Facebook or Google
account for the alt.
Suggestion: Create a throwaway Gmail for your
alt—it’s easiest and keeps the accounts separated.
Cheapest
Way to Get a Portable Second Device
Option 1: Wi-Fi Only Device + Tethering
- Use your cheap Lenovo tablet, and tether Wi-Fi from
your main phone when needed.
- Only drawback: battery drain + slight GPS lag.
Option 2: Cheap Unlocked Android Phone
- Look for: Used or refurbished phones ~$40–$80.
- Android 9+ is ideal for compatibility.
- Brands like Moto E, Samsung A-series, or older
Pixels work well.
- No SIM required if you're tethering.
Option 3: Prepaid Android with No Plan
- Buy a prepaid phone from Walmart, Target, or Amazon
(~$30–$60).
- Example: Tracfone, Simple Mobile, Total Wireless.
- You don’t have to activate cellular—just use Wi-Fi or
tethering.
- Some of these can be unlocked after a while, but for Pokémon GO, you
can use them Wi-Fi-only immediately.
TLDR Setup Summary
- Use your tablet + tethering if you want to try it now, no cost.
- Create a new Google account for the alt.
- Trade carefully—no take-backs.
- If you like it and want portability, grab a cheap prepaid Android
and don’t activate it—just tether.
Let me know if you want a live recommendation or links to specific
cheap models.
2025-04-22 10:50:20 EDTM: I’m currently running an iPhone 12
and regularly update my OS. Please remember that for other conversations
so that I don’t have to look it up – I remembered correctly, but it’s
one of those things that I’ve looked up so often that I no longer doubt
my memory even when it’s right. How would I set up the tablet to tether
to the iPhone?
G: To tether your iPhone 12 to your
Lenovo tablet (Wi-Fi only), you’ll use Personal
Hotspot. Here’s how:
Step-by-Step:
Tethering iPhone 12 to Lenovo Tablet
On your iPhone:
- Go to Settings > Personal
Hotspot.
- Turn on Allow Others to Join.
- Note the Wi-Fi password shown.
- Make sure Wi-Fi and Bluetooth are enabled.
On your Lenovo tablet:
- Open Wi-Fi settings.
- Find your iPhone’s hotspot name (usually your device name).
- Tap it and enter the password.
- You’re now tethered.
Tips:
- The connection might briefly lag in GPS-heavy apps like Pokémon GO,
but it's playable.
- Keep your iPhone plugged in or monitor battery drain—it can be
heavy.
Let me know if you want to set it up over USB or Bluetooth instead
(slightly less common).
2025-04-23 16:43:09 EDTM: What do I need to do to set up a
completely separate Google account? When I did the obvious stuff – log
out, go to login, tell it to set up a new address – it looked like it
was tracking things enough that I figured I should ask to make sure I
got completely separated from my usual account.
G: Here’s how to set up a
completely separate Google account with minimal
tracking overlap, especially if you’re doing it on a device where you’re
already logged in to your main account:
1. Use
Incognito Mode or Separate Profile
- On a browser (desktop or mobile):
- Or create a new browser profile in Chrome/Firefox
with no cookies/extensions.
2. Don’t Use Your
Real Name or Birthday
- For alt accounts, you can use:
- A name like “GoAlt Trainer.”
- A birthday over 18 years old (e.g., Jan 1, 1990) so
you’re not restricted by child account rules.
- Use a separate recovery email, or skip it if you’re not worried
about losing access.
3. Optional: Do It on
the Tablet
- If your Lenovo tablet doesn’t have your main Google account, that’s
even better.
- Create the new account from there.
- Go to Settings > Accounts > Add Account >
Google.
- Select Create account and walk through setup.
4. Log Into
Pokémon GO With the New Account
- Make sure you’re logged out of your main account.
- Open Pokémon GO.
- Tap Sign Up with Google and choose your new
account.
Important Separation
Tips:
- Avoid using the same recovery phone number or email as your
main.
- Don’t log into both accounts in the same browser unless it’s a
browser that supports clear multi-profile separation.
- Never switch accounts inside Pokémon GO itself—use full logouts and
avoid overlap in play sessions.
Would you like a throwaway Gmail address suggestion format that’s
easy to remember but not tied to you?
2025-04-23 16:59:26 EDTM: I used a different browser entirely.
Now it’s asking for a phone number. There doesn’t seem to be any option
other than that on the “confirm you’re not a robot“ page.
G: Google has been increasingly
aggressive about forcing phone number verification for
new accounts, especially from known devices or IPs that have already
made other accounts. Even with a fresh browser, you may be hitting a
quota flag. Here are your practical options:
Option 1: Use a
Real Phone Number Once
- You can reuse your own phone number briefly.
- One number can support multiple Google accounts.
- Just don’t add it as a recovery number later.
- After signup, you can go into the new account’s settings and
remove the number.
Safe for alt Pokémon GO use.
Option 2: Use a
Free or Temporary Number
- Sites like TextNow or Google Voice
(if you have access) can work.
- You may need to try a few numbers; some are blacklisted.
- Not all SMS services work with Google.
Warning: This can be hit-or-miss, and Google may
still ask for a real number later.
Option 3:
Set Up from a Fresh Device (Tablet)
- If your Lenovo tablet hasn’t been used to create
any Google accounts yet:
- Go to Settings > Users & Accounts > Add Account
> Google > Create New.
- It’s more likely to let you skip the phone step on a clean
device.
Why? Google trusts new Android setups more than
browser signups.
Option 4: Wait and
Retry
- Google sometimes lets you bypass the phone check after 12–24
hours.
- It’s a rate-limiting issue.
- Try incognito or VPN from another IP if urgent.
Let me know if you want to try a TextNow number together or want a
clean Gmail format suggestion for your alt.
2025-04-23 17:09:49 EDTM: With the new account, is it more
useful to use stay on the same team, or do a different one?
G: It depends on what you want to
get out of the second account. Here’s the breakdown:
Same Team as Main
Pros:
- Easier Gym Defense: You can stack both accounts in
the same gym, reinforcing with berries.
- No accidental battling between accounts.
- More natural if you're mostly using the alt for trades,
support, or shadow raids.
Cons:
- Can’t battle your own gyms to get coins.
- Less flexibility in team-based events or tasks.
Different Team
Pros:
- You can battle your main’s gyms with your alt to:
- Knock out enemy defenders.
- Lower prestige to add your main back in.
- Farm coins more reliably on your main.
- Lets you complete “battle a team leader” or similar team-specific
research from both angles.
Cons:
- Can't put both accounts in the same gym.
- Slightly harder to coordinate if you're defending or doing
team-based bonuses.
TLDR Recommendation:
- If your alt is pure support: go same
team.
- If you want some tactical flexibility or coin-farming
potential: go different team.
Most serious dual-accounters go different teams, especially
if they play gyms actively. But if you just want trade/lucky/filler
support, same team is cleaner.
2025-04-23 17:10:58 EDTM: Do you know if there’s a preference
among players beyond the arbitrary color differentiation
G: Yes—there is a mild
meta-preference, though it's not critical unless you're optimizing for
social overlap or raid invites:
Team Mystic (Blue) –
Most Popular
- Historically the largest team.
- Easier to find friendly gyms and teammates.
- More active gym presence = easier gym slots, but harder to stay in
for 8h coins.
- Default safe pick if you want less friction.
Team Valor (Red)
– Aggressive Gym Players
- Known for taking and retaking gyms more aggressively.
- If you’re in an area with a lot of Mystic gyms, being Valor can help
you knock them out.
- Often seen as the underdog.
Team Instinct
(Yellow) – Smallest Team
- Fewest players = least gym presence.
- Easiest to stay in gyms, especially rural or low-traffic
areas.
- Harder to get team-based bonuses or stack with others.
Strategic Choice for Alt:
- If your main is Mystic, consider making your alt
Instinct:
- You can battle your own gyms for coins.
- You’ll almost never clash with anyone else’s gyms.
- If you want max synergy, just match your main.
No team gives actual stat bonuses anymore, so it’s all about
logistics and local gym behavior.
2025-04-25 11:47:04 EDTM: I see people playing Pokémon GO,
posting screenshots, who have something like 4 million star dust. Now
because of my situation I didn’t play for seven years. So I know that
there’s been a buildup between then and now. But at the same time… Is
this normal for someone who’s been playing for seven years regularly? Is
there some method of building upStardust that I don’t normally do? Are
they bending the rules by sticking their GPS to a dog or something…?
G: 4 million Stardust is
high, but not suspicious for a regular long-term
player—especially one who’s been consistent, rural or urban. Here’s the
context:
What’s “Normal”
Stardust?
- Casual players (mostly catching, not grinding):
~500K to 2M
- Moderate grinders (7 years, some events):
2M–5M
- Hardcore players (events, PvP, weather farming):
5M–20M+
- Top PvP players: Often broke or hovering near zero
from frequent spending
So 4M = steady, possibly conservative player.
How They
Accumulate So Much Stardust:
1. Daily Grinds + Weather Farming
- Catching 200–400 Pokémon a day adds up.
- Weather-boosted catches = more Stardust.
2. Events With Bonuses
- Double Stardust events (Community Days, Spotlight
Hours).
- They stock up on star pieces and grind nonstop.
3. PvP Rewards (GBL)
- Winning PvP battles gives a ton of stardust at
higher ranks.
- Season-end rewards sometimes include hundreds of
thousands.
4. Rocket Battles
- Every Grunt gives 500 Stardust, and many players do
dozens a day.
5. Adventure Sync Eggs
- 10km and 12km eggs can give large stardust drops
when hatched with star pieces.
6. Gym Coins = Incubators = More Hatching
- Active gym players can indirectly fuel Stardust via coins.
Are They Cheating or
Spoofing?
- GPS tethering (like a phone on a dog) is rare and
risky—Niantic flags erratic GPS.
- Most players with millions of dust are just super
consistent, especially during events.
- A few spoofers exist, but those players usually have dozens of
millions, not just 4M.
TLDR:
Someone with 4M dust likely just played smart over time—event
stacking, daily catches, PvP, and using star pieces well. No dog harness
needed.
2025-04-25 11:50:23 EDTM: What about candy and XL candy? For
the average player, and then the moderate grinders, and maybe the PVP
players, about how much of that should they have? I know that it varies
from creature creature, but again I’ve seen amounts that just seem
ridiculous without spending silly amounts in the store in order to do
the kind of remote farming, you would need from my initial reaction
G: You're absolutely right that
XL Candy and regular Candy accumulation can look absurd
from the outside—especially when you’re returning after a 7-year break.
But there is a breakdown that makes sense when you factor in
gameplay style and event patterns. Let’s slice it up:
Regular Candy – What’s
Normal?
Casual (1–2 years
active):
- 100–400 candy per common species
- 10–30 for rares and raids
- ~20,000–50,000 total candy in storage
Moderate Grinders (3+
years):
- 800–1500 candy for commons (Pidgey, Swinub, Machop)
- 100–300 for legendaries (especially if raided heavily)
- 50,000–100,000+ candy total
Long-Term
PvP/Grinder:
- 3K–8K for relevant PvP families (e.g., Meditite, Skarmory,
Altaria)
- 300–1K for relevant legendaries
- 150K+ total isn’t rare
XL Candy – The Real
Bottleneck
Casual Player:
- 0–20 XL for most things, unless they’ve focused
- Will hit 296 XL (to max one mon) only if
they grind one target hard or get lucky with trades
Moderate Grinders:
- 50–100+ XL for event-heavy or wild-spawned species
- Usually can build 2–3 full maxed PvP Pokémon/year
PvP/Hardcore Raiders:
- Prioritize XL farming during events (e.g., Community Days with
double catch XL)
- 296 XL per species is common for key targets
- Some PvP players run 10–20 maxed XL Pokémon across leagues
How They Get It Without
Buying:
1. Trade Grind (Level 40+):
- Every trade has a chance of yielding 1 XL Candy
- Bulk trades of commons = massive free XL over
time
2. Catch During Events:
- Certain events give guaranteed XL candy from
catches
- Use Mega Evolutions to boost candy drops
3. Buddy Walking:
- Best Buddies earn XL when walking, but only very
slowly
4. Rare Candy + Rare XL:
- PvP rewards and raid tiers give both
- Rare XL is slow to accumulate, but Legendary
players stockpile it
5. Hatch Strategy:
- Some use Adventure Sync + 12km egg stacking to get lots of candy +
some XL
6. Transfer Strategy:
- Transferring Pokémon at Level 40+ can give XL
back
TLDR Benchmarks:
| Casual |
100–400 |
0–20 |
| Moderate Grinder |
500–1500 |
50–150 |
| PvP/Hardcore |
2K–10K |
296 (fully maxed) |
Seeing someone with 296 XL for Gible, Machop, or Eevee isn’t
weird. Seeing it for Larvesta, Deino, or Axew is a hint they
either spent big, spoofed, or played insane hours during
events. You're not imagining it—some of those numbers
do reflect borderline obsession or financial burn.
2025-04-25 11:55:34 EDTM: I’ll ask again later, because wow I
don’t trust my memory given the large numbers, it feels like the photo –
on one of the Reddit forums – was at least in the tens of thousands in
the xl category. I’ve been throwing all my rare candy at a Hindi shiny
dynamax raikou – do you think maximizing the level on that is a
worthwhile investment? I figure that at least part of the trick to
leveling is to first maximize if you keep players, so you can get the
materials to win the rest. Next, I’ll be turning to a 13-13-13 kyurem
black.
G: That instinct is
solid—powering up a small core of strong, re-usable monsters
early is one of the most efficient ways to gain long-term
traction, especially when you're short on consistent help or farming
opportunities. Let’s break it down:
Is Maxing
Hindi Shiny Dynamax Raikou Worth It?
Yes, with caveats.
Pros:
- Raikou is excellent for Electric DPS—still among
the top non-Shadow options.
- Dynamax boost helps in raids both as attacker and
support.
- Electric is a very high-demand raid type (Kyogre, Yveltal,
Flying/Water targets).
- Hindi shiny means you’ll never transfer it—might as
well make it useful.
Cons:
- May eventually be outclassed by Shadow Zekrom,
Therian Thundurus, or future fusion
forms.
- No PvP value—pure PvE investment.
- XL Candy for it is very hard to come by unless you
raid it relentlessly or dump Rare XL.
Verdict:
If you’re starved for good raid anchors, yes, max
it—even 40 is solid. Especially if you can Dynamax it
in raids, it’ll pull huge weight.
13-13-13 Black
Kyurem – Good Investment?
Yes.
Even imperfect, Black Kyurem is one of the top Dragon and Ice
attackers in the game. And it’s flexible:
- With Outrage, it’s a top-tier Dragon DPS (behind
Shadow Salamence/Rayquaza).
- With Glaciate, it becomes a dominant
Ice-type—an elite counter vs. Dragons and Flyers.
It’s also better supported long-term than many shadows or legendaries
due to:
- Easier XL farming if it returns
- Move re-roll potential
- Fusion hype keeping it relevant
Verdict:
13/13/13 is more than good enough to max unless you're a perfectionist.
If you only have the one, it’s absolutely worth investing
in.
TLDR:
- Yes, build up Hindi Shiny Dynamax Raikou if you’re
short on strong Electric types and want a raid staple.
- Yes, invest in 13/13/13 Black Kyurem, especially
with Glaciate.
- You're doing the right thing: level your core team first,
then build support around them.
If you do later recall the XL candy screenshot and want help
sanity-checking it, definitely bring it back. Tens of thousands
can happen, but it’s almost always for stuff like Swinub or
Magikarp after literal years of grind.
2025-04-25 11:58:08 EDTM: I meant hundo - perfect iv - not
Hindi
G: Ah, got it—Hundo Shiny
Dynamax Raikou? Then yes, that's a top-tier long-term
investment, no hesitation.
Why It’s Worth It:
- Perfect IV means you’re maximizing every Rare Candy
and XL spent—no regrets.
- Electric-type DPS is high value, with frequent raid
targets (Kyogre, Lugia, Yveltal, Tornadus, Tapu Koko, Flying
bosses).
- Shiny + Hundo + Dynamax makes it futureproof as a
flex/status mon in raids.
Even though it’s outclassed slightly by Shadow options and Zekrom in
raw DPS, those are harder to max, especially without XL
farming or Shadow Raikou returns. This one will perform in 99% of cases
and looks amazing while doing it.
Recommendation:
- Take it to level 40 now if you can.
- Push to 50 over time if you commit to it as a
staple.
- Use Mega Ampharos or Manectric when farming
Electric-types to build more candy over time.
Your Kyurem Black is still a great next target, but the
Raikou is “keep forever” material.
2025-04-25 12:00:42 EDTM: Another option for my next upgrading
is a gigantamax Charizard. The iv are around 37 total, but it seems like
it would be useful in every current form of the game. Yes? No?
G: Gigantamax
Charizard with decent IVs (~37 total = around 12/12/13 or
similar)? That’s still a viable upgrade, depending on
your goals.
PvE (Raids, Dynamax
Raids):
- Mega Charizard Y is a top-tier Fire
attacker—just under Primal Groudon and Reshiram.
- Fire types are constantly useful: Regice, Genesect,
Kartana, Ice/Grass/Steel bosses.
- Even without perfect IVs, Mega bonuses boost the whole
lobby, making it valuable as a team anchor.
- You only need one good Charizard for massive
impact.
Verdict: YES — worth powering up if you don't
already have a strong Fire mega.
PvP (Great/Ultra
League):
- Charizard is extremely good in Ultra League with
Wing Attack + Dragon Claw/Blast Burn.
- In Great League it’s usable, but less consistent due to bulk
issues.
- G-Max form doesn't affect PvP, but the moveset does.
- Slightly lower IVs are fine in PvP, sometimes even
better for stat product.
Verdict: YES, especially for Ultra League. Even a
~12/12/13 Charizard can perform well.
Dynamax Raids
(Specifically):
- Fire is meta-relevant for many Dynamax targets, and Charizard
stays alive longer thanks to high base stats and
speed.
- G-Max Wildfire burns bosses and chips
shield phases, which helps solo play.
Verdict: YES. G-Max + decent moves + survivability =
excellent for soloers.
TLDR:
- Yes, your Gigantamax Charizard with ~37 IV is worth
investing in.
- Use it as a Mega anchor for raids, a solo
carry in Dynamax, and a PvP beast in
Ultra.
- Don’t worry about the non-hundo IVs—it’ll still punch hard and flex
beautifully.
2025-04-25 12:08:55 EDTM: OK here I looked it up – I’m going to
put in my top 15 creatures in CP. I know that doesn’t necessarily mean
they’re the best investment, but they’re the closest to level 40 at
least. How would you rank prioritizing their upgrades. I put their cp
first, IV total next to them plus any modifiers 3921 Kyurem black, 39
3666 Garchomp 41 3515 Salamance 43 3511 Metagross 41 dynamax 3446
Rhyperior 41 3403 Raikou 45 Dynamax 3251 Reshirem 40 3123 Zekrom 39 3006
Slaking 40 3001 Alakazam 39 2946 Mamoswine 39 2927 Rillaboom 37 2915
Kyurem White 40 2871 Excadrill 39 2867 Arcanine hisui 38
G: Great list. Here's how I'd
prioritize them for upgrade/focus, assuming your main
goals are raids (solo-friendly), Dynamax raids, and
some light PvP later. I’ll sort them into
priority tiers and explain briefly:
These are powerful, versatile, and usable in multiple metas:
Raikou (3403, IV 45, Dynamax)
- Hundo + Dynamax = must-build. One of the most useful
elements (Electric), high DPS, raid & solo value.
Black Kyurem (3921, IV 39)
- Raw power. Top Dragon/Ice attacker. Already high CP, worth
maxing.
Metagross (3511, IV 41, Dynamax)
- Steel is one of the best raid types. Dynamax bonus + Meteor Mash =
top-tier. Keep this forever.
Garchomp (3666, IV 41)
- Versatile as both Dragon and Ground. Sandstorm spammer in Dynamax
raids. Strong PvP future if you want it.
Tier
2: Strong Raid Contributors – Build as Needed
These are less versatile or slightly outclassed, but still
excellent:
Reshiram (3251, IV 40)
- Top Fire attacker. A+ raid performer. Best friend with Kyurem
Black.
Zekrom (3123, IV 39)
- Similar to Raikou but lower IV. Still good Electric/Dragon
hybrid.
Salamence (3515, IV 43)
- Good stats, but Shadow Salamence exists and it lacks utility outside
Dragon raids.
Mamoswine (2946, IV 39)
- Ice and Ground coverage, very relevant in raids. Slightly lower
value without Shadow or PvP role.
Tier 3:
Niche or Backup Use – Low Investment
Not bad, just less urgent.
Rhyperior (3446, IV 41)
- Useful in Rock and Ground matchups, but outclassed in both now.
Still good in limited metas.
Kyurem White (2915, IV 40)
- Great Ice DPS but lacks long-term staying power vs others. Use while
it's strong.
- Excadrill (2871, IV 39)
- Glassy but solid Ground/Steel attacker. Helps in some raid
matchups.
- Hisui Arcanine (2867, IV 38)
- Cool typing, useful in Dynamax raids with Fire/Rock coverage. Still
a bit underwhelming.
Tier
4: Do Not Invest Unless for Meme or Specific Use
These are inefficient power sinks or limited-use cases.
- Slaking (3006, IV 40)
- High CP but horrible DPS. Only good for gym defense if you
care. Don't power more.
- Alakazam (3001, IV 39)
- Low durability, hard to use outside legacy PvP or solo strats.
Shadow Zam is better.
- Rillaboom (2927, IV 37)
- Grass type is weak overall in PvE. Even with Drum Beating, this is
not a priority mon.
TLDR Order (Upgrade Priority):
Raikou > Black Kyurem > Metagross > Garchomp >
Reshiram > Zekrom > Salamence > Mamoswine > Rhyperior >
White Kyurem > Excadrill > Hisui Arcanine > Slaking >
Alakazam > Rillaboom
Let me know if you're leaning more into PvP or Dynamax soloing
later—some of these shift a bit in that context.
2025-04-25 12:23:59 EDTM: Same analysis for my perfect iv set,
please. So all have a 45 total iv. 3403 Raikou dynamax 2765 Snorlax
gigantamax 2651 Quaquaval 2200 Ampharos 2042 Kyurem 2035 Armaldo
purified 1966 Crobat 1943 Venusaur 1854 Cinderace 1736 Victreebel 1681
Barbaracle 1544 Bisharp 1331 Darmanitan Galar 1281 Centiskorch 1268
Arboliva 1226 Fearow 1170 Meowscarada 1104 Sudowoodo 1010 Shiinotic 1009
Parasect 1008 Sylveon 905 Furfrou 855 Eldegoss 754 Horsea purified 183
Ferroseed 75 Shuppet
G: Perfect. This list includes a
mix of meta anchors, niche PvP picks,
novelty, and some outright junk. I'll categorize and
rank these based on overall usefulness, assuming your
main goals are solo-friendly raiding, Dynamax raids,
future PvP potential, and resource
efficiency.
Tier 1: Top
Priority – Actively Invest
Raikou (3403, Dynamax)
- Already covered: Hundo Electric-type + Dynamax = top PvE and Dynamax
asset.
Kyurem (2042)
- This is base Kyurem, but still valuable: gets
Glaciate, a powerful Ice move.
- Once you get Black or White Kyurem forms again, this hundo will
shine.
Ampharos (2200)
- Not top-tier DPS, but as a Mega Electric it’s
highly useful for team support and XL farming. Easy to
Mega repeatedly.
Tier
2: Conditional Investments – Future PvP, Niche PvE
Snorlax (2765, Gigantamax)
- Strong for Gym defense.
- Giga form doesn't help in PvP/PvE, but Snorlax is very tanky and
PvP-viable in Master League if you ever go that
route.
Quaquaval (2651)
- Good PvP potential in Ultra League, and PvE Water
DPS is decent.
- Worth leveling if you're short on Water types or lean into PvP.
Venusaur (1943)
- Mega Venusaur is solid and frequently useful in
raids. Also excellent in Ultra League.
- Hundo = safe long-term investment.
Crobat (1966)
- Ultra League potential with Poison Fang spam. Situational PvE usage
vs Fairy-types.
Tier 3:
Interesting, but Niche or Replaceable
Armaldo (2035, Purified)
- Decent Rock/Bug type, but not good enough to warrant XL investment.
Purified means lower power ceiling anyway.
Cinderace (1854)
- Future Libero ability might give it a boost, but
right now it's mostly cosmetic. PvE Fire DPS is just okay.
Meowscarada (1170)
- PvP novelty in Great League. Fun but fragile. Grass-type PvE value
is low.
Darmanitan Galar (1331)
- If you evolve to G-Darm Zen, becomes
top-tier Ice DPS. Watch for that option to return.
Bisharp (1544)
- Weak PvE, but some PvP potential if the right Cup shows up. Hundo is
just a collection piece for now.
Barbaracle (1681)
- Niche PvP play. Not PvE-worthy, but could be funny in some
formats.
Tier 4: Mostly
Collection or Meme Tier
Victreebel (1736)
- Legacy Acid Spray sets can cheese PvP, but not reliable
anymore.
Fearow (1226)
- Just old-school flavor. No real use.
Centiskorch (1281)
- Good Ultra League spice, very weak PvE.
Arboliva (1268)
- Pretty but PvP only. PvE value near zero.
Sudowoodo (1104)
- Meme-tier PvP pick. Tree jokes aside, no major meta use.
Sylveon (1008)
- Actually solid in Master League and raid
fairy attacker. Deserves more respect. Could be Tier 2
depending on PvP focus.
Shiinotic (1010)
- Joke-tier, no practical use yet.
Parasect (1009)
- Even in Little Cup it’s niche. Major weaknesses.
Eldegoss (855)
- Fringe PvP at best. Cute but weak.
Furfrou (905)
- Cosmetic only. No PvP or PvE value.
Horsea Purified (754)
- Little Cup novelty. Otherwise trash stats.
Ferroseed (183)
- Can evolve to Ferrothorn, which is solid in Great League. Worth
saving but not investing yet.
Shuppet (75)
- Pure dex filler. Banette is weak in every format.
TLDR – Best to Focus
On:
- Immediate Top: Raikou, Ampharos (Mega), Kyurem
- Good PvP/Future Potential: Quaquaval, Venusaur,
Snorlax, Crobat
- Niche but OK: Sylveon, Meowscarada, Darmanitan
Galar, Armaldo
- Ignore/Keep for Collection: Most of the bottom
15
Let me know if you want me to build an investment plan that
prioritizes XP, resources, and accessibility over raw
power.
2025-04-25 12:34:28 EDTM: A couple follow ups. First, I think
kingambit is released soon - do you think that’ll make a change in
bisharps usefulness? Similar note, you took into account that I’ll be
evolving everything, right? Maybe if I get a family duplicate I’ll worry
about putting it in a niche, but ideally, I’m trying to maximize all of
these eventually, even the jokes. It’s why I’m trying to create a
priority list so I don’t get over distracted by small things and can
budget myself to enjoy the collection while increasing ability to
collect with the less entertaining aspects. Is there a pattern to mega
energy collection outside of raids? Like, for fun, I’d like to megavolve
my pidgey - but with the crew random set up, I haven’t been able to get
more than 60. Is there a way to increase this that doesn’t involve
waiting for a raid?
G:
1. Bisharp → Kingambit
Relevance
Yes, Kingambit will significantly increase the line’s
value:
- In PvP, it’s bulky, has strong typing (Dark/Steel),
and a good moveset.
- In PvE, still not top-tier, but better than Bisharp
by far—especially with a hundo.
- Once released (and if they don’t gate it too hard behind PvP wins),
evolving your Bisharp will be a solid investment. Worth holding Rare
Candy and XLs for.
2. Evolving Everything
Assumed
Got it—yes, I’ll treat all hundo/family entries as destined for full
evolution (unless already maxed or otherwise noted). I’ll still flag if
the final evolution is weak or situational, so you know whether to
prioritize or bench the project for later. That should help keep the big
picture focused and reduce detours.
3. Mega Energy Without
Raids
Yes, there’s a pattern, but it's gated:
Buddy Walking (after one Mega):
Once you’ve Mega Evolved any species in a line at least
once, walking that Pokémon as your buddy earns energy:
- 5 km per 15 Mega Energy (reduced at higher Mega levels).
- Pidgey must evolve to Pidgeot and be Mega Evolved
once before this becomes available.
Field Research:
Sometimes gives 25–70 energy for a specific family (very rare).
Daily Pokémon Spawns (Crew System):
Yes, the energy from "crewed" spawns is very random and often low.
There’s no known way to manipulate which energy drops beyond
changing the mega you’ve most recently evolved—it
biases the crew drop direction slightly.
Special Events:
Mega Energy is often distributed more freely during themed weeks (e.g.,
Flying week = more Pidgeot energy), but outside events, it’s
stingy.
Bottom line:
If you want to Mega a Pidgeot for fun, evolve it, Mega it
once, then set it as a buddy and walk it.
That's your only reliable non-raid path. Crew drops are just bonus
trickle.
2025-04-25 12:36:40 EDTM: Crew drops? I think I’ve ever seen
mega energy drop outside of a raid.
G: Yup—crew drops
are what Niantic now calls the bonus loot you sometimes get from
catching Pokémon while walking with your buddy. It can include:
- Berries
- Stardust
- Poké Balls
- Mega Energy (rare)
To get Mega Energy from crew drops, you must:
- Have Mega Evolved a Pokémon in that line at least
once.
- Have a buddy from that evolutionary line.
- Catch any Pokémon (not just that type) while
walking—it’s a background bonus like “your buddy helped catch
this.”
If you haven’t seen it, it's either:
- You haven’t Mega Evolved that line yet.
- The buddy wasn’t one eligible for drops.
- You just got unlucky—energy drops are super
inconsistent.
Example:
If you’ve Mega Evolved Pidgeot once, set it as a buddy, and then go
catching, it’ll occasionally toss you Pidgeot Mega Energy—maybe
5 or 10 at a time. Still not enough to plan around, but it slowly builds
if you rotate your Megas strategically.
It’s mostly visible in the catch summary screen (“Your buddy
helped!”), or buried in the journal.
2025-04-25 16:36:19 EDTM: Did your previous analysis take into
account the Return move the purified creatures have? I’ve seen
contradictory things about whether that’s worthwhile or not.
G: Great follow-up. Short
version:
No, my previous rankings didn’t factor in Return, but I
can give a clean breakdown now.
What is Return?
- A 3-bar Normal-type move exclusive to
Purified Pokémon.
- PvP context only—doesn’t matter in Raids.
- Can only be kept if you don’t TM it away. Once gone, it’s gone for
good (unless Niantic brings it back somehow).
When Return is Good
- PvP bulk tanks with bad move coverage sometimes
benefit from Return as a neutral hit option (e.g.,
Umbreon).
- Shadow-suppressed stat lines: If you wanted the
Pokémon to have better bulk (from Purified bonus), and Return plugs a
neutral hole, it can be worth it.
Examples where Return might be good:
- Umbreon
- Wobbuffet (PvP XL memes)
- Lickitung (pre-XL days)
- Sableye (less common now)
When Return is Bad
- Most cases. It takes a Charged Move slot and deals
unimpressive Normal damage.
- Your purified Armaldo, Horsea, etc.—Return is basically a waste
compared to better charged attacks they can learn.
What You Should Do
- If a purified Pokémon has niche PvP potential, keep
Return until you’re sure.
- Otherwise, don’t factor Return into your investment
plan—almost all top-tier builds use something else.
- If you evolve something with Return (like a purified Horsea to
Kingdra), the move carries through unless replaced, so you can test it
later.
Bottom line:
Return is almost never a reason to prioritize a purified Pokémon. It’s
an edge case move useful for PvP tanks or neutral bait coverage—but it
doesn’t generally boost value.
2025-04-25 16:56:10 EDTM: What are the strongest fast
combinations you know for the great league
G: Here’s a list of the
strongest and most oppressive fast move combinations in
Great League—whether for raw pressure, energy gain, or synergy with
charged moves. These are the ones that regularly tilt matchups or force
shields.
High Pressure
(Damage-Heavy)
These chew through HP fast—even without charged moves:
Counter + STAB
e.g., Medicham, Scrafty, Toxicroak, Sirfetch’d
- Great typing coverage, especially against Steel, Ice, Dark.
Shadow Claw + High Attack
e.g., Trevenant, Cofagrigus, Golurk
- Fast, ghost-type move with great neutral coverage and synergy with
spammy charge moves.
Dragon Breath
e.g., Altaria, Dragonair, Goodra
- No energy gain edge, but oppressive raw damage and great neutral
pressure.
Poison Jab (with STAB)
e.g., Toxapex, Skuntank, Drapion
- Fast, great against Fairies and Grasses, decent energy too.
Fast Energy Gain (Spammy
Setups)
These generate charge moves fast enough to bait or control
pacing:
Shadow Claw / Hex
e.g., Trevenant, Cofagrigus, Jellicent
- Both are very fast energy gain moves with decent damage and strong
synergy with bait + nuke setups.
Snarl
e.g., Mandibuzz, Alolan Muk, Umbreon
- Rapid energy gain, pairs well with heavy charge moves like Dark
Pulse or Sludge Wave.
Thunder Shock
e.g., Lanturn, Alolan Graveler
- Low damage but ultra-fast charge cycling. Allows frequent baits and
nukes.
Mud Shot / Vine Whip
e.g., Whiscash, Quagsire, Venusaur
- Both are fast energy gain with very good charge move synergy (like
Blizzard or Frenzy Plant).
When the fast move perfectly complements the typing and charge
options:
Powder Snow + Weather Ball (Ice)
e.g., Alolan Ninetales, Abomasnow
- Constant shield pressure, low energy cost.
Razor Leaf / Charm
e.g., Shadow Victreebel, Wigglytuff
- Extreme fast move damage, used as closers or shield burners. Limited
energy gain, but pure terror if unchecked.
Incinerate
e.g., Talonflame
- Slow startup, but huge energy per turn and high payoff with Flame
Charge/Brave Bird.
TL;DR
- Counter, Shadow Claw, and Dragon Breath are top for
pressure.
- Snarl, Thunder Shock, and Mud Shot dominate in
energy efficiency.
- Powder Snow and Incinerate offer strong
synergy.
- Charm and Razor Leaf are niche but game-breaking in
the right comps.
Let me know if you want combos for specific team styles (like lead,
closer, or switch).
2025-04-25 18:37:21 EDTM: New list: I got pokegenie to draw up
my list of 95% or better iv creatures, then sorted by max cp. I’m going
to feed you in the top entries for each type – I’d like you to judge
them in subjective terms, in the same order as they were entered,
assuming I’m going to level them up to 50 and evolve to their strongest
form, with light commentary. Garchomp Tyranitar Beldum Salamance
Thundurus Therian Bisharp Kyurem Meltan Zapdos Goodra Raikou dynamax
Archeops Piloswine Rillaboom dynamax Kommo-o Snorlax gigantamax
Excadrill Magnezone Wimpod Eevee Arcanine hisui Magmar Tyrunt Vikavolt
Darmanitan Galar Darmanitan dynamax Heracross Cetitan Sylveon Gallade
Alakazam Cursola Delphox Sandile Arcanine Cinderace Quaquavale Passimian
Crocalor Flareon Centiskorch Roselia Arboliva Pignite Bounsweet Inteleon
Golem Reuniclus Escavalier Prinplup Gengar Ampharos Armaldo Feraligatr
Meowscarada Herdier Mr. Mime Galar Vanillite Cryogonal Aurorus Omanyte
Noivern Decidueye Pyroar Sceptile Rockruff Pidove Venusaur Druddigon
Sealeo Mienfoo Honchkrow Barbaracle That’s all I have in those that can
get up to 3000 or more. Once you’ve done the list, I already asked for,
can you please put together a list of 13 optimal choices that, with a
third move, added, should be able to handle most raid weaknesses with
minimal vulnerabilities
G: Got it—73 Pokémon to evaluate.
I’ll now go through them in order, giving a quick subjective analysis
assuming max level, full evolution, and usefulness across PvE and PvP.
After that, I’ll build the 13-member raid coverage squad with minimal
overlap in weaknesses. Let’s begin.
2025-04-25 18:38:19 EDTM: Go, cool
G:
Subjective
Analysis: Maxed 95%+ IV Pokémon (73 total)
Assuming fully evolved, level 50, and third charge move unlocked.
Focus is PvE utility first, then PvP if relevant.
Top Tier – Highly
Useful Across Modes
- Garchomp – Excellent raid and PvP monster.
Ground/Dragon covers a lot. Versatile with Mud Shot + Earth Power or
Dragon Tail + Outrage.
- Tyranitar – Still useful with Smack Down for
Rock-type raids and Crunch for Dark. Weak to Fighting/Fairy.
- Beldum (Metagross) – One of the best PvE Steel
attackers. Meteor Mash essential.
- Salamence – Strong Dragon with high DPS, low bulk.
Outclassed but still solid.
- Thundurus Therian – Great Electric attacker for
raids. Useful if you’re short on Zekrom.
- Raikou Dynamax – Excellent Electric with good bulk.
Shadow or Dynamax version is raid-viable.
- Excadrill – Cheap and excellent Ground/Steel type.
Fast, raid-reliable.
- Magnezone – Dual Electric/Steel makes it versatile.
PvP use limited by fragility.
- Rillaboom Dynamax – Decent Grass, better than it
used to be. High potential in raids.
- Snorlax Gigantamax – Tanky for PvP, mostly a Master
League option.
- Sylveon – Great Fairy with PvP viability and raid
flexibility.
- Gallade – Niche but powerful in Ultra League.
Psychic/Leaf Blade combo can surprise.
- Gengar – Glass cannon. Shadow Ball/Sludge Bomb is
lethal. PvE staple.
- Venusaur – Classic pick, especially with Frenzy
Plant. Great for PvP and some PvE.
- Honchkrow – Fragile, but hits like a truck. Dark
Flying combo good for raids and Rocket leaders.
Mid Tier – Niche or
Emerging Utility
- Kyurem – Decent Dragon/Ice hybrid but generally
outclassed.
- Zapdos – PvE viable but not top-tier. PvP use is
niche.
- Goodra – Bulky Dragon, but no standout moves.
- Archeops – High DPS, terrible bulk. Mostly for
memes or flavor.
- Piloswine (Mamoswine) – Excellent Ice/Ground
attacker. Priority build.
- Kommo-o – Good moveset, viable in PvP if hard to
get Candy.
- Heracross – Decent Fighting/Bug. Good against
Dark/Psychic.
- Cetitan – New Ice option, but bulky and slow.
- Alakazam – Fragile, Psychic-type redundancy. Shadow
version better.
- Delphox – Useful in PvE and limited PvP. Mystical
Fire helps.
- Arcanine Hisui – Stylish, niche Rock/Fire pick. PvP
spice.
- Cinderace – PvE only right now, PvP potential if
Libero ever activates.
- Quaquaval – Uncommon, versatile attacker.
PvP-ready.
- Crocalor (Skeledirge) – Once evolved, PvP staple in
some formats.
- Centiskorch – Useful for Fire/bug raids, niche but
decent.
- Arboliva – PvP niche. Unusual stat spread.
- Inteleon – PvE-only. Squishy, but fun to use.
- Golem – Legacy Rock Throw variant is decent for
budget Rock.
- Escavalier – Ultra League staple. Excellent
Bug/Steel combo.
- Ampharos – Needs Dragon Pulse and/or Focus Blast.
PvP edge case.
- Feraligatr – PvP only with Hydro Cannon. Decent
budget Water attacker.
- Meowscarada – PvP niche, good speed and move
diversity.
- Mr. Mime Galar – PvP spice pick. Not very useful
PvE.
- Cryogonal – Bulky Ice-type. PvP only.
- Aurorus – PvP-only due to Powder Snow + Meteor
Beam.
- Noivern – Weak stats. Fun, not optimal.
- Decidueye – PvE niche. PvP in themed formats
only.
- Sceptile – Great Grass attacker with Frenzy
Plant.
- Venusaur – Already covered but worth repeating:
still excellent.
- Druddigon – Mostly dex filler. PvP spice.
- Sealeo (Walrein) – Very viable in PvP with Icicle
Spear. Must evolve.
Low Tier / Joke Tier /
Flavor Only
- Meltan – Not viable until Melmetal. Then it’s PvP
beast with super fast moves.
- Wimpod (Golisopod) – Underwhelming. PvE and PvP
both poor.
- Eevee – Only Sylveon, Umbreon, and Espeon matter in
serious play.
- Magmar – Outclassed.
- Tyrunt (Tyrantrum) – Cool but niche. PvP spice
only.
- Vikavolt – Fragile. Not optimal.
- Darmanitan Galar – Excellent Ice attacker.
- Darmanitan Dynamax – Same, just better. High
priority.
- Cursola – PvP meme. Fragile.
- Sandile (Krookodile) – PvE Dark/Ground. Rare but
not meta.
- Passimian – PvP spice.
- Flareon – Too many Fire-types outclass it.
- Roselia (Roserade) – Fast, viable Grass/Poison
attacker.
- Pignite (Emboar) – Decent with Blast Burn. Budget
Fire.
- Bounsweet (Tsareena) – PvP spice only.
- Reuniclus – PvP gimmick.
- Prinplup (Empoleon) – Great in PvP. Steel/Water
combo very useful.
- Armaldo – Outclassed in every category.
- Herdier (Stoutland) – Joke tier.
- Vanillite (Vanilluxe) – Ice option but not top
tier.
- Omanyte (Omastar) – PvP spice pick with legacy
moves.
- Pyroar – Fire/Normal is awkward. PvE only.
- Rockruff (Lycanroc) – PvP spice.
- Pidove (Unfezant) – Joke tier.
- Mienfoo (Mienshao) – PvP-only but meh.
- Barbaracle – PvP spice.
- Fearow, Shiinotic, Sudowoodo, Eldegoss, Horsea, Ferroseed,
Shuppet – Almost entirely flavor/meme unless extremely
niche.
Up
Next: 13-Raid Coverage Squad (Minimal Overlap, High Utility)
Give me 2 mins to finalize and I’ll hand you the optimized team.
2025-04-25 18:43:50 EDTM: K
G: Here’s your optimized
13-Pokémon Raid Squad—focused on full raid-type coverage,
minimal overlap in weaknesses, strong DPS, and value with third charge
move unlocked. Most are from your 95%+ pool or easy upgrades.
Universal
Coverage Squad (All Types Countered)
| Garchomp |
Ground/Dragon |
Anti-Electric, Steel, Rock, Fire |
Mud Shot + Earth Power / Outrage |
| Metagross (Beldum) |
Steel/Psychic |
Anti-Fairy, Ice, Rock |
Bullet Punch + Meteor Mash |
| Darmanitan (Galar) |
Ice |
Anti-Dragon, Flying, Grass |
Ice Fang + Avalanche |
| Excadrill |
Ground/Steel |
Fast Ground, Anti-Electric |
Mud-Slap + Drill Run |
| Chandelure (if evolved from Litwick) |
Ghost/Fire |
Anti-Grass, Ice, Bug |
Incinerate + Overheat / Shadow Ball |
| Roserade (from Roselia) |
Grass/Poison |
Anti-Water, Ground |
Razor Leaf + Grass Knot / Sludge Bomb |
| Raikou (Dynamax) |
Electric |
Anti-Flying, Water |
Thunder Shock + Wild Charge |
| Gallade |
Psychic/Fighting |
Anti-Dark, Normal, Poison |
Confusion + Close Combat / Leaf Blade |
| Gengar |
Ghost/Poison |
Anti-Psychic, Ghost |
Lick + Shadow Ball / Sludge Bomb |
| Tyranitar |
Rock/Dark |
Anti-Flying, Fire, Ghost |
Smack Down + Crunch / Stone Edge |
| Salamence |
Dragon/Flying |
Anti-Dragon, Grass |
Dragon Tail + Outrage |
| Arcanine (Hisui) |
Rock/Fire |
Anti-Bug, Ice |
Snarl + Rock Slide / Flamethrower |
| Magnezone |
Electric/Steel |
Anti-Fairy, Water, Flying |
Spark + Wild Charge / Flash Cannon |
Why These?
- No major overlapping weaknesses.
- Covers all raid-weak types: Fire, Water, Grass, Electric, Rock,
Ice, Steel, Dragon, Flying, Fairy, Dark, Psychic, Ghost, Bug, Ground,
Normal, Poison.
- Most already on your list or easy to level/evolve.
- Optional alternates: Swap in
Mamoswine, Heracross, or
Sylveon depending on availability or move options.
Let me know if you want a PvP equivalent squad next or a version
tailored to limited availability/meta.
2025-04-25 20:16:31 EDTM: All of these are in my collection and
have a final potential CP above 3000. Compare the fully evolved level 50
form of each of these. Rank in order by usefulness. If necessary,
specify if IV level matters. If there are any duplicate entries, merge
them. Only keep the shadow versions as separate if it makes a difference
in how they’re ranked. Indicate if the charge move is crucial to
usefulness - such as, I believe, it is with Genesect. If there is a
branching evolution, consider both, like Charcadet. Be sure to hit every
one, even the junk/jokes. Variations are indicated in parentheses after
each entry. If no shadow form is mentioned, I haven’t got one - so don’t
mention any “if you have a shadow” analyses. Don’t worry about
megavolutions in your rankings, mention usefulness in the analysis. Do
not mention the leagues. If there’s an evolution currently not used in
Pokemon Go, please note that. Kyurem Black Kyurem White Slaking
Regigigas (shadow) Zekrom Reshiram Groudon Cosmoem Garchomp Hoopa
(unbound) Landorus (therian) Meloetta (aria) Tyranitar Ursaluna Beldum
Palkia (shadow) Dragonite Salamance Yveltal Heatran Rhyperior Xerneas
Thundurus (therian) Ursaluna (shadow) Zygarde (complete) Heatran
(shadow) Terrakion Bisharp Hydreigon Kyurem Meltan Rhydon (shadow)
Larvesta Shaymin Kubfu Axew Dratini (shadow) Arctibax Zapdos Goodra
Articuno (galar) Dreepy Tapu Lele Raikou Moltres Avalugg (hisui)
Magikarp Archeops Genesect Piloswine Rillaboom Enamorus (incarnate)
Togetic Kommo-o Conkeldurr Rampardos Tornadus Stakataka Mankey
Blacephalon Celebi Mew Snorlax Archen (shadow) Excadrill Chandelure
Porygon Gigalith Gyrados Victini Florges Charcadet Jirachi Magnezone
Primarina Sneasler Golispod Eevee Tornadus (therian) Mankey (shadow)
Bergmite Tapu Koko Drilbur (shadow) Magmar Tyrunt Vikavolt Darmanitan
(galar) Naganadel Kleavor Stufful Darmanitan Scyther Heracross Cetitan
Arcanine (hisui) Timburr (shadow) Gallade Ralts Roggenrola (shadow)
Elekid Alakazam Rufflet Cursola Delphox Hippopotas Magnemite (shadow)
Machamp Sandile Arcanine Sneasel (hisui, shadow) Cinderace Sinistea
Quaquaval Passimian Crocalor Articuno Cubchoo Tangela Centiskorch
Cobalion Sneasel Exeggutor (alola) Feebas Scyther (shadow) Phanpy Aron
Arboliva Exeggutor Bounsweet Basculin (hisui) Inteleon Virizion Litten
Roserade Marshtomp Sirfetch’d Golem Pinsir Qwilfish (hisui) Reuniclus
Typhlosion (hisui) Torterra Chespin Yanma Golem (alola) Tepig (shadow)
Escavalier Prinplup Varoom Machop Gengar Crabrawler Charizard Luxio
Pinsir Ampharos Drampa Decidueye (hisui) Armaldo Feraligatr Pangoro
Dhelmise Typhlosion Graveler (alola) (shadow) Meowscarada Crocalor
Herdier Makuhita Mr. Mime (galar) Torchic (shadow) Tauros (aqua)
Oshawott Cresselia Cetitan Braviary (hisui) Blaziken Hatenna Cryogonal
Vanilluxe Krabby Golett Aurorus Staraptor Tauros (blaze) Omanyte
Bouffalant Girafarig Staraptor (shadow) Cyndaquil (shadow) Hippopotas
Aerodactyl Pyroar Sceptile Clawitzer Muk Machop (shadow) Blissey Pidove
Venusaur Sawk Druddigon Eelektrik Sealeo Muk (alola) Solosis (shadow)
Dunsparce Elgyem Kabuto Mienfoo Honchkrow Muk (alola) (shadow) Munna
Slowking (galar) Barbaracle Wyrdeer Gliscor Karrablast (shadow) Anorith
(shadow) Pikipek
G: Certainly! Here's a
comprehensive ranking of your Pokémon with a potential CP over 3000 when
fully evolved and leveled to 50. This list evaluates each Pokémon's
overall usefulness across various aspects of Pokémon GO, such as raids,
gym battles, and general utility. Shadow forms are considered separately
only when their performance significantly differs. Exclusive or legacy
moves are noted when they are crucial to a Pokémon's effectiveness.
These Pokémon are among the most valuable investments due to their
exceptional performance in multiple areas of the game.
- Groudon – Ground: A top-tier Ground-type
attacker, especially with Precipice Blades.
- Reshiram – Fire/Dragon: One of the best
Fire-type attackers, particularly with Fusion Flare.
- Zekrom – Electric/Dragon: An elite
Electric-type attacker, especially with Fusion Bolt.
- Garchomp – Dragon/Ground: Versatile
attacker with strong Ground and Dragon movesets.
- Rampardos – Rock: Exceptional Rock-type
attacker with high DPS.
- Kyurem (Black) – Dragon/Ice: Powerful
Dragon-type attacker; Ice typing adds versatility.
- Kyurem (White) – Dragon/Ice: Similar to
Black Kyurem; strong Dragon-type moves.
- Hydreigon – Dark/Dragon: Top Dark-type
attacker, especially with Brutal Swing.
- Terrakion – Rock/Fighting: Excellent for
both Rock and Fighting-type roles.
- Conkeldurr – Fighting: Strong
Fighting-type attacker; reliable and bulky.
🥈 High Tier: Strong and
Reliable
These Pokémon are strong choices and can perform well in various
scenarios.
- Salamence – Dragon/Flying: High DPS
Dragon-type attacker; benefits from Outrage.
- Dragonite – Dragon/Flying: Versatile with
strong Dragon-type moves; useful in multiple roles.
- Palkia (Shadow) – Water/Dragon: Shadow
boost enhances its already strong performance.
- Rhyperior – Ground/Rock: Solid choice for
both Ground and Rock-type roles.
- Yveltal – Dark/Flying: Strong Dark-type
attacker with good bulk.
- Excadrill – Ground/Steel: Useful in
various scenarios; benefits from high attack stat.
- Chandelure – Ghost/Fire: Versatile
attacker with strong Ghost and Fire-type moves.
- Magnezone – Electric/Steel: Good
Electric-type attacker with unique typing.
- Gyarados – Water/Flying: Versatile with
access to both Water and Dark-type moves.
- Metagross (from Beldum) – Steel/Psychic:
Top Steel-type attacker, especially with Meteor Mash.
🥉 Mid Tier: Situationally
Useful
These Pokémon have specific uses or require certain conditions to
shine.
- Tyranitar – Rock/Dark: Useful as a
Dark-type attacker; benefits from Smack Down for Rock-type roles.
- Snorlax – Normal: Bulky and versatile;
not top-tier but reliable.
- Ursaluna – Ground/Normal: Decent
Ground-type attacker; benefits from High Horsepower.
- Thundurus (Therian) – Electric/Flying:
Strong Electric-type attacker; benefits from Wild Charge.
- Landorus (Therian) – Ground/Flying:
Useful Ground-type attacker; benefits from Earth Power.
- Heatran – Fire/Steel: Niche Fire-type
attacker; benefits from Flamethrower.
- Zapdos – Electric/Flying: Decent
Electric-type attacker; benefits from Thunderbolt.
- Raikou – Electric: Strong Electric-type
attacker; benefits from Wild Charge.
- Moltres – Fire/Flying: Good Fire-type
attacker; benefits from Overheat.
- Genesect – Bug/Steel: Situationally
useful; benefits from Techno Blast (type varies).
⚙️ Niche Tier: Limited Use
Cases
These Pokémon have limited applications or are outclassed by
others.
- Goodra – Dragon: Bulky but lacks strong
moveset.
- Kommo-o – Dragon/Fighting: Interesting
typing but limited by movepool.
- Gallade – Psychic/Fighting: Useful in
specific scenarios; benefits from Leaf Blade.
- Alakazam – Psychic: High attack but
frail; benefits from Psychic.
- Heracross – Bug/Fighting: Useful in
certain regions; benefits from Close Combat.
- Arcanine (Hisui) – Fire/Rock: Unique
typing; limited by movepool.
- Rillaboom – Grass: Decent Grass-type
attacker; benefits from Drum Beating.
- Cinderace – Fire: Strong Fire-type
attacker; benefits from Pyro Ball.
- Inteleon – Water: High attack but frail;
benefits from Hydro Cannon.
- Delphox – Fire/Psychic: Limited by
movepool; benefits from Mystical Fire.
🧪 Experimental
Tier: For Fun or Future Potential
These Pokémon are not currently optimal but may have future potential
or are fun to use.
- Mew – Psychic: Versatile movepool; not
optimal in current meta.
- Celebi – Psychic/Grass: Limited by
movepool; more of a collector's item.
- Jirachi – Steel/Psychic: Useful in
specific scenarios